no |
title |
author |
magazine |
year |
volume |
issue |
page(s) |
type |
1 |
A pattern-based approach for developing creativity applications supported by surface computing
|
Magallanes, Yazmín |
|
2018 |
110 |
C |
p. 134-154 |
article |
2 |
Building predictive models of emotion with functional near-infrared spectroscopy
|
Bandara, Danushka |
|
2018 |
110 |
C |
p. 75-85 |
article |
3 |
Do consumers want to control their personal data? Empirical evidence
|
Prince, Christine |
|
2018 |
110 |
C |
p. 21-32 |
article |
4 |
Evaluating touch-screen vibration modality for blind users to access simple shapes and graphics
|
Tekli, Joe |
|
2018 |
110 |
C |
p. 115-133 |
article |
5 |
Exploring digital remediation in support of personal reflection
|
Thomas, Lisa |
|
2018 |
110 |
C |
p. 53-62 |
article |
6 |
Image-type representation: A preliminary study on preferences of users with intellectual disabilities
|
Rocha, Tânia |
|
2018 |
110 |
C |
p. 1-11 |
article |
7 |
Layout-based computation of web page similarity ranks
|
Bozkir, Ahmet Selman |
|
2018 |
110 |
C |
p. 95-114 |
article |
8 |
Learning force patterns with a multimodal system using contextual cues
|
Rodríguez, Jorge |
|
2018 |
110 |
C |
p. 86-94 |
article |
9 |
Speed-accuracy tradeoff of fingertip force control with visual/audio/haptic feedback
|
Li, Teng |
|
2018 |
110 |
C |
p. 33-44 |
article |
10 |
The construal of experience in HCI: Understanding self-reports
|
Doherty, Kevin |
|
2018 |
110 |
C |
p. 63-74 |
article |
11 |
The effect of flow and context on in-vivo positive mood in digital gaming
|
Kaye, Linda K. |
|
2018 |
110 |
C |
p. 45-52 |
article |
12 |
Touch interaction with Google Glass – Is it suitable for older adults?
|
Haesner, Marten |
|
2018 |
110 |
C |
p. 12-20 |
article |