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                             11 results found
no title author magazine year volume issue page(s) type
1 A framework for generic facial expression transfer Queiroz, Rossana B.
2017
18 C p. 125-141
17 p.
article
2 Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game Fernández-Ares, A.
2017
18 C p. 15-29
15 p.
article
3 An approach to automated videogame beta testing Hernández Bécares, Jennifer
2017
18 C p. 79-92
14 p.
article
4 Articulations on form properties and action-function couplings of maker technologies in children’s education Christensen, Kasper Skov
2017
18 C p. 41-54
14 p.
article
5 Design methodology for educational games based on graphical notations: Designing Urano de Lope, Rafael Prieto
2017
18 C p. 1-14
14 p.
article
6 Dynamic difficulty adjustment on MOBA games Silva, Mirna Paula
2017
18 C p. 103-123
21 p.
article
7 Empirical studies on the Maker Movement, a promising approach to learning: A literature review Papavlasopoulou, Sofia
2017
18 C p. 57-78
22 p.
article
8 Fun in Making: Understanding the experience of fun and learning through curriculum-based Making in the elementary school classroom Chu, Sharon Lynn
2017
18 C p. 31-40
10 p.
article
9 Introduction for the Special issue on ‘Maker technologies to foster engagement and creativity in learning’ Giannakos, Michail N.
2017
18 C p. 143-144
2 p.
article
10 Special Issue on INTETAIN 2015 Sanna, A.
2017
18 C p. 55-56
2 p.
article
11 The act of playing and the logical and mathematical reasoning in digital games Tonéis, Cristiano Natal
2017
18 C p. 93-102
10 p.
article
                             11 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands