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Journal description
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8 results found
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title
author
magazine
year
volume
issue
page(s)
type
1
A game engine plug-in for efficient development of investigation mechanics in serious games
Carmosino, Ivan
2017
19
C
p. 1-11
11 p.
article
2
A machine learning approach to predict the winner in StarCraft based on influence maps
Sánchez-Ruiz, Antonio A.
2017
19
C
p. 29-41
13 p.
article
3
An initial understanding of how game users explore virtual environments
Si, Chen
2017
19
C
p. 13-27
15 p.
article
4
Gamification of Apollo lunar exploration missions for learning engagement
Peng, Chao
2017
19
C
p. 53-64
12 p.
article
5
Nudging and shoving: Using in-game cues to guide player exertion in exergames
Schneider, Adrian L. Jessup
2017
19
C
p. 83-100
18 p.
article
6
Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data
Jacob, Lidson
2017
19
C
p. 65-81
17 p.
article
7
The unexpected comfort of wearing headphones: Emotional and cognitive effects of headphone use when playing a bloody video game
Riddle, Karyn
2017
19
C
p. 43-52
10 p.
article
8
Wobble Strings: Spatially divided stroboscopic effect for augmenting wobbly motion of string instruments
Fukushima, Shogo
2017
19
C
p. 101-111
11 p.
article
8 results found
Koninklijke Bibliotheek -
National Library of the Netherlands