nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A survey of video game preferences in adults: Building better games for older adults
|
Salmon, Joshua P. |
|
2017 |
21 |
C |
p. 45-64 20 p. |
artikel |
2 |
A transmedia storytelling system to transform recorded film memories into visual history
|
Dusi, Nicola |
|
2017 |
21 |
C |
p. 65-75 11 p. |
artikel |
3 |
Controlling VR games: control schemes and the player experience
|
Martel, Erin |
|
2017 |
21 |
C |
p. 19-31 13 p. |
artikel |
4 |
Distinctive features and game design
|
Duarte, Luiz Cláudio Silveira |
|
2017 |
21 |
C |
p. 83-93 11 p. |
artikel |
5 |
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making
|
Giannakos, Michail N. |
|
2017 |
21 |
C |
p. 77-81 5 p. |
artikel |
6 |
Evaluating 3D gaze tracking in virtual space: A computer graphics approach
|
Wibirama, Sunu |
|
2017 |
21 |
C |
p. 11-17 7 p. |
artikel |
7 |
Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences
|
Nakevska, Marija |
|
2017 |
21 |
C |
p. 97-104 8 p. |
artikel |
8 |
Open source computer game application: An empirical analysis of quality concerns
|
Ahmed, Faheem |
|
2017 |
21 |
C |
p. 1-10 10 p. |
artikel |
9 |
Preface for the special issue on Science in Videogames
|
Fernández-Leiva, Antonio J. |
|
2017 |
21 |
C |
p. 95-96 2 p. |
artikel |
10 |
Tilt-Touch synergy: Input control for “dual-analog” style mobile games
|
Teather, Robert J. |
|
2017 |
21 |
C |
p. 33-43 11 p. |
artikel |