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                             21 results found
no title author magazine year volume issue page(s) type
1 A learning design cooperative framework to instill 21st century education Peña-Ayala, Alejandro

62 C p.
article
2 Are female users equally active? An empirical study of the gender imbalance in Korean online news commenting Baek, Hyunmi

62 C p.
article
3 Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go Qin, Yan

62 C p.
article
4 Comparing open data benchmarks: Which metrics and methodologies determine countries’ positions in the ranking lists? Zuiderwijk, Anneke

62 C p.
article
5 Cyberbullying: Effect of emergency perception on the helping tendencies of bystanders Liu, Cheng-Hong

62 C p.
article
6 Decreasing social contagion effects in diffusion cascades: Modeling message spreading on social media Liang, Hai

62 C p.
article
7 Editorial Board
62 C p.
article
8 Evaluation of the smart city: Applying the dematel technique Koca, Gozde

62 C p.
article
9 Exploring elderly users’ MSNS intermittent discontinuance: A dual-mechanism model Cao, YuanYuan

62 C p.
article
10 How can avatar’s item customizability impact gamer loyalty? Teng, Ching-I

62 C p.
article
11 How online ratings and trust influence health consumers’ physician selection intentions: An experimental study Han, Xi

62 C p.
article
12 Is this recommended by an algorithm? The development and validation of the algorithmic media content awareness scale (AMCA-scale) Zarouali, Brahim

62 C p.
article
13 “OK, Google, why do I use you?” Motivations, post-consumption evaluations, and perceptions of voice AI assistants Choi, Tae Rang

62 C p.
article
14 Predicting cell phone adoption metrics using machine learning and satellite imagery Oughton, Edward J.

62 C p.
article
15 Risk and opportunity for online purchase intention – A moderated mediation model investigation Liao, Shu-Hsien

62 C p.
article
16 The collective storytelling organisational framework for social media use Davids, Zane

62 C p.
article
17 The impact of advertising value of in-game pop-up ads in online gaming on gamers’ inspiration: An empirical investigation Abbasi, Amir Zaib

62 C p.
article
18 Understanding the adoption of digital terrestrial, cable-based, and satellite-based television to speed up the analogue switch-off in Indonesia Ariansyah, Kasmad

62 C p.
article
19 Virtual gifting and danmaku: What motivates people to interact in game live streaming? Li, Yi

62 C p.
article
20 Why DO citizens engage in government social media accounts during COVID-19 pandemic? A comparative study Islm, Tahir

62 C p.
article
21 Why do consumers with social phobia prefer anthropomorphic customer service chatbots? Evolutionary explanations of the moderating roles of social phobia Jin, S. Venus

62 C p.
article
                             21 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands