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                             20 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A clarification of confirmatory composite analysis (CCA) Hubona, Geoffrey S.

61 C p.
artikel
2 Continuance intention in gamified mobile applications: A study of behavioral inhibition and activation systems Aydınlıyurt, Elif Tuğba

61 C p.
artikel
3 Dark side of enterprise social media usage: A literature review from the conflict-based perspective Sun, Yuan

61 C p.
artikel
4 Editorial Board
61 C p.
artikel
5 Game on! How gamified loyalty programs boost customer engagement value Hollebeek, Linda D.

61 C p.
artikel
6 Gamification and online impulse buying: The moderating effect of gender and age Zhang, Lin

61 C p.
artikel
7 Gamification in marketing Singh, Gurinder

61 C p.
artikel
8 ‘Go with the flow’ for gamification and sustainability marketing Whittaker, Lucas

61 C p.
artikel
9 Information management can’t be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems Weretecki, Patrick

61 C p.
artikel
10 Novel mechanisms of scalability of financial services in an emerging market context: Insights from Indonesian Fintech Ecosystem Muthukannan, Priyadharshini

61 C p.
artikel
11 Protective behavior in ride-sharing through the lens of protection motivation theory and usage situation theory Chen, Aihui

61 C p.
artikel
12 Public and private value creation using artificial intelligence: An empirical study of AI voice robot users in Chinese public sector Wang, Changlin

61 C p.
artikel
13 Reducing transaction uncertainty with brands in web stores of dual-channel retailers Wang, Juan

61 C p.
artikel
14 Social influence on endorsement in social Q&A community: Moderating effects of temporal and spatial factors Dong, Lingfeng

61 C p.
artikel
15 Switching to online learning during COVID-19: Theorizing the role of IT mindfulness and techno eustress for facilitating productivity and creativity in student learning Shirish, Anuragini

61 C p.
artikel
16 The effect of toxicity on COVID-19 news network formation in political subcommunities on Reddit: An affiliation network approach Chipidza, Wallace

61 C p.
artikel
17 The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness Mishra, Sita

61 C p.
artikel
18 The impact of perceived crisis severity on intention to use voluntary proximity tracing applications Trkman, Marina

61 C p.
artikel
19 Tokenized index funds: A blockchain-based concept and a multidisciplinary research framework Ciriello, Raffaele Fabio

61 C p.
artikel
20 Who captures whom – Pokémon or tourists? A perspective of the Stimulus-Organism-Response model Hsiao, Chun-Hua

61 C p.
artikel
                             20 gevonden resultaten
 
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