nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment
|
Lu, Yu-Ling |
|
|
|
8 |
p. 1879-1909 |
artikel |
2 |
A Systematic Review of Social Media Acceptance From the Perspective of Educational and Information Systems Theories and Models
|
Al-Qaysi, Noor |
|
|
|
8 |
p. 2085-2109 |
artikel |
3 |
Comparing Collaborative and Cooperative Gameplay for Academic and Gaming Achievements
|
Baek, Youngkyun |
|
|
|
8 |
p. 2110-2140 |
artikel |
4 |
Constructing an Affective Tutoring System for Designing Course Learning and Evaluation
|
Wang, Cheng-Hung |
|
2018 |
|
8 |
p. 1111-1128 |
artikel |
5 |
Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education
|
Tsai, Meng-Jung |
|
2019 |
|
8 |
p. 1345-1360 |
artikel |
6 |
Different Types of Collaborative Problem-Solving Processes in an Online Environment: Solution Oriented Versus Problem Oriented
|
Kwon, Kyungbin |
|
2019 |
|
8 |
p. 1277-1295 |
artikel |
7 |
Effect of a Serious Educational Game on Academic and Affective Outcomes for Statistics Instruction
|
Wronowski, Meredith |
|
|
|
8 |
p. 2053-2084 |
artikel |
8 |
Effects of Chronotypes on Students’ Choice, Participation, and Performance in Online Learning
|
Luo, Yi |
|
2018 |
|
8 |
p. 1069-1087 |
artikel |
9 |
Engaging Children With Pleasure Reading: The E-Reading Experience
|
Ghalebandi, S. Ghazal |
|
2019 |
|
8 |
p. 1213-1237 |
artikel |
10 |
Examining Motivational Orientation and Learning Strategies in Computer-Supported Self-Directed Learning (CS-SDL) for Mathematics
|
Lao, Andrew Chan-Chio |
|
2017 |
|
8 |
p. 1168-1188 |
artikel |
11 |
Examining Preservice Teachers’ Criteria for Evaluating Educational Mobile Apps
|
Baran, Evrim |
|
2017 |
|
8 |
p. 1117-1141 |
artikel |
12 |
Experimental Study on Strategy-Oriented Web-Based English Instruction for EFL Students
|
Chang, Mei-Mei |
|
2019 |
|
8 |
p. 1238-1257 |
artikel |
13 |
Explaining Students’ Continuance Intention to Use Mobile Web 2.0 Learning and Their Perceived Learning: An Integrated Approach
|
Dalvi-Esfahani, Mohammad |
|
|
|
8 |
p. 1956-2005 |
artikel |
14 |
Facilitating Vocabulary Note Taking on Computers Through the Deep Processing Strategy
|
Liu, Ming-Chi |
|
2019 |
|
8 |
p. 1296-1323 |
artikel |
15 |
ICT for Children of Immigrants: Indirect and Total Effects via Self-Efficacy on Math Performance
|
Kim, Sunha |
|
2018 |
|
8 |
p. 1168-1200 |
artikel |
16 |
Interactive Virtual and Physical Manipulatives for Improving Students’ Spatial Skills
|
Ha, Oai |
|
2018 |
|
8 |
p. 1088-1110 |
artikel |
17 |
Investigating the Impact of Cognitive Style on Multimedia Learners’ Understanding and Visual Search Patterns: An Eye-Tracking Approach
|
Liu, Han-Chin |
|
2018 |
|
8 |
p. 1053-1068 |
artikel |
18 |
Measuring Argumentation Skills Through a Game-Enhanced Scenario-Based Assessment
|
Song, Yi |
|
2019 |
|
8 |
p. 1324-1344 |
artikel |
19 |
Online K-12 Teachers’ Perceptions and Practices of Supporting Self-Regulated Learning
|
Huh, Yeol |
|
2018 |
|
8 |
p. 1129-1153 |
artikel |
20 |
On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games
|
Beserra, Vagner |
|
2019 |
|
8 |
p. 1361-1383 |
artikel |
21 |
Perceived Quality of Educational Technology Matters
|
Petko, Dominik |
|
2017 |
|
8 |
p. 1070-1091 |
artikel |
22 |
Studying the Usability of an Intervention to Promote Teachers’ Use of Robotics in STEM Education
|
Kim, ChanMin |
|
2019 |
|
8 |
p. 1179-1212 |
artikel |
23 |
Teaching Competencies for Student-Centered, One-to-One Learning Environments: A Delphi Study
|
Parrish, Andrea H. |
|
|
|
8 |
p. 1910-1934 |
artikel |
24 |
The Effectiveness of Digital Badges on Student Online Contributions
|
Chou, Chientzu Candace |
|
2017 |
|
8 |
p. 1092-1116 |
artikel |
25 |
The Effect of Assistance on Learning and Affect in an Algebra Tutor
|
Borracci, Giuliana |
|
|
|
8 |
p. 2032-2052 |
artikel |
26 |
The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment
|
Özhan, Şeyma Çağlar |
|
|
|
8 |
p. 2006-2031 |
artikel |
27 |
The Impact of the Technology Used in Formative Assessment
|
Vásquez, Andrea |
|
2017 |
|
8 |
p. 1142-1167 |
artikel |
28 |
The Learning Performance of Different Knowledge Map Construction Methods and Learning Styles Moderation for Programming Language Learning
|
Shaw, Ruey-Shiang |
|
2019 |
|
8 |
p. 1407-1429 |
artikel |
29 |
Understanding College Students’ Acceptance of Cloud Classrooms in Flipped Instruction: Integrating UTAUT and Connected Classroom Climate
|
Yang, Harrison H. |
|
2019 |
|
8 |
p. 1258-1276 |
artikel |
30 |
Understanding Social Media Competence in Higher Education: Development and Validation of an Instrument
|
Zhu, Sha |
|
|
|
8 |
p. 1935-1955 |
artikel |
31 |
Using an Interactive Online Quiz to Recalibrate College Students’ Attitudes and Behavioral Intentions About Phishing
|
Perrault, Evan K. |
|
2018 |
|
8 |
p. 1154-1167 |
artikel |
32 |
Using Facebook for Academic Purposes: Current Literature and Directions for Future Research
|
Niu, Lian |
|
2019 |
|
8 |
p. 1384-1406 |
artikel |
33 |
Using Mixed-Modality Vocabulary Learning on Mobile Devices
|
Ou-Yang, Fang Chuan |
|
2017 |
|
8 |
p. 1043-1069 |
artikel |