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                             8 results found
no title author magazine year volume issue page(s) type
1 Apps for life change: Critical review and solution directions Helf, Christopher
2016
14 C p. 17-22
6 p.
article
2 Entertaining the similarities and distinctions between serious games and virtual heritage projects Champion, Erik
2016
14 C p. 67-74
8 p.
article
3 Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames Pirovano, Michele
2016
14 C p. 55-65
11 p.
article
4 Monitoring player attention: A non-invasive measurement method applied to serious games Malla Osman, Zahen
2016
14 C p. 33-43
11 p.
article
5 On gamifying the transcription of digital video lectures Furini, Marco
2016
14 C p. 23-31
9 p.
article
6 Slow serious games, interactions and play: Designing for positive and serious experience and reflection Marsh, Tim
2016
14 C p. 45-53
9 p.
article
7 Special issue title: Entertainment in serious games and entertaining serious purposes Marsh, Tim
2016
14 C p. 15-
1 p.
article
8 Video game scenery analysis with eye tracking Almeida, Samuel
2016
14 C p. 1-13
13 p.
article
                             8 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands