nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Considerations for the use of commercial video games in controlled experiments
|
McMahan, Ryan P. |
|
2011 |
2 |
1 |
p. 3-9 7 p. |
artikel |
2 |
Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
|
Matias Kivikangas, J. |
|
2011 |
2 |
1 |
p. 11-16 6 p. |
artikel |
3 |
Effects of mobile support on situation awareness and navigation in a field and game environment
|
Smets, Nanja |
|
2011 |
2 |
1 |
p. 39-46 8 p. |
artikel |
4 |
Introduction to special issue: Video games as research instruments
|
Calvillo-Gámez, Eduardo |
|
2011 |
2 |
1 |
p. 1-2 2 p. |
artikel |
5 |
Playing with evidence: Using video games in the courtroom
|
Schofield, Damian |
|
2011 |
2 |
1 |
p. 47-58 12 p. |
artikel |
6 |
Special issue title page
|
|
|
2011 |
2 |
1 |
p. i- 1 p. |
artikel |
7 |
The promise of exergames as tools to measure physical health
|
Staiano, Amanda E. |
|
2011 |
2 |
1 |
p. 17-21 5 p. |
artikel |
8 |
Using embodied conversational agents in video games to investigate emotional facial expressions
|
Lankes, Michael |
|
2011 |
2 |
1 |
p. 29-37 9 p. |
artikel |
9 |
“We won” vs. “They lost”: Exploring ego-enhancement and self-preservation tendencies in the context of video game play
|
Downs, Edward |
|
2011 |
2 |
1 |
p. 23-28 6 p. |
artikel |