Digitale Bibliotheek
Sluiten Bladeren door artikelen uit een tijdschrift
     Tijdschrift beschrijving
       Alle jaargangen van het bijbehorende tijdschrift
         Alle afleveringen van het bijbehorende jaargang
                                       Alle artikelen van de bijbehorende aflevering
 
                             40 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A case study on the successes and difficulties of running an online e-portfolio support site for digital media students Williamson Smith, Martin
2012
1 p. 51-70
artikel
2 Adaptive AI in a racing simulator: a challenging and fun environment for any user MacKinnon, Ben
2012
1 p. 71-89
artikel
3 An Architectural Approach to Level Design Ali, Umran
2018
1 p. 39-41
artikel
4 Applying ethics to modern games development McKelvey, Nigel
2012
1 p. 39-50
artikel
5 A quantitative study exploring the difference between gaming genre preferences Bilgihan, Anil
2013
1 p. 19-40
artikel
6 Can Commercial Games Function as Intelligence Tests? A Pilot Study Lim, Jessie
2018
1 p. 27-37
artikel
7 CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification Ntokos, Konstantinos

1 p. 45-60
artikel
8 Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games? Achterbosch, Leigh
2017
1 p. 43
artikel
9 Correctly and accurately combining normal maps in 3D engines Dutton, Christopher
2013
1 p. 41-54
artikel
10 Developing concepts and tools useful to electronic games from and for history Corbeil, Pierre
2012
1 p. 5-16
artikel
11 Dialogue and social behaviour of agents in games Cebelledo Gutierrez, Edgar Omar
2014
1 p. 19-33
artikel
12 Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education McKee, Connor

1 p. 75-90
artikel
13 Editorial: games, Ghandi and wrecked trains Reddy, Mike
2013
1 p. 3-6
artikel
14 Editorial: the vision for The Computer Games Journal Sutherland, John
2012
1 p. 3-4
artikel
15 Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses Sutherland, Malcolm

1 p. 91-120
artikel
16 Exploring user experience in game interface: a case study of The Sims 3 Ali, Nazlena Mohamad
2013
1 p. 6-18
artikel
17 Frequency Spectra Filtering for Perlin Noise Bennett, Mark
2018
1 p. 13-24
artikel
18 Game advertising: a conceptual framework and exploration of advertising prevalence Williamson Smith, Martin
2014
1 p. 95-124
artikel
19 Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry Godin, Danny

1 p. 15-27
artikel
20 Games Education Within the Broader Liberal Arts Fishburn, Josh

1 p. 5-14
artikel
21 Griefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games? Achternbosch, Leigh
2014
1 p. 5-18
artikel
22 Inaccessible through oversight: the need for inclusive game design Heron, Michael
2012
1 p. 29-38
artikel
23 ‘It’s only a game’ — ethics, empathy and identification in game morality systems Heron, Michael
2014
1 p. 34-53
artikel
24 Kodu Game Lab: a programming environment Fowler, Allan
2012
1 p. 17-28
artikel
25 Learning to “do history” through gameplay Mavrommati, Maria
2013
1 p. 68-84
artikel
26 “Likely to be eaten by a Grue” — the relevance of text games in the modern era Heron, Michael
2013
1 p. 55-67
artikel
27 Older adults as 21st century game designers Marston, Hannah R.
2012
1 p. 90-102
artikel
28 Proposed Balance Model for Card Deck Measurement in Hearthstone Jin, Yuanzhe
2018
1 p. 25-40
artikel
29 Psychodynamic Reflections on Halo Nesci, Domenico Arturo
2019
1 p. 1-11
artikel
30 Real time muscle texture morphing Penninck, Greg
2013
1 p. 85-99
artikel
31 RNN Composition of Thematically Diverse Video Game Melodies Churchill, Spencer Lee
2018
1 p. 41-58
artikel
32 Special Edition: Games in Higher Education TerKeurst, James

1 p. 1-4
artikel
33 Taking The Computer Games Journal to the next level 2014
1 p. 3
artikel
34 The advantages and disadvantages of MMORPG video games for learning English as a second language Pettersson, Christoffer
2012
1 p. 103-111
artikel
35 The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework Ntokos, Konstantinos

1 p. 61-74
artikel
36 The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations Hurford, Richard

1 p. 29-44
artikel
37 “The Only Constant is Change”: Preparing the Ground for tCGJ’s Seventh Year Sutherland, Malcolm
2018
1 p. 1-3
artikel
38 The value of being powerful or beautiful in games — how game design affects the value of virtual items Ho, Adam
2014
1 p. 54-61
artikel
39 Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game Hayes, Roy
2018
1 p. 5-26
artikel
40 Using motion capture to produce learning software to aid teachers of sign language Kale, Adam
2014
1 p. 62-94
artikel
                             40 gevonden resultaten
 
 Koninklijke Bibliotheek - Nationale Bibliotheek van Nederland