nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Alienated Playbour: Relations of Production in EVE Online
|
Taylor, Nicholas |
|
2015 |
|
4 |
p. 365-388 |
artikel |
2 |
A 'Pataphysics Engine
|
Giddings, Seth |
|
2007 |
|
4 |
p. 392-404 |
artikel |
3 |
At Least Nine Ways to Play: Approaching Gamer Mentalities
|
Kallio, Kirsi Pauliina |
|
2011 |
|
4 |
p. 327-353 |
artikel |
4 |
Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game
|
Oleszkiewicz, A. |
|
2018 |
|
4 |
p. 406-420 |
artikel |
5 |
Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmetry and Dissymmetry to Journey
|
Carbone, Marco Benoît |
|
2017 |
|
4 |
p. 361-380 |
artikel |
6 |
Beyond Freedom of Movement: Boys Play in a Tween Virtual World
|
Searle, Kristin A. |
|
2012 |
|
4 |
p. 281-304 |
artikel |
7 |
Blood Scythes, Festivals, Quests, and Backstories
|
Krzywinska, Tanya |
|
2006 |
|
4 |
p. 383-396 |
artikel |
8 |
Building an MMO With Mass Appeal
|
Ducheneaut, Nicolas |
|
2006 |
|
4 |
p. 281-317 |
artikel |
9 |
Computer Games and Sociocultural Play: An Activity Theoretical Perspective
|
Chee Siang Ang, |
|
2010 |
|
4 |
p. 354-380 |
artikel |
10 |
Designing Games for Moral Learning and Knowledge Building
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 306-343 |
artikel |
11 |
‘‘Did This Game Scare You? Because it Sure as Hell Scared Me!’’ F.E.A.R., the Abject and the Uncanny
|
Spittle, Steve |
|
2011 |
|
4 |
p. 312-326 |
artikel |
12 |
Digital Games and Escapism
|
Calleja, Gordon |
|
2010 |
|
4 |
p. 335-353 |
artikel |
13 |
Digital–Physical Reality Game
|
Kwon, Chongsan |
|
2016 |
|
4 |
p. 390-421 |
artikel |
14 |
Discipline and Dragon Kill Points in the Online Power Game
|
Silverman, Mark |
|
2009 |
|
4 |
p. 353-378 |
artikel |
15 |
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay
|
Cheung, Gifford |
|
2013 |
|
4 |
p. 259-288 |
artikel |
16 |
Distinguishing Addiction From High Engagement: An Investigation Into the Social Lives of Adolescent and Young Adult Massively Multiplayer Online Game Players
|
Seok, Soonhwa |
|
2014 |
|
4 |
p. 227-254 |
artikel |
17 |
Does WoW Change Everything?
|
Taylor, T. L. |
|
2006 |
|
4 |
p. 318-337 |
artikel |
18 |
Emitexts and Paratexts: Propaganda in EVE Online
|
Carter, Marcus |
|
2015 |
|
4 |
p. 311-342 |
artikel |
19 |
Enlightening the Galaxy: How Players Experience Political Philosophy in Star Wars: The Old Republic
|
Geraci, Robert M. |
|
2014 |
|
4 |
p. 255-276 |
artikel |
20 |
Erratum
|
|
|
2009 |
|
4 |
p. 418-418 |
artikel |
21 |
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning
|
Lee, Yu-Hao |
|
2013 |
|
4 |
p. 238-258 |
artikel |
22 |
Fighting Hyperreality With Hyperreality
|
Kingsepp, Eva |
|
2007 |
|
4 |
p. 366-375 |
artikel |
23 |
From Tree House to Barracks
|
Williams, Dmitri |
|
2006 |
|
4 |
p. 338-361 |
artikel |
24 |
Gamers Who Protest
|
Stokes, Benjamin |
|
2018 |
|
4 |
p. 327-348 |
artikel |
25 |
Games as Art and Kant’s Moral Dilemma: What Can Ethical Theory Reveal About the Role of the Game Designer as Artist?
|
Devine, Theresa Claire |
|
2014 |
|
4 |
p. 277-310 |
artikel |
26 |
Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification
|
Ferrara, John |
|
2013 |
|
4 |
p. 289-304 |
artikel |
27 |
Guest Editors' Introduction
|
Krzywinska, Tanya |
|
2006 |
|
4 |
p. 279-280 |
artikel |
28 |
Guest Editors’ Introduction to Meaningful Play Special Issue
|
Peng, Wei |
|
2013 |
|
4 |
p. 183-185 |
artikel |
29 |
How Games Support Associational Life: Using Tocqueville to Understand the Connection
|
Schulzke, Marcus |
|
2011 |
|
4 |
p. 354-372 |
artikel |
30 |
Implicit Game Aesthetics
|
Bateman, Chris |
|
2015 |
|
4 |
p. 389-411 |
artikel |
31 |
Index toGames and Culture Volume 1
|
|
|
2006 |
|
4 |
p. 414-416 |
artikel |
32 |
Introduction: The Other Caillois: The Many Masks of Game Studies
|
Carbone, Marco Benoît |
|
2017 |
|
4 |
p. 303-320 |
artikel |
33 |
Jean Baudrillard and the Definitive Ambivalence of Gaming
|
Coulter, Gerry |
|
2007 |
|
4 |
p. 358-365 |
artikel |
34 |
Just War? War Games, War Crimes, and Game Design
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 367-386 |
artikel |
35 |
Lost and Found and Lost Again
|
Nyman, Elizabeth |
|
2018 |
|
4 |
p. 370-384 |
artikel |
36 |
Marketing Military Realism in Call of Duty 4: Modern Warfare
|
Payne, Matthew Thomas |
|
2012 |
|
4 |
p. 305-327 |
artikel |
37 |
Mimicking Gamers: Understanding Gamification Through Roger Caillois
|
Carbone, Marco Benoît |
|
2017 |
|
4 |
p. 340-360 |
artikel |
38 |
Molecular Mario
|
Cremin, Colin |
|
2016 |
|
4 |
p. 441-458 |
artikel |
39 |
Morality Play: A Model for Developing Games of Moral Expertise
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 410-429 |
artikel |
40 |
Narrative, Cognition, and the Flow of Mirror’s Edge
|
Ciccoricco, David |
|
2012 |
|
4 |
p. 263-280 |
artikel |
41 |
Of Mods and Modders
|
Postigo, Hector |
|
2007 |
|
4 |
p. 300-313 |
artikel |
42 |
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain
|
Dormann, Claire |
|
2013 |
|
4 |
p. 215-237 |
artikel |
43 |
Performing the Self
|
Hutchinson, Rachael |
|
2007 |
|
4 |
p. 283-299 |
artikel |
44 |
Platform Studies’ Epistemic Threshold
|
Apperley, Thomas |
|
2018 |
|
4 |
p. 349-369 |
artikel |
45 |
Player Character Engagement in Computer Games
|
Lankoski, Petri |
|
2011 |
|
4 |
p. 291-311 |
artikel |
46 |
Playful Simulations Rather Than Serious Games
|
Pelletier, Caroline |
|
2016 |
|
4 |
p. 365-389 |
artikel |
47 |
Playing Around With Morality: Introducing the Special Issue on “Morality Play”
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 299-305 |
artikel |
48 |
Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation
|
Barwick, Joanna |
|
2011 |
|
4 |
p. 373-390 |
artikel |
49 |
Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games
|
Ash, Erin |
|
2016 |
|
4 |
p. 422-440 |
artikel |
50 |
Problematic Mobile Gameplay Among the World’s Most Intense Players
|
Seok, Soonhwa |
|
2018 |
|
4 |
p. 385-405 |
artikel |
51 |
Racial Logics, Franchising, and Video Game Genres
|
Young, Helen |
|
2016 |
|
4 |
p. 343-364 |
artikel |
52 |
Radical Illusion (A Game Against)
|
Galloway, Alexander R. |
|
2007 |
|
4 |
p. 376-391 |
artikel |
53 |
Rebel Girls and Consequence in Life Is Strange and The Walking Dead
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 430-449 |
artikel |
54 |
Remembering (Forgetting) Baudrillard
|
Crogan, Patrick |
|
2007 |
|
4 |
p. 405-413 |
artikel |
55 |
Results From a Controlled Study of the iPad Fractions Game Motion Math
|
Riconscente, Michelle M. |
|
2013 |
|
4 |
p. 186-214 |
artikel |
56 |
Roger Caillois and E-Sports: On the Problems of Treating Play as Work
|
Carbone, Marco Benoît |
|
2017 |
|
4 |
p. 321-339 |
artikel |
57 |
Roger Caillois and Marxism: A Game Studies Perspective
|
Carbone, Marco Benoît |
|
2017 |
|
4 |
p. 381-400 |
artikel |
58 |
Rules of Play
|
Lastowka, Greg |
|
2009 |
|
4 |
p. 379-395 |
artikel |
59 |
Russian Overlords, Vodka, and Logoffski: Russian- and English- Language Discourse About Anti-Russian Xenophobia in the EVE Online Community
|
Goodfellow, Catherine |
|
2015 |
|
4 |
p. 343-364 |
artikel |
60 |
Storyline, Dance/Music, or PvP?
|
Lowood, Henry |
|
2006 |
|
4 |
p. 362-382 |
artikel |
61 |
The Assemblage of Play
|
Taylor, T.L. |
|
2009 |
|
4 |
p. 331-339 |
artikel |
62 |
The Case of This War of Mine: A Production Studies Perspective on Moral Game Design
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 387-409 |
artikel |
63 |
The Digital Dollhouse
|
Martey, Rosa Mikeal |
|
2007 |
|
4 |
p. 314-334 |
artikel |
64 |
There is No Magic Circle
|
Consalvo, Mia |
|
2009 |
|
4 |
p. 408-417 |
artikel |
65 |
The Short and Happy Life of Interdisciplinarity in Game Studies
|
Malaby, Thomas M. |
|
2009 |
|
4 |
p. 323-330 |
artikel |
66 |
Toward a (Kin)Aesthetic of Video Gaming
|
Behrenshausen, Bryan G. |
|
2007 |
|
4 |
p. 335-354 |
artikel |
67 |
Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms
|
Ryan, Malcolm |
|
2019 |
|
4 |
p. 344-366 |
artikel |
68 |
Virtual Worlds
|
Castronova, Edward |
|
2009 |
|
4 |
p. 396-407 |
artikel |
69 |
Virtual Worlds and Their Discontents
|
Kücklich, Julian Raul |
|
2009 |
|
4 |
p. 340-352 |
artikel |
70 |
What if Baudrillard was a Gamer?
|
Simon, Bart |
|
2007 |
|
4 |
p. 355-357 |
artikel |
71 |
What Is Video Game Culture? Cultural Studies and Game Studies
|
Shaw, Adrienne |
|
2010 |
|
4 |
p. 403-424 |
artikel |
72 |
Where’s My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs
|
Consalvo, Mia |
|
2010 |
|
4 |
p. 381-402 |
artikel |
73 |
WoW is the New MUD
|
Mortensen, Torill Elvira |
|
2006 |
|
4 |
p. 397-413 |
artikel |