nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An empirical validation of consumer video game engagement: A playful-consumption experience approach
|
Abbasi, Amir Zaib |
|
2019 |
29 |
C |
p. 43-55 |
artikel |
2 |
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital acquisition and social support
|
Reer, Felix |
|
2019 |
29 |
C |
p. 1-9 |
artikel |
3 |
Player experience and deceptive expectations of difficulty adaptation in digital games
|
Denisova, Alena |
|
2019 |
29 |
C |
p. 56-68 |
artikel |
4 |
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review
|
Jerčić, Petar |
|
2019 |
29 |
C |
p. 75-86 |
artikel |
5 |
Proteingo: Motivation, user experience, and learning of molecular interactions in biological complexes
|
Silva, Marcos F.M. |
|
2019 |
29 |
C |
p. 31-42 |
artikel |
6 |
The influence of graphical elements on user’s attention and control on a neurofeedback-based game
|
Vasiljevic, Gabriel Alves Mendes |
|
2019 |
29 |
C |
p. 10-19 |
artikel |
7 |
What keeps them motivated? Children’s views on an applied game for anxiety
|
Schoneveld, Elke A. |
|
2019 |
29 |
C |
p. 69-74 |
artikel |
8 |
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity
|
Smeddinck, Jan David |
|
2019 |
29 |
C |
p. 20-30 |
artikel |