nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Affective responses to system messages in human–computer-interaction: Effects of modality and message type
|
Pfister, Hans-Rüdiger |
|
2011 |
23 |
4 |
p. 372-383 12 p. |
artikel |
2 |
Cognitive Ergonomics for Situated Human–Automation Collaboration
|
Brinkman, Willem-Paul |
|
2011 |
23 |
4 |
p. iii-iv nvt p. |
artikel |
3 |
Designing and assessing everyday objects: Impact of externalisation tools and judges’ backgrounds
|
Wojtczuk, Alicja |
|
2011 |
23 |
4 |
p. 337-345 9 p. |
artikel |
4 |
Distributed collaborative situation-map making for disaster response
|
Gunawan, Lucy T. |
|
2011 |
23 |
4 |
p. 308-316 9 p. |
artikel |
5 |
Evaluating the potential of new technological tools for safety critical work
|
Norros, Leena |
|
2011 |
23 |
4 |
p. 299-307 9 p. |
artikel |
6 |
Hidden roles of the train driver: A challenge for metro automation
|
Karvonen, Hannu |
|
2011 |
23 |
4 |
p. 289-298 10 p. |
artikel |
7 |
Influences of haptic communication on a shared manual task
|
Chellali, Amine |
|
2011 |
23 |
4 |
p. 317-328 12 p. |
artikel |
8 |
Inside Front Cover - Editorial Board
|
|
|
2011 |
23 |
4 |
p. IFC- 1 p. |
artikel |
9 |
Task and user effects on reading patterns in information search
|
Cole, Michael J. |
|
2011 |
23 |
4 |
p. 346-362 17 p. |
artikel |
10 |
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing
|
Wouters, Pieter |
|
2011 |
23 |
4 |
p. 329-336 8 p. |
artikel |
11 |
Too good to be bad: Favorable product expectations boost subjective usability ratings
|
Raita, Eeva |
|
2011 |
23 |
4 |
p. 363-371 9 p. |
artikel |