Digitale Bibliotheek
Sluiten Bladeren door artikelen uit een tijdschrift
     Tijdschrift beschrijving
       Alle jaargangen van het bijbehorende tijdschrift
         Alle afleveringen van het bijbehorende jaargang
                                       Alle artikelen van de bijbehorende aflevering
 
                             20 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions Nisi, Valentina
2018
27 C p. 89-100
artikel
2 An analysis of players’ personality type and preferences for game elements and mechanics Ferro, Lauren S.
2018
27 C p. 73-81
artikel
3 A novel parallax engine for animation using hybrid graphics software Jha, Sunil Kr.
2018
27 C p. 188-193
artikel
4 A VR-based the emergency rescue training system of railway accident Xu, Jianxi
2018
27 C p. 23-31
artikel
5 Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour Wanick, Vanissa
2018
27 C p. 194-208
artikel
6 Deconstructing who you play: Character choice in online gaming Hodges, Duncan
2018
27 C p. 170-178
artikel
7 Deriving revenue from in game adverts in on-line mobile games Mehrtens, Nicola
2018
27 C p. 101-109
artikel
8 First Time User Experiences in mobile games: An evaluation of usability Barnett, Lawrence
2018
27 C p. 82-88
artikel
9 Game development from a software and creative product perspective: A quantitative literature review approach Engström, Henrik
2018
27 C p. 10-22
artikel
10 Generating background NPCs motion and grouping behavior based on real video sequences Knob, Paulo
2018
27 C p. 179-187
artikel
11 Procedural feature generation for volumetric terrains using voxel grammars Dey, Rahul
2018
27 C p. 128-136
artikel
12 Rapid game jams with fluidic games: A user study & design methodology Gaudl, Swen E.
2018
27 C p. 1-9
artikel
13 Smart controller: Introducing a dynamic interface adapted to the gameplay Torok, Leonardo
2018
27 C p. 32-46
artikel
14 Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard Chaudy, Yaëlle
2018
27 C p. 209-224
artikel
15 The impact on player experience in augmented reality outdoor games of different noise models Eishita, Farjana Z.
2018
27 C p. 137-149
artikel
16 The Revised Game Engagement Model: Capturing the subjective gameplay experience Procci, Katelyn
2018
27 C p. 157-169
artikel
17 Understanding game sessions through provenance Costa Kohwalter, Troy
2018
27 C p. 110-127
artikel
18 Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement Sadeghi Esfahlani, Shabnam
2018
27 C p. 150-156
artikel
19 VirtualGym: A kinect-based system for seniors exercising at home Fernandez-Cervantes, Victor
2018
27 C p. 60-72
artikel
20 Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games Maurer, Bernhard
2018
27 C p. 47-59
artikel
                             20 gevonden resultaten
 
 Koninklijke Bibliotheek - Nationale Bibliotheek van Nederland