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                                       Details for article 7 of 7 found articles
 
 
  Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices
 
 
Title: Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices
Author: Plump, Carolyn M.
LaRosa, Julia
Appeared in: Management teaching review
Paging: Volume 2 (2017) nr. 2 pages 151-158
Year: 2017-06
Contents:
Publisher: SAGE Publications, Sage CA: Los Angeles, CA
Source file: Elektronische Wetenschappelijke Tijdschriften
 
 

                             Details for article 7 of 7 found articles
 
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