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Journal description
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8 results found
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title
author
magazine
year
volume
issue
page(s)
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1
Augmenting playspaces to enhance the game experience: A tag game case study
Moreno, Alejandro
2016
16
C
p. 67-79
13 p.
article
2
Evolving models of player decision making: Personas versus clones
Holmgård, Christoffer
2016
16
C
p. 95-104
10 p.
article
3
Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system
Damiano, Rossana
2016
16
C
p. 41-52
12 p.
article
4
GAINE – A portable framework for the development of edutainment applications based on multitouch and tangible interaction
Bottino, Andrea
2016
16
C
p. 53-65
13 p.
article
5
Madeira Story Generator: Prospecting serendipitous storytelling in public spaces
Nisi, Valentina
2016
16
C
p. 15-27
13 p.
article
6
Playing educational math games at home: The Monkey Tales case
Derboven, Jan
2016
16
C
p. 1-14
14 p.
article
7
The introduction of IMO, an integrated model for designing for open-ended play
Rijnbout, Pepijn
2016
16
C
p. 29-39
11 p.
article
8
TIṬAL – Asynchronous multiplayer shooter with procedurally generated maps
Bhojan, Anand
2016
16
C
p. 81-93
13 p.
article
8 results found
Koninklijke Bibliotheek -
National Library of the Netherlands