nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Adapting UX to the design of healthcare games and applications
|
Fanfarelli, Joey R. |
|
2018 |
28 |
C |
p. 21-31 |
artikel |
2 |
A serious game to practice stretches and exercises for a correct and healthy posture
|
Rodrigues, Maria Andréia F. |
|
2018 |
28 |
C |
p. 78-88 |
artikel |
3 |
Automated musical transitions through rule-based synthesis using musical properties
|
Alihan Hadimlioglu, I. |
|
2018 |
28 |
C |
p. 59-67 |
artikel |
4 |
Cognitive screening of older adults using serious games: An empirical study
|
Silva Neto, Helio |
|
2018 |
28 |
C |
p. 11-20 |
artikel |
5 |
Conceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers
|
Williams, Russell B. |
|
2018 |
28 |
C |
p. 2-10 |
artikel |
6 |
Game accessibility guidelines for people with sequelae from macular chorioretinitis
|
Pereira, Amanda F. |
|
2018 |
28 |
C |
p. 49-58 |
artikel |
7 |
Guest Editorial: Special issue on selected papers from the 14th Brazilian Symposium on Games and Digital Entertainment (SBGames 2015)
|
Rodrigues, Maria Andréia Formico |
|
2018 |
28 |
C |
p. 68-69 |
artikel |
8 |
Personality-based reward contingency selection: A player-centered approach to gameplay customization in a serious game for cognitive training
|
Nagle, Aniket |
|
2018 |
28 |
C |
p. 70-77 |
artikel |
9 |
Player behavior and personality modeling for interactive storytelling in games
|
de Lima, Edirlei Soares |
|
2018 |
28 |
C |
p. 32-48 |
artikel |
10 |
Preface to the Special Issue of Best Papers from ICEC 2016
|
Wallner, Günter |
|
2018 |
28 |
C |
p. 1 |
artikel |