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                                       Details for article 130 of 180 found articles
 
 
  Noise smoothing for VR equipment in quaternions
 
 
Title: Noise smoothing for VR equipment in quaternions
Author: Hsieh, C. C.
Fang, Y. C.
Wang, M. E.
Wang, C. K.
Kim, M. J.
Shin, S. Y.
Woo, T. C.
Appeared in: IIE transactions
Paging: Volume 30 (1998) nr. 7 pages 581-587
Year: 1998-07-01
Contents: Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
Publisher: Taylor & Francis
Source file: Elektronische Wetenschappelijke Tijdschriften
 
 

                             Details for article 130 of 180 found articles
 
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