nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations
|
Peacocke, Margaree |
|
2018 |
26 |
C |
p. 41-58 |
artikel |
2 |
Deploying learning materials to game content for serious education game development: A case study
|
Rosyid, Harits Ar |
|
2018 |
26 |
C |
p. 1-9 |
artikel |
3 |
Depth gaze and ECG based frequency dynamics during motion sickness in stereoscopic 3D movie
|
Wibirama, Sunu |
|
2018 |
26 |
C |
p. 117-127 |
artikel |
4 |
Existential video games: Proposal and evaluation of an interactive reflection about death
|
Chittaro, Luca |
|
2018 |
26 |
C |
p. 59-77 |
artikel |
5 |
Factors determining player drop-out in Massive Multiplayer Online Games
|
Lebres, Inês |
|
2018 |
26 |
C |
p. 153-162 |
artikel |
6 |
Localized constraint based deformation framework for triangle meshes
|
Cetinaslan, Ozan |
|
2018 |
26 |
C |
p. 78-87 |
artikel |
7 |
MOBA games: A literature review
|
Mora-Cantallops, Marçal |
|
2018 |
26 |
C |
p. 128-138 |
artikel |
8 |
Pervasive virtuality in digital entertainment applications and its quality requirements
|
Valente, Luis |
|
2018 |
26 |
C |
p. 139-152 |
artikel |
9 |
Relating conversational topics and toxic behavior effects in a MOBA game
|
de Mesquita Neto, Joaquim Alvino |
|
2018 |
26 |
C |
p. 10-29 |
artikel |
10 |
Seagull: A bird’s-eye view of the evolution of technical games research
|
Nguyen, Truong-Huy D. |
|
2018 |
26 |
C |
p. 88-104 |
artikel |
11 |
Understanding the role of culture and cultural attributes in digital game localization
|
Pyae, Aung |
|
2018 |
26 |
C |
p. 105-116 |
artikel |
12 |
Way-finding on-board training for maritime vessels
|
Tvedt, S. |
|
2018 |
26 |
C |
p. 30-40 |
artikel |