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                             73 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Alienated Playbour: Relations of Production in EVE Online Taylor, Nicholas
2015
4 p. 365-388
artikel
2 A 'Pataphysics Engine Giddings, Seth
2007
4 p. 392-404
artikel
3 At Least Nine Ways to Play: Approaching Gamer Mentalities Kallio, Kirsi Pauliina
2011
4 p. 327-353
artikel
4 Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game Oleszkiewicz, A.
2018
4 p. 406-420
artikel
5 Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmetry and Dissymmetry to Journey Carbone, Marco Benoît
2017
4 p. 361-380
artikel
6 Beyond Freedom of Movement: Boys Play in a Tween Virtual World Searle, Kristin A.
2012
4 p. 281-304
artikel
7 Blood Scythes, Festivals, Quests, and Backstories Krzywinska, Tanya
2006
4 p. 383-396
artikel
8 Building an MMO With Mass Appeal Ducheneaut, Nicolas
2006
4 p. 281-317
artikel
9 Computer Games and Sociocultural Play: An Activity Theoretical Perspective Chee Siang Ang,
2010
4 p. 354-380
artikel
10 Designing Games for Moral Learning and Knowledge Building Ryan, Malcolm
2019
4 p. 306-343
artikel
11 ‘‘Did This Game Scare You? Because it Sure as Hell Scared Me!’’ F.E.A.R., the Abject and the Uncanny Spittle, Steve
2011
4 p. 312-326
artikel
12 Digital Games and Escapism Calleja, Gordon
2010
4 p. 335-353
artikel
13 Digital–Physical Reality Game Kwon, Chongsan
2016
4 p. 390-421
artikel
14 Discipline and Dragon Kill Points in the Online Power Game Silverman, Mark
2009
4 p. 353-378
artikel
15 Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay Cheung, Gifford
2013
4 p. 259-288
artikel
16 Distinguishing Addiction From High Engagement: An Investigation Into the Social Lives of Adolescent and Young Adult Massively Multiplayer Online Game Players Seok, Soonhwa
2014
4 p. 227-254
artikel
17 Does WoW Change Everything? Taylor, T. L.
2006
4 p. 318-337
artikel
18 Emitexts and Paratexts: Propaganda in EVE Online Carter, Marcus
2015
4 p. 311-342
artikel
19 Enlightening the Galaxy: How Players Experience Political Philosophy in Star Wars: The Old Republic Geraci, Robert M.
2014
4 p. 255-276
artikel
20 Erratum 2009
4 p. 418-418
artikel
21 Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning Lee, Yu-Hao
2013
4 p. 238-258
artikel
22 Fighting Hyperreality With Hyperreality Kingsepp, Eva
2007
4 p. 366-375
artikel
23 From Tree House to Barracks Williams, Dmitri
2006
4 p. 338-361
artikel
24 Gamers Who Protest Stokes, Benjamin
2018
4 p. 327-348
artikel
25 Games as Art and Kant’s Moral Dilemma: What Can Ethical Theory Reveal About the Role of the Game Designer as Artist? Devine, Theresa Claire
2014
4 p. 277-310
artikel
26 Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification Ferrara, John
2013
4 p. 289-304
artikel
27 Guest Editors' Introduction Krzywinska, Tanya
2006
4 p. 279-280
artikel
28 Guest Editors’ Introduction to Meaningful Play Special Issue Peng, Wei
2013
4 p. 183-185
artikel
29 How Games Support Associational Life: Using Tocqueville to Understand the Connection Schulzke, Marcus
2011
4 p. 354-372
artikel
30 Implicit Game Aesthetics Bateman, Chris
2015
4 p. 389-411
artikel
31 Index toGames and Culture Volume 1 2006
4 p. 414-416
artikel
32 Introduction: The Other Caillois: The Many Masks of Game Studies Carbone, Marco Benoît
2017
4 p. 303-320
artikel
33 Jean Baudrillard and the Definitive Ambivalence of Gaming Coulter, Gerry
2007
4 p. 358-365
artikel
34 Just War? War Games, War Crimes, and Game Design Ryan, Malcolm
2019
4 p. 367-386
artikel
35 Lost and Found and Lost Again Nyman, Elizabeth
2018
4 p. 370-384
artikel
36 Marketing Military Realism in Call of Duty 4: Modern Warfare Payne, Matthew Thomas
2012
4 p. 305-327
artikel
37 Mimicking Gamers: Understanding Gamification Through Roger Caillois Carbone, Marco Benoît
2017
4 p. 340-360
artikel
38 Molecular Mario Cremin, Colin
2016
4 p. 441-458
artikel
39 Morality Play: A Model for Developing Games of Moral Expertise Ryan, Malcolm
2019
4 p. 410-429
artikel
40 Narrative, Cognition, and the Flow of Mirror’s Edge Ciccoricco, David
2012
4 p. 263-280
artikel
41 Of Mods and Modders Postigo, Hector
2007
4 p. 300-313
artikel
42 Once More With Feeling: Game Design Patterns for Learning in the Affective Domain Dormann, Claire
2013
4 p. 215-237
artikel
43 Performing the Self Hutchinson, Rachael
2007
4 p. 283-299
artikel
44 Platform Studies’ Epistemic Threshold Apperley, Thomas
2018
4 p. 349-369
artikel
45 Player Character Engagement in Computer Games Lankoski, Petri
2011
4 p. 291-311
artikel
46 Playful Simulations Rather Than Serious Games Pelletier, Caroline
2016
4 p. 365-389
artikel
47 Playing Around With Morality: Introducing the Special Issue on “Morality Play” Ryan, Malcolm
2019
4 p. 299-305
artikel
48 Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation Barwick, Joanna
2011
4 p. 373-390
artikel
49 Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games Ash, Erin
2016
4 p. 422-440
artikel
50 Problematic Mobile Gameplay Among the World’s Most Intense Players Seok, Soonhwa
2018
4 p. 385-405
artikel
51 Racial Logics, Franchising, and Video Game Genres Young, Helen
2016
4 p. 343-364
artikel
52 Radical Illusion (A Game Against) Galloway, Alexander R.
2007
4 p. 376-391
artikel
53 Rebel Girls and Consequence in Life Is Strange and The Walking Dead Ryan, Malcolm
2019
4 p. 430-449
artikel
54 Remembering (Forgetting) Baudrillard Crogan, Patrick
2007
4 p. 405-413
artikel
55 Results From a Controlled Study of the iPad Fractions Game Motion Math Riconscente, Michelle M.
2013
4 p. 186-214
artikel
56 Roger Caillois and E-Sports: On the Problems of Treating Play as Work Carbone, Marco Benoît
2017
4 p. 321-339
artikel
57 Roger Caillois and Marxism: A Game Studies Perspective Carbone, Marco Benoît
2017
4 p. 381-400
artikel
58 Rules of Play Lastowka, Greg
2009
4 p. 379-395
artikel
59 Russian Overlords, Vodka, and Logoffski: Russian- and English- Language Discourse About Anti-Russian Xenophobia in the EVE Online Community Goodfellow, Catherine
2015
4 p. 343-364
artikel
60 Storyline, Dance/Music, or PvP? Lowood, Henry
2006
4 p. 362-382
artikel
61 The Assemblage of Play Taylor, T.L.
2009
4 p. 331-339
artikel
62 The Case of This War of Mine: A Production Studies Perspective on Moral Game Design Ryan, Malcolm
2019
4 p. 387-409
artikel
63 The Digital Dollhouse Martey, Rosa Mikeal
2007
4 p. 314-334
artikel
64 There is No Magic Circle Consalvo, Mia
2009
4 p. 408-417
artikel
65 The Short and Happy Life of Interdisciplinarity in Game Studies Malaby, Thomas M.
2009
4 p. 323-330
artikel
66 Toward a (Kin)Aesthetic of Video Gaming Behrenshausen, Bryan G.
2007
4 p. 335-354
artikel
67 Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms Ryan, Malcolm
2019
4 p. 344-366
artikel
68 Virtual Worlds Castronova, Edward
2009
4 p. 396-407
artikel
69 Virtual Worlds and Their Discontents Kücklich, Julian Raul
2009
4 p. 340-352
artikel
70 What if Baudrillard was a Gamer? Simon, Bart
2007
4 p. 355-357
artikel
71 What Is Video Game Culture? Cultural Studies and Game Studies Shaw, Adrienne
2010
4 p. 403-424
artikel
72 Where’s My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs Consalvo, Mia
2010
4 p. 381-402
artikel
73 WoW is the New MUD Mortensen, Torill Elvira
2006
4 p. 397-413
artikel
                             73 gevonden resultaten
 
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