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                             8 results found
no title author magazine year volume issue page(s) type
1 Augmenting playspaces to enhance the game experience: A tag game case study Moreno, Alejandro
2016
16 C p. 67-79
13 p.
article
2 Evolving models of player decision making: Personas versus clones Holmgård, Christoffer
2016
16 C p. 95-104
10 p.
article
3 Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system Damiano, Rossana
2016
16 C p. 41-52
12 p.
article
4 GAINE – A portable framework for the development of edutainment applications based on multitouch and tangible interaction Bottino, Andrea
2016
16 C p. 53-65
13 p.
article
5 Madeira Story Generator: Prospecting serendipitous storytelling in public spaces Nisi, Valentina
2016
16 C p. 15-27
13 p.
article
6 Playing educational math games at home: The Monkey Tales case Derboven, Jan
2016
16 C p. 1-14
14 p.
article
7 The introduction of IMO, an integrated model for designing for open-ended play Rijnbout, Pepijn
2016
16 C p. 29-39
11 p.
article
8 TIṬAL – Asynchronous multiplayer shooter with procedurally generated maps Bhojan, Anand
2016
16 C p. 81-93
13 p.
article
                             8 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands