nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Activating adolescents’ “hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities
|
Homer, Bruce D. |
|
2019 |
49 |
C |
p. 20-32 |
artikel |
2 |
Disentangling the effects of video pace and story realism on children’s attention and response inhibition
|
Kostyrka-Allchorne, Katarzyna |
|
2019 |
49 |
C |
p. 94-104 |
artikel |
3 |
Dissociating top-down and bottom-up temporal attention in Down syndrome: A neurocostructive perspective
|
Mento, Giovanni |
|
2019 |
49 |
C |
p. 81-93 |
artikel |
4 |
Domain-general inhibition and lexical processing in monolingual and bilingual children: A longitudinal approach
|
Gangopadhyay, Ishanti |
|
2019 |
49 |
C |
p. 68-80 |
artikel |
5 |
Editorial Board
|
|
|
2019 |
49 |
C |
p. ii |
artikel |
6 |
Expressive innovation: How first-year college students introduced emoticons to the curriculum
|
Kreniske, Philip |
|
2019 |
49 |
C |
p. 105-115 |
artikel |
7 |
Interaction between perceptual and motor magnitudes in early childhood
|
Krause, Florian |
|
2019 |
49 |
C |
p. 11-19 |
artikel |
8 |
Studying cognitive development in digital playgrounds
|
Daiute, Colette |
|
2019 |
49 |
C |
p. 51-55 |
artikel |
9 |
The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages
|
Plass, J.L |
|
2019 |
49 |
C |
p. 56-67 |
artikel |
10 |
The ethics of play and participation in a tween virtual world: Continuity and change in cheating practices and perspectives in the Whyville community
|
Kafai, Yasmin B. |
|
2019 |
49 |
C |
p. 33-42 |
artikel |
11 |
The influence of agents’ negligence in shaping younger and older adults’ moral judgment
|
Margoni, Francesco |
|
2019 |
49 |
C |
p. 116-126 |
artikel |
12 |
We’re going to the zoo: Interactive educational activities with animals boost category-based induction in children
|
Badger, Julia R. |
|
2019 |
49 |
C |
p. 1-10 |
artikel |
13 |
Young adults learning executive function skills by playing focused video games
|
Mayer, Richard E. |
|
2019 |
49 |
C |
p. 43-50 |
artikel |