nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students
|
Williamson Smith, Martin |
|
2012 |
|
1 |
p. 51-70 |
artikel |
2 |
Adaptive AI in a racing simulator: a challenging and fun environment for any user
|
MacKinnon, Ben |
|
2012 |
|
1 |
p. 71-89 |
artikel |
3 |
An Architectural Approach to Level Design
|
Ali, Umran |
|
2018 |
|
1 |
p. 39-41 |
artikel |
4 |
Applying ethics to modern games development
|
McKelvey, Nigel |
|
2012 |
|
1 |
p. 39-50 |
artikel |
5 |
A quantitative study exploring the difference between gaming genre preferences
|
Bilgihan, Anil |
|
2013 |
|
1 |
p. 19-40 |
artikel |
6 |
Can Commercial Games Function as Intelligence Tests? A Pilot Study
|
Lim, Jessie |
|
2018 |
|
1 |
p. 27-37 |
artikel |
7 |
CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification
|
Ntokos, Konstantinos |
|
|
|
1 |
p. 45-60 |
artikel |
8 |
Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games?
|
Achterbosch, Leigh |
|
2017 |
|
1 |
p. 43 |
artikel |
9 |
Correctly and accurately combining normal maps in 3D engines
|
Dutton, Christopher |
|
2013 |
|
1 |
p. 41-54 |
artikel |
10 |
Developing concepts and tools useful to electronic games from and for history
|
Corbeil, Pierre |
|
2012 |
|
1 |
p. 5-16 |
artikel |
11 |
Dialogue and social behaviour of agents in games
|
Cebelledo Gutierrez, Edgar Omar |
|
2014 |
|
1 |
p. 19-33 |
artikel |
12 |
Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education
|
McKee, Connor |
|
|
|
1 |
p. 75-90 |
artikel |
13 |
Editorial: games, Ghandi and wrecked trains
|
Reddy, Mike |
|
2013 |
|
1 |
p. 3-6 |
artikel |
14 |
Editorial: the vision for The Computer Games Journal
|
Sutherland, John |
|
2012 |
|
1 |
p. 3-4 |
artikel |
15 |
Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses
|
Sutherland, Malcolm |
|
|
|
1 |
p. 91-120 |
artikel |
16 |
Exploring user experience in game interface: a case study of The Sims 3
|
Ali, Nazlena Mohamad |
|
2013 |
|
1 |
p. 6-18 |
artikel |
17 |
Frequency Spectra Filtering for Perlin Noise
|
Bennett, Mark |
|
2018 |
|
1 |
p. 13-24 |
artikel |
18 |
Game advertising: a conceptual framework and exploration of advertising prevalence
|
Williamson Smith, Martin |
|
2014 |
|
1 |
p. 95-124 |
artikel |
19 |
Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry
|
Godin, Danny |
|
|
|
1 |
p. 15-27 |
artikel |
20 |
Games Education Within the Broader Liberal Arts
|
Fishburn, Josh |
|
|
|
1 |
p. 5-14 |
artikel |
21 |
Griefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?
|
Achternbosch, Leigh |
|
2014 |
|
1 |
p. 5-18 |
artikel |
22 |
Inaccessible through oversight: the need for inclusive game design
|
Heron, Michael |
|
2012 |
|
1 |
p. 29-38 |
artikel |
23 |
‘It’s only a game’ — ethics, empathy and identification in game morality systems
|
Heron, Michael |
|
2014 |
|
1 |
p. 34-53 |
artikel |
24 |
Kodu Game Lab: a programming environment
|
Fowler, Allan |
|
2012 |
|
1 |
p. 17-28 |
artikel |
25 |
Learning to “do history” through gameplay
|
Mavrommati, Maria |
|
2013 |
|
1 |
p. 68-84 |
artikel |
26 |
“Likely to be eaten by a Grue” — the relevance of text games in the modern era
|
Heron, Michael |
|
2013 |
|
1 |
p. 55-67 |
artikel |
27 |
Older adults as 21st century game designers
|
Marston, Hannah R. |
|
2012 |
|
1 |
p. 90-102 |
artikel |
28 |
Proposed Balance Model for Card Deck Measurement in Hearthstone
|
Jin, Yuanzhe |
|
2018 |
|
1 |
p. 25-40 |
artikel |
29 |
Psychodynamic Reflections on Halo
|
Nesci, Domenico Arturo |
|
2019 |
|
1 |
p. 1-11 |
artikel |
30 |
Real time muscle texture morphing
|
Penninck, Greg |
|
2013 |
|
1 |
p. 85-99 |
artikel |
31 |
RNN Composition of Thematically Diverse Video Game Melodies
|
Churchill, Spencer Lee |
|
2018 |
|
1 |
p. 41-58 |
artikel |
32 |
Special Edition: Games in Higher Education
|
TerKeurst, James |
|
|
|
1 |
p. 1-4 |
artikel |
33 |
Taking The Computer Games Journal to the next level
|
|
|
2014 |
|
1 |
p. 3 |
artikel |
34 |
The advantages and disadvantages of MMORPG video games for learning English as a second language
|
Pettersson, Christoffer |
|
2012 |
|
1 |
p. 103-111 |
artikel |
35 |
The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework
|
Ntokos, Konstantinos |
|
|
|
1 |
p. 61-74 |
artikel |
36 |
The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations
|
Hurford, Richard |
|
|
|
1 |
p. 29-44 |
artikel |
37 |
“The Only Constant is Change”: Preparing the Ground for tCGJ’s Seventh Year
|
Sutherland, Malcolm |
|
2018 |
|
1 |
p. 1-3 |
artikel |
38 |
The value of being powerful or beautiful in games — how game design affects the value of virtual items
|
Ho, Adam |
|
2014 |
|
1 |
p. 54-61 |
artikel |
39 |
Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game
|
Hayes, Roy |
|
2018 |
|
1 |
p. 5-26 |
artikel |
40 |
Using motion capture to produce learning software to aid teachers of sign language
|
Kale, Adam |
|
2014 |
|
1 |
p. 62-94 |
artikel |