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                             25 results found
no title author magazine year volume issue page(s) type
1 A protective buffer or a double-edged sword? Investigating the effect of “parasocial guanxi” on consumers’ complaint intention in live streaming commerce Huang, Linlin

151 C p.
article
2 Corrigendum to cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes [Comput. Hum. Behav. 102C (2020) 260-273 Piccoli, Valentina

151 C p.
article
3 Cyber offending predictors and pathways in middle adolescence: Evidence from the UK Millennium Cohort Study Maras, Katie

151 C p.
article
4 Deciphering the resistance behaviours towards mobile commerce applications: A Mobile Commerce Applications Resistance Theory (MOCART) Hew, Jun-Jie

151 C p.
article
5 Editorial Board
151 C p.
article
6 Emerging technologies in varied domains: Perspectives and future research directions Benvenuti, Martina

151 C p.
article
7 Examining the link between distressing life events, social media distress disclosure, and perceived stress: A moderated mediation model Chu, Tsz Hang

151 C p.
article
8 Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking Boldi, Arianna

151 C p.
article
9 Few-shot learning-based human behavior recognition model Mahalakshmi, V.

151 C p.
article
10 Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model Xiong, Sicheng

151 C p.
article
11 How does information technology affect individuals’ health behavior in a pandemic? Insights from mobile health application use during COVID-19 Hashemi, Parvin

151 C p.
article
12 Learning experience assessment through players chat content in multiplayer online games Rezapour, Mohammad Mahdi

151 C p.
article
13 Measuring perspective taking with the “Virtual Class” videogame: A child development study Beatini, Veronica

151 C p.
article
14 Metaverse for service industries: Future applications, opportunities, challenges and research directions Jung, Timothy

151 C p.
article
15 Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach Zarouali, Brahim

151 C p.
article
16 Revealing complexities when adult readers engage in the credibility evaluation of social media posts Kuutila, Miikka

151 C p.
article
17 The effect of affordance on deliberation when retweeting: From the perspective of expression effect Zhang, Qiyue

151 C p.
article
18 The effects of non-fungible token platform affordances on customer loyalty: A Buyer–Creator duality perspective Lee, Crystal T.

151 C p.
article
19 The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences Park, Kyeongwoo

151 C p.
article
20 Time distortion for short-form video users Yang, Yi

151 C p.
article
21 Tomorrow will be better: Gamers’ expectation and game usage Huang, Tzu-Ling

151 C p.
article
22 To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity Xiao, Leon Y.

151 C p.
article
23 Understanding the link between social relationships and adolescent Internet addiction: Perspectives from two approaches to well-being Zhou, Kaiji

151 C p.
article
24 Usage patterns of short videos and social media among adolescents and psychological health: A latent profile analysis Liu, Mingli

151 C p.
article
25 Why do some teachers teach media literacy while others do not? Exploring predictors along the “will, skill, tool, pedagogy” model Schmitz, Maria-Luisa

151 C p.
article
                             25 results found
 
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