nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions
|
Nisi, Valentina |
|
2018 |
27 |
C |
p. 89-100 |
artikel |
2 |
An analysis of players’ personality type and preferences for game elements and mechanics
|
Ferro, Lauren S. |
|
2018 |
27 |
C |
p. 73-81 |
artikel |
3 |
A novel parallax engine for animation using hybrid graphics software
|
Jha, Sunil Kr. |
|
2018 |
27 |
C |
p. 188-193 |
artikel |
4 |
A VR-based the emergency rescue training system of railway accident
|
Xu, Jianxi |
|
2018 |
27 |
C |
p. 23-31 |
artikel |
5 |
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
|
Wanick, Vanissa |
|
2018 |
27 |
C |
p. 194-208 |
artikel |
6 |
Deconstructing who you play: Character choice in online gaming
|
Hodges, Duncan |
|
2018 |
27 |
C |
p. 170-178 |
artikel |
7 |
Deriving revenue from in game adverts in on-line mobile games
|
Mehrtens, Nicola |
|
2018 |
27 |
C |
p. 101-109 |
artikel |
8 |
First Time User Experiences in mobile games: An evaluation of usability
|
Barnett, Lawrence |
|
2018 |
27 |
C |
p. 82-88 |
artikel |
9 |
Game development from a software and creative product perspective: A quantitative literature review approach
|
Engström, Henrik |
|
2018 |
27 |
C |
p. 10-22 |
artikel |
10 |
Generating background NPCs motion and grouping behavior based on real video sequences
|
Knob, Paulo |
|
2018 |
27 |
C |
p. 179-187 |
artikel |
11 |
Procedural feature generation for volumetric terrains using voxel grammars
|
Dey, Rahul |
|
2018 |
27 |
C |
p. 128-136 |
artikel |
12 |
Rapid game jams with fluidic games: A user study & design methodology
|
Gaudl, Swen E. |
|
2018 |
27 |
C |
p. 1-9 |
artikel |
13 |
Smart controller: Introducing a dynamic interface adapted to the gameplay
|
Torok, Leonardo |
|
2018 |
27 |
C |
p. 32-46 |
artikel |
14 |
Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard
|
Chaudy, Yaëlle |
|
2018 |
27 |
C |
p. 209-224 |
artikel |
15 |
The impact on player experience in augmented reality outdoor games of different noise models
|
Eishita, Farjana Z. |
|
2018 |
27 |
C |
p. 137-149 |
artikel |
16 |
The Revised Game Engagement Model: Capturing the subjective gameplay experience
|
Procci, Katelyn |
|
2018 |
27 |
C |
p. 157-169 |
artikel |
17 |
Understanding game sessions through provenance
|
Costa Kohwalter, Troy |
|
2018 |
27 |
C |
p. 110-127 |
artikel |
18 |
Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement
|
Sadeghi Esfahlani, Shabnam |
|
2018 |
27 |
C |
p. 150-156 |
artikel |
19 |
VirtualGym: A kinect-based system for seniors exercising at home
|
Fernandez-Cervantes, Victor |
|
2018 |
27 |
C |
p. 60-72 |
artikel |
20 |
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
|
Maurer, Bernhard |
|
2018 |
27 |
C |
p. 47-59 |
artikel |