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                             8 results found
no title author magazine year volume issue page(s) type
1 A game engine plug-in for efficient development of investigation mechanics in serious games Carmosino, Ivan
2017
19 C p. 1-11
11 p.
article
2 A machine learning approach to predict the winner in StarCraft based on influence maps Sánchez-Ruiz, Antonio A.
2017
19 C p. 29-41
13 p.
article
3 An initial understanding of how game users explore virtual environments Si, Chen
2017
19 C p. 13-27
15 p.
article
4 Gamification of Apollo lunar exploration missions for learning engagement Peng, Chao
2017
19 C p. 53-64
12 p.
article
5 Nudging and shoving: Using in-game cues to guide player exertion in exergames Schneider, Adrian L. Jessup
2017
19 C p. 83-100
18 p.
article
6 Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data Jacob, Lidson
2017
19 C p. 65-81
17 p.
article
7 The unexpected comfort of wearing headphones: Emotional and cognitive effects of headphone use when playing a bloody video game Riddle, Karyn
2017
19 C p. 43-52
10 p.
article
8 Wobble Strings: Spatially divided stroboscopic effect for augmenting wobbly motion of string instruments Fukushima, Shogo
2017
19 C p. 101-111
11 p.
article
                             8 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands