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                             14 results found
no title author magazine year volume issue page(s) type
1 Aggregating consistent endgame knowledge in Chinese Chess Chen, Bo-Nian
2012
34 C p. 34-42
9 p.
article
2 An analytical model for generalized ESP games Wang, Bo-Chun
2012
34 C p. 114-127
14 p.
article
3 A special issue on artificial intelligence in computer games: AICG Fujita, Hamido
2012
34 C p. 1-2
2 p.
article
4 Bitboard knowledge base system and elegant search architectures for Connect6 Yen, Shi-Jim
2012
34 C p. 43-54
12 p.
article
5 Dynamic randomization and domain knowledge in Monte-Carlo Tree Search for Go knowledge-based systems Chen, Keh-Hsun
2012
34 C p. 21-25
5 p.
article
6 Editors, Aims & Scope 2012
34 C p. IFC-
1 p.
article
7 Game team balancing by using particle swarm optimization Fang, Shih-Wei
2012
34 C p. 91-96
6 p.
article
8 Genetic fuzzy markup language for game of NoGo Lee, Chang-Shing
2012
34 C p. 64-80
17 p.
article
9 Improving game bot behaviours through timed emotional intelligence Acampora, Giovanni
2012
34 C p. 97-113
17 p.
article
10 Nested Monte-Carlo Search with simulation reduction Akiyama, Haruhiko
2012
34 C p. 12-20
9 p.
article
11 Single-player Monte-Carlo tree search for SameGame Schadd, Maarten P.D.
2012
34 C p. 3-11
9 p.
article
12 Trajectory analysis for user verification and recognition Pao, Hsing-Kuo
2012
34 C p. 81-90
10 p.
article
13 UCD : Upper confidence bound for rooted directed acyclic graphs Saffidine, Abdallah
2012
34 C p. 26-33
8 p.
article
14 XT Domineering: A new combinatorial game Kao, Kuo-Yuan
2012
34 C p. 55-63
9 p.
article
                             14 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands