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                             42 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Are Active Video Games Associated With Less Screen Media or Conventional Physical Activity? Beltrán-Carrillo, Vicente J.
2016
6 p. 608-624
artikel
2 A Sense of Belonging: Pokémon GO and Social Connectedness Vella, Kellie
2019
6 p. 583-603
artikel
3 Choose Your Own Disruption: Clown, Adaptation, and Play Dicecco, Nico
2014
6 p. 503-516
artikel
4 Electing to Play: MTV’s Fantasy Election and Changes in Political Engagement Through Gameplay Foxman, Maxwell
2014
6 p. 454-467
artikel
5 Extending Play to Critical Media Studies Trammell, Aaron
2014
6 p. 391-405
artikel
6 For Every to There Is a fro: Interpreting Time, Rhythm, and Gesture in Play McDonald, Peter
2014
6 p. 480-490
artikel
7 Friends and Console-Gaming Aggression: The Role of Friendship Quality, Anger, and Revenge Planning Wright, Michelle F.
2019
6 p. 604-621
artikel
8 From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong Wirman, Hanna
2019
6 p. 639-659
artikel
9 Guild Wars 2, the Frankfurt School and Dialectical Fairy Scenes: A Critical Approach Towards Massively Multiplayer Online Video Games van Ommen, Mattias
2018
6 p. 547-567
artikel
10 Hitting Walls (v. XXVIII): Captured Play Wing, Carlin
2014
6 p. 442-453
artikel
11 How to Present the History of Digital Games Mäyrä, Frans
2017
6 p. 544-562
artikel
12 Interconnections: Revisiting the Future Walters, Lori C.
2011
6 p. 538-559
artikel
13 Is the Video Game a Cultural Vehicle? Chen, Chi-Ying
2013
6 p. 408-427
artikel
14 Ludoarchaeology Fuchs, Mathias
2014
6 p. 528-538
artikel
15 Militaristic Attitudes and the Use of Digital Games Festl, Ruth
2013
6 p. 392-407
artikel
16 Need for Perspective Mäyrä, Frans
2017
6 p. 495-498
artikel
17 Newcomers in a Global Industry: Challenges of a Norwegian Game Company Jørgensen, Kristine
2019
6 p. 660-679
artikel
18 “No One Cares, Apostolate”: What Social Cheating Reveals Thompson, Kathryn
2014
6 p. 491-502
artikel
19 No Sex Please, We Are Finite State Machines: On the Melancholy Sexlessness of the Video Game Gallagher, Rob
2012
6 p. 399-418
artikel
20 On Balinese Cockfights: Deeply Extending Play O’Donnell, Casey
2014
6 p. 406-416
artikel
21 Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 “Boom” in Children’s Virtual Worlds Development Grimes, Sara M.
2018
6 p. 624-644
artikel
22 Playing in the Gif(t) Economy Uhlin, Graig
2014
6 p. 517-527
artikel
23 Pressing Play: Digital Game Techniques and Interactive Art Pierce-Grove, Ri
2014
6 p. 468-479
artikel
24 Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game Martin, Paul
2018
6 p. 568-586
artikel
25 Repetition and Ritual Logic in Video Games Gazzard, Alison
2011
6 p. 499-512
artikel
26 Resident Evil’s Rhetoric Reed, Charley
2016
6 p. 625-643
artikel
27 Rhetorical Strategy and Creative Methodology: Revisiting Homo Ludens Daniel-Wariya, Joshua
2019
6 p. 622-638
artikel
28 RPG Mythos Cragoe, Nicholas G.
2016
6 p. 583-607
artikel
29 Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo’s Streetpass Software Moore, Kyle
2018
6 p. 587-604
artikel
30 Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games Chess, Shira
2014
6 p. 417-428
artikel
31 Tether and Accretions: Fantasy as Form in Videogames Goetz, Christopher
2012
6 p. 419-440
artikel
32 The Feeling of Being Hunted: Pleasures and Potentialities of Predation Play Bertozzi, Elena
2014
6 p. 429-441
artikel
33 The Game Definition Game Mäyrä, Frans
2017
6 p. 499-520
artikel
34 The Pyrrhic Victory of Game Studies Mäyrä, Frans
2017
6 p. 521-543
artikel
35 There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons Gillespie, Greg
2012
6 p. 441-470
artikel
36 The Rules of the Game—The Rules of the Player Thorhauge, Anne Mette
2013
6 p. 371-391
artikel
37 Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies Harviainen, J. Tuomas
2018
6 p. 605-623
artikel
38 Transplatform: Culture, Context, and the Intellivision/Atari VCS Rivalry Boellstorff, Tom
2019
6 p. 680-703
artikel
39 Unserious Mäyrä, Frans
2017
6 p. 605-618
artikel
40 What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why? Kennedy-Clark, Shannon
2011
6 p. 513-537
artikel
41 What Is It Like to Be a Player? The Qualia Revolution in Game Studies Mäyrä, Frans
2017
6 p. 585-604
artikel
42 What We Know About Games Mäyrä, Frans
2017
6 p. 563-584
artikel
                             42 gevonden resultaten
 
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