nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Featuring comedy through ludonarrative elements of video games
|
Kallio, Oskari |
|
2019 |
31 |
C |
p. |
artikel |
2 |
Impact of different immersive techniques on the perceived sense of presence measured via subjective scales
|
Yildirim, Çağdaş |
|
2019 |
31 |
C |
p. |
artikel |
3 |
Improving video game project scope decisions with data: An analysis of achievements and game completion rates
|
Bailey, Eric |
|
2019 |
31 |
C |
p. |
artikel |
4 |
Modeling and adjusting in-game difficulty based on facial expression analysis
|
Blom, Paris Mavromoustakos |
|
2019 |
31 |
C |
p. |
artikel |
5 |
PaCMAn: A ‘principled’ framework, arising from a systematic review of the literature, to underpin design and deployment of video games for motor skill acquisition
|
McGann, Jamie |
|
2019 |
31 |
C |
p. |
artikel |
6 |
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare
|
van Dooren, Marierose M.M. |
|
2019 |
31 |
C |
p. |
artikel |
7 |
Setting the digital stage: Defining game streaming as an entertainment experience
|
Tammy Lin, Jih-Hsuan |
|
2019 |
31 |
C |
p. |
artikel |
8 |
Smart substitutional reality: Integrating the smart home into virtual reality
|
Eckstein, Benjamin |
|
2019 |
31 |
C |
p. |
artikel |
9 |
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras
|
Wu, Yuanjie |
|
2019 |
31 |
C |
p. |
artikel |