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                             20 results found
no title author magazine year volume issue page(s) type
1 A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions Nisi, Valentina
2018
27 C p. 89-100
article
2 An analysis of players’ personality type and preferences for game elements and mechanics Ferro, Lauren S.
2018
27 C p. 73-81
article
3 A novel parallax engine for animation using hybrid graphics software Jha, Sunil Kr.
2018
27 C p. 188-193
article
4 A VR-based the emergency rescue training system of railway accident Xu, Jianxi
2018
27 C p. 23-31
article
5 Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour Wanick, Vanissa
2018
27 C p. 194-208
article
6 Deconstructing who you play: Character choice in online gaming Hodges, Duncan
2018
27 C p. 170-178
article
7 Deriving revenue from in game adverts in on-line mobile games Mehrtens, Nicola
2018
27 C p. 101-109
article
8 First Time User Experiences in mobile games: An evaluation of usability Barnett, Lawrence
2018
27 C p. 82-88
article
9 Game development from a software and creative product perspective: A quantitative literature review approach Engström, Henrik
2018
27 C p. 10-22
article
10 Generating background NPCs motion and grouping behavior based on real video sequences Knob, Paulo
2018
27 C p. 179-187
article
11 Procedural feature generation for volumetric terrains using voxel grammars Dey, Rahul
2018
27 C p. 128-136
article
12 Rapid game jams with fluidic games: A user study & design methodology Gaudl, Swen E.
2018
27 C p. 1-9
article
13 Smart controller: Introducing a dynamic interface adapted to the gameplay Torok, Leonardo
2018
27 C p. 32-46
article
14 Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard Chaudy, Yaëlle
2018
27 C p. 209-224
article
15 The impact on player experience in augmented reality outdoor games of different noise models Eishita, Farjana Z.
2018
27 C p. 137-149
article
16 The Revised Game Engagement Model: Capturing the subjective gameplay experience Procci, Katelyn
2018
27 C p. 157-169
article
17 Understanding game sessions through provenance Costa Kohwalter, Troy
2018
27 C p. 110-127
article
18 Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement Sadeghi Esfahlani, Shabnam
2018
27 C p. 150-156
article
19 VirtualGym: A kinect-based system for seniors exercising at home Fernandez-Cervantes, Victor
2018
27 C p. 60-72
article
20 Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games Maurer, Bernhard
2018
27 C p. 47-59
article
                             20 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands