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                             9 results found
no title author magazine year volume issue page(s) type
1 Featuring comedy through ludonarrative elements of video games Kallio, Oskari
2019
31 C p.
article
2 Impact of different immersive techniques on the perceived sense of presence measured via subjective scales Yildirim, Çağdaş
2019
31 C p.
article
3 Improving video game project scope decisions with data: An analysis of achievements and game completion rates Bailey, Eric
2019
31 C p.
article
4 Modeling and adjusting in-game difficulty based on facial expression analysis Blom, Paris Mavromoustakos
2019
31 C p.
article
5 PaCMAn: A ‘principled’ framework, arising from a systematic review of the literature, to underpin design and deployment of video games for motor skill acquisition McGann, Jamie
2019
31 C p.
article
6 Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare van Dooren, Marierose M.M.
2019
31 C p.
article
7 Setting the digital stage: Defining game streaming as an entertainment experience Tammy Lin, Jih-Hsuan
2019
31 C p.
article
8 Smart substitutional reality: Integrating the smart home into virtual reality Eckstein, Benjamin
2019
31 C p.
article
9 Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras Wu, Yuanjie
2019
31 C p.
article
                             9 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands