nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Age of New Media Empires
|
Dal Yong Jin, |
|
2008 |
|
1 |
p. 38-58 |
artikel |
2 |
A Ludicrous Discipline? Ethnography and Game Studies:
|
Boellstorff, Tom |
|
2006 |
|
1 |
p. 29-35 |
artikel |
3 |
Ambivalent Violence in Contemporary Game Design
|
Maloney, Marcus |
|
2019 |
|
1 |
p. 26-45 |
artikel |
4 |
A Moment in the Life of a Generation (Why Game Studies Now?):
|
Mäyrä, Frans |
|
2006 |
|
1 |
p. 103-106 |
artikel |
5 |
Armageddon Army: Playing God, God Mode Mods, and the Rhetorical Task of Ludology
|
Haynes, Cynthia |
|
2006 |
|
1 |
p. 89-96 |
artikel |
6 |
Art Video Games: Ritual Communication of Feelings in the Digital Era
|
Castaño Díaz, Carlos Mauricio |
|
2015 |
|
1 |
p. 3-34 |
artikel |
7 |
Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games
|
Simon, Bart |
|
2006 |
|
1 |
p. 62-67 |
artikel |
8 |
Beyond Today’s Video Game Rating Systems: A Critical Approach to PEGI and ESRB, and Proposed Improvements
|
Felini, Damiano |
|
2015 |
|
1 |
p. 106-122 |
artikel |
9 |
Beyond Virtual Carnival and Masquerade
|
Wu, Weihua |
|
2007 |
|
1 |
p. 59-89 |
artikel |
10 |
‘‘Blacks Deserve Bodies Too!’’: Design and Discussion About Diversity and Race in a Tween Virtual World
|
Kafai, Yasmin B. |
|
2010 |
|
1 |
p. 43-63 |
artikel |
11 |
Comparative Video Game Criticism
|
Bogost, Ian |
|
2006 |
|
1 |
p. 41-46 |
artikel |
12 |
Contested Convergence and the Politics of Play on GameTrailers.com
|
Milner, Ryan M. |
|
2013 |
|
1 |
p. 3-25 |
artikel |
13 |
Convergence, Connectivity, and the Case of Japanese Mobile Gaming
|
Chan, Dean |
|
2008 |
|
1 |
p. 13-25 |
artikel |
14 |
Culture and Business of PC Bangs in Korea
|
Huhh, Jun-Sok |
|
2008 |
|
1 |
p. 26-37 |
artikel |
15 |
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
|
Dooghan, Daniel |
|
2019 |
|
1 |
p. 67-86 |
artikel |
16 |
Does Streaming Esports Affect Players’ Behavior and Performance?
|
Steinkuehler, Constance |
|
|
|
1 |
p. 9-31 |
artikel |
17 |
Dwarf Fortress
|
Fordyce, Robbie |
|
2018 |
|
1 |
p. 3-19 |
artikel |
18 |
Enmeshed in Games with the Government
|
Ernkvist, Mirko |
|
2008 |
|
1 |
p. 98-126 |
artikel |
19 |
Erratum
|
|
|
2010 |
|
1 |
p. 136-136 |
artikel |
20 |
Esports Research: A Literature Review
|
Steinkuehler, Constance |
|
|
|
1 |
p. 32-50 |
artikel |
21 |
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play
|
Steinkuehler, Constance |
|
|
|
1 |
p. 3-8 |
artikel |
22 |
Establishing Video Game Genres Using Data-Driven Modeling and Product Databases
|
Faisal, Ali |
|
2018 |
|
1 |
p. 20-43 |
artikel |
23 |
Finding Common Ground in New Worlds
|
Ondrejka, Cory |
|
2006 |
|
1 |
p. 111-115 |
artikel |
24 |
From Discussion Forum to Discursive Studio: Learning and Creativity in Design-Oriented Affinity Spaces
|
Marone, Vittorio |
|
2015 |
|
1 |
p. 81-105 |
artikel |
25 |
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World
|
Doh, Young Yim |
|
2014 |
|
1 |
p. 30-57 |
artikel |
26 |
Game Classification and Game Design
|
Elverdam, Christian |
|
2007 |
|
1 |
p. 3-22 |
artikel |
27 |
Game-Inspired Design
|
Aguilar, Stephen J. |
|
2018 |
|
1 |
p. 44-70 |
artikel |
28 |
Game Studies and Beyond
|
Wolf, Mark J. P. |
|
2006 |
|
1 |
p. 116-118 |
artikel |
29 |
Game Studies Now, History of Science Then
|
Lowood, Henry |
|
2006 |
|
1 |
p. 78-82 |
artikel |
30 |
Gaming for Beginners
|
Miller, Toby |
|
2006 |
|
1 |
p. 5-12 |
artikel |
31 |
Gendered Identities at Play
|
Hayes, Elisabeth |
|
2007 |
|
1 |
p. 23-48 |
artikel |
32 |
Guest Editor's Introduction
|
Hjorth, Larissa |
|
2008 |
|
1 |
p. 3-12 |
artikel |
33 |
Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator
|
Murphy, David |
|
2013 |
|
1 |
p. 43-53 |
artikel |
34 |
Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference
|
Carlson, Rebecca |
|
2011 |
|
1 |
p. 61-82 |
artikel |
35 |
Introduction: The Social Science Study of Video Games
|
Corliss, Jonathan |
|
2011 |
|
1 |
p. 3-16 |
artikel |
36 |
Investigating the ‘‘Why’’ in Whypox
|
Kafai, Yasmin B. |
|
2010 |
|
1 |
p. 116-135 |
artikel |
37 |
“Just Like the Qing Empire”
|
Golub, Alex |
|
2008 |
|
1 |
p. 59-75 |
artikel |
38 |
Knowing and Throwing Mudballs, Hearts, Pies, and Flowers
|
Fields, Deborah A. |
|
2010 |
|
1 |
p. 88-115 |
artikel |
39 |
Law and Games Studies
|
Lastowka, Greg |
|
2006 |
|
1 |
p. 25-28 |
artikel |
40 |
Learning Real-Life Lessons From Online Games
|
Lange, Patricia G. |
|
2011 |
|
1 |
p. 17-37 |
artikel |
41 |
Live Streaming, Playing, and Money Spending Behaviors in eSports
|
Steinkuehler, Constance |
|
|
|
1 |
p. 73-88 |
artikel |
42 |
Mapping Metroid
|
Arnott, Luke |
|
2017 |
|
1 |
p. 3-27 |
artikel |
43 |
Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies
|
Leonard, David J. |
|
2006 |
|
1 |
p. 83-88 |
artikel |
44 |
Players’ Value Structure in Digital Games
|
Lin, Yu-Ling |
|
2017 |
|
1 |
p. 72-99 |
artikel |
45 |
Playful Identities, or the Ludification of Culture
|
Raessens, Joost |
|
2006 |
|
1 |
p. 52-57 |
artikel |
46 |
Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
|
Kafai, Yasmin B. |
|
2006 |
|
1 |
p. 36-40 |
artikel |
47 |
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
|
Pötzsch, Holger |
|
2019 |
|
1 |
p. 3-25 |
artikel |
48 |
Point and Shoot
|
Poremba, Cindy |
|
2007 |
|
1 |
p. 49-58 |
artikel |
49 |
Productive Play: Game Culture From the Bottom Up
|
Pearce, Celia |
|
2006 |
|
1 |
p. 17-24 |
artikel |
50 |
Race-Based Fantasy Realm: Essentialism in the World of Warcraft
|
Monson, Melissa J. |
|
2012 |
|
1 |
p. 48-71 |
artikel |
51 |
Reality and Terror, the First-Person Shooter in Current Day Settings
|
Hitchens, Michael |
|
2014 |
|
1 |
p. 3-29 |
artikel |
52 |
Recursive Space: Play and Creating Space
|
Wood, Aylish |
|
2012 |
|
1 |
p. 87-105 |
artikel |
53 |
Relating Online
|
Nan Li, |
|
2008 |
|
1 |
p. 76-97 |
artikel |
54 |
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience
|
Snodgrass, Jeffrey G. |
|
2012 |
|
1 |
p. 3-28 |
artikel |
55 |
Serious Gamification
|
Roth, Steffen |
|
2017 |
|
1 |
p. 100-111 |
artikel |
56 |
Signs, Symbols, Games, and Play
|
Myers, David |
|
2006 |
|
1 |
p. 47-51 |
artikel |
57 |
‘‘Stealing From Grandma’’ or Generating Cultural Knowledge?
|
Fields, Deborah A. |
|
2010 |
|
1 |
p. 64-87 |
artikel |
58 |
The Allure of Games: Toward an Updated Theory of the Leisure Class
|
Niman, Neil B. |
|
2013 |
|
1 |
p. 26-42 |
artikel |
59 |
The Development of Sports: A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports
|
Steinkuehler, Constance |
|
|
|
1 |
p. 51-72 |
artikel |
60 |
The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze
|
Cremin, Colin |
|
2012 |
|
1 |
p. 72-86 |
artikel |
61 |
The Labor of Fun: How Video Games Blur the Boundaries of Work and Play
|
Yee, Nick |
|
2006 |
|
1 |
p. 68-71 |
artikel |
62 |
The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon
|
O'Donnell, Casey |
|
2011 |
|
1 |
p. 83-100 |
artikel |
63 |
The Pleasures and Dangers of the Game: Up Close and Personal
|
Krzywinska, Tanya |
|
2006 |
|
1 |
p. 119-122 |
artikel |
64 |
The Question of Computer Games
|
Crogan, Patrick |
|
2006 |
|
1 |
p. 72-77 |
artikel |
65 |
The Role of Social Interaction Element on Intention to Play MMORPG in the Future
|
Tan, Wee Kheng |
|
2017 |
|
1 |
p. 28-55 |
artikel |
66 |
The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game
|
Lehdonvirta, Mika |
|
2012 |
|
1 |
p. 29-47 |
artikel |
67 |
The Unreal Enemy of America’s Army
|
Allen, Robertson |
|
2011 |
|
1 |
p. 38-60 |
artikel |
68 |
Through a Shot Glass, Darkly: The Study of Games in the Light of Drinking Games
|
Sotamaa, Olli |
|
2019 |
|
1 |
p. 87-103 |
artikel |
69 |
Time and Temporality in the Mass Effect Series: A Narratological Approach
|
Zakowski, Samuel |
|
2014 |
|
1 |
p. 58-79 |
artikel |
70 |
User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy
|
Comunello, Francesca |
|
2015 |
|
1 |
p. 57-80 |
artikel |
71 |
Video Game Visions of Climate Futures
|
Abraham, Benjamin |
|
2018 |
|
1 |
p. 71-91 |
artikel |
72 |
Virtually Real
|
You, Sukkyung |
|
2017 |
|
1 |
p. 56-71 |
artikel |
73 |
Virtual Total Control: Escaping a Simulated Prison
|
Levan, Kristine |
|
2019 |
|
1 |
p. 46-66 |
artikel |
74 |
When Life Mattered: The Politics of the Real in Video Games’ Reappropriation of History, Myth, and Ritual
|
Hong, Sun-ha |
|
2015 |
|
1 |
p. 35-56 |
artikel |
75 |
Who Will Play Terebi Gēmu When No Japanese Children Remain?
|
Whaley, Ben |
|
2018 |
|
1 |
p. 92-114 |
artikel |
76 |
Why Game (Culture) Studies Now?
|
Steinkuehler, Constance A. |
|
2006 |
|
1 |
p. 97-102 |
artikel |
77 |
Why Game Studies Now? Gamers Don't Bowl Alone:
|
Williams, Dmitri |
|
2006 |
|
1 |
p. 13-16 |
artikel |
78 |
Why Game Studies Now? Video Games: A New Art Form:
|
Gee, James Paul |
|
2006 |
|
1 |
p. 58-61 |
artikel |
79 |
Why Study New Games?
|
Turner, Fred |
|
2006 |
|
1 |
p. 107-110 |
artikel |
80 |
World of Whyville
|
Kafai, Yasmin B. |
|
2010 |
|
1 |
p. 3-22 |
artikel |
81 |
Your Second Selves
|
Kafai, Yasmin B. |
|
2010 |
|
1 |
p. 23-42 |
artikel |