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                             81 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Age of New Media Empires Dal Yong Jin,
2008
1 p. 38-58
artikel
2 A Ludicrous Discipline? Ethnography and Game Studies: Boellstorff, Tom
2006
1 p. 29-35
artikel
3 Ambivalent Violence in Contemporary Game Design Maloney, Marcus
2019
1 p. 26-45
artikel
4 A Moment in the Life of a Generation (Why Game Studies Now?): Mäyrä, Frans
2006
1 p. 103-106
artikel
5 Armageddon Army: Playing God, God Mode Mods, and the Rhetorical Task of Ludology Haynes, Cynthia
2006
1 p. 89-96
artikel
6 Art Video Games: Ritual Communication of Feelings in the Digital Era Castaño Díaz, Carlos Mauricio
2015
1 p. 3-34
artikel
7 Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games Simon, Bart
2006
1 p. 62-67
artikel
8 Beyond Today’s Video Game Rating Systems: A Critical Approach to PEGI and ESRB, and Proposed Improvements Felini, Damiano
2015
1 p. 106-122
artikel
9 Beyond Virtual Carnival and Masquerade Wu, Weihua
2007
1 p. 59-89
artikel
10 ‘‘Blacks Deserve Bodies Too!’’: Design and Discussion About Diversity and Race in a Tween Virtual World Kafai, Yasmin B.
2010
1 p. 43-63
artikel
11 Comparative Video Game Criticism Bogost, Ian
2006
1 p. 41-46
artikel
12 Contested Convergence and the Politics of Play on GameTrailers.com Milner, Ryan M.
2013
1 p. 3-25
artikel
13 Convergence, Connectivity, and the Case of Japanese Mobile Gaming Chan, Dean
2008
1 p. 13-25
artikel
14 Culture and Business of PC Bangs in Korea Huhh, Jun-Sok
2008
1 p. 26-37
artikel
15 Digital Conquerors: Minecraft and the Apologetics of Neoliberalism Dooghan, Daniel
2019
1 p. 67-86
artikel
16 Does Streaming Esports Affect Players’ Behavior and Performance? Steinkuehler, Constance

1 p. 9-31
artikel
17 Dwarf Fortress Fordyce, Robbie
2018
1 p. 3-19
artikel
18 Enmeshed in Games with the Government Ernkvist, Mirko
2008
1 p. 98-126
artikel
19 Erratum 2010
1 p. 136-136
artikel
20 Esports Research: A Literature Review Steinkuehler, Constance

1 p. 32-50
artikel
21 Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play Steinkuehler, Constance

1 p. 3-8
artikel
22 Establishing Video Game Genres Using Data-Driven Modeling and Product Databases Faisal, Ali
2018
1 p. 20-43
artikel
23 Finding Common Ground in New Worlds Ondrejka, Cory
2006
1 p. 111-115
artikel
24 From Discussion Forum to Discursive Studio: Learning and Creativity in Design-Oriented Affinity Spaces Marone, Vittorio
2015
1 p. 81-105
artikel
25 From Separation to Integration: Identity Development of Korean Adult Players in Online Game World Doh, Young Yim
2014
1 p. 30-57
artikel
26 Game Classification and Game Design Elverdam, Christian
2007
1 p. 3-22
artikel
27 Game-Inspired Design Aguilar, Stephen J.
2018
1 p. 44-70
artikel
28 Game Studies and Beyond Wolf, Mark J. P.
2006
1 p. 116-118
artikel
29 Game Studies Now, History of Science Then Lowood, Henry
2006
1 p. 78-82
artikel
30 Gaming for Beginners Miller, Toby
2006
1 p. 5-12
artikel
31 Gendered Identities at Play Hayes, Elisabeth
2007
1 p. 23-48
artikel
32 Guest Editor's Introduction Hjorth, Larissa
2008
1 p. 3-12
artikel
33 Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator Murphy, David
2013
1 p. 43-53
artikel
34 Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference Carlson, Rebecca
2011
1 p. 61-82
artikel
35 Introduction: The Social Science Study of Video Games Corliss, Jonathan
2011
1 p. 3-16
artikel
36 Investigating the ‘‘Why’’ in Whypox Kafai, Yasmin B.
2010
1 p. 116-135
artikel
37 “Just Like the Qing Empire” Golub, Alex
2008
1 p. 59-75
artikel
38 Knowing and Throwing Mudballs, Hearts, Pies, and Flowers Fields, Deborah A.
2010
1 p. 88-115
artikel
39 Law and Games Studies Lastowka, Greg
2006
1 p. 25-28
artikel
40 Learning Real-Life Lessons From Online Games Lange, Patricia G.
2011
1 p. 17-37
artikel
41 Live Streaming, Playing, and Money Spending Behaviors in eSports Steinkuehler, Constance

1 p. 73-88
artikel
42 Mapping Metroid Arnott, Luke
2017
1 p. 3-27
artikel
43 Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies Leonard, David J.
2006
1 p. 83-88
artikel
44 Players’ Value Structure in Digital Games Lin, Yu-Ling
2017
1 p. 72-99
artikel
45 Playful Identities, or the Ludification of Culture Raessens, Joost
2006
1 p. 52-57
artikel
46 Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies Kafai, Yasmin B.
2006
1 p. 36-40
artikel
47 Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination Pötzsch, Holger
2019
1 p. 3-25
artikel
48 Point and Shoot Poremba, Cindy
2007
1 p. 49-58
artikel
49 Productive Play: Game Culture From the Bottom Up Pearce, Celia
2006
1 p. 17-24
artikel
50 Race-Based Fantasy Realm: Essentialism in the World of Warcraft Monson, Melissa J.
2012
1 p. 48-71
artikel
51 Reality and Terror, the First-Person Shooter in Current Day Settings Hitchens, Michael
2014
1 p. 3-29
artikel
52 Recursive Space: Play and Creating Space Wood, Aylish
2012
1 p. 87-105
artikel
53 Relating Online Nan Li,
2008
1 p. 76-97
artikel
54 Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience Snodgrass, Jeffrey G.
2012
1 p. 3-28
artikel
55 Serious Gamification Roth, Steffen
2017
1 p. 100-111
artikel
56 Signs, Symbols, Games, and Play Myers, David
2006
1 p. 47-51
artikel
57 ‘‘Stealing From Grandma’’ or Generating Cultural Knowledge? Fields, Deborah A.
2010
1 p. 64-87
artikel
58 The Allure of Games: Toward an Updated Theory of the Leisure Class Niman, Neil B.
2013
1 p. 26-42
artikel
59 The Development of Sports: A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports Steinkuehler, Constance

1 p. 51-72
artikel
60 The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze Cremin, Colin
2012
1 p. 72-86
artikel
61 The Labor of Fun: How Video Games Blur the Boundaries of Work and Play Yee, Nick
2006
1 p. 68-71
artikel
62 The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon O'Donnell, Casey
2011
1 p. 83-100
artikel
63 The Pleasures and Dangers of the Game: Up Close and Personal Krzywinska, Tanya
2006
1 p. 119-122
artikel
64 The Question of Computer Games Crogan, Patrick
2006
1 p. 72-77
artikel
65 The Role of Social Interaction Element on Intention to Play MMORPG in the Future Tan, Wee Kheng
2017
1 p. 28-55
artikel
66 The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game Lehdonvirta, Mika
2012
1 p. 29-47
artikel
67 The Unreal Enemy of America’s Army Allen, Robertson
2011
1 p. 38-60
artikel
68 Through a Shot Glass, Darkly: The Study of Games in the Light of Drinking Games Sotamaa, Olli
2019
1 p. 87-103
artikel
69 Time and Temporality in the Mass Effect Series: A Narratological Approach Zakowski, Samuel
2014
1 p. 58-79
artikel
70 User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy Comunello, Francesca
2015
1 p. 57-80
artikel
71 Video Game Visions of Climate Futures Abraham, Benjamin
2018
1 p. 71-91
artikel
72 Virtually Real You, Sukkyung
2017
1 p. 56-71
artikel
73 Virtual Total Control: Escaping a Simulated Prison Levan, Kristine
2019
1 p. 46-66
artikel
74 When Life Mattered: The Politics of the Real in Video Games’ Reappropriation of History, Myth, and Ritual Hong, Sun-ha
2015
1 p. 35-56
artikel
75 Who Will Play Terebi Gēmu When No Japanese Children Remain? Whaley, Ben
2018
1 p. 92-114
artikel
76 Why Game (Culture) Studies Now? Steinkuehler, Constance A.
2006
1 p. 97-102
artikel
77 Why Game Studies Now? Gamers Don't Bowl Alone: Williams, Dmitri
2006
1 p. 13-16
artikel
78 Why Game Studies Now? Video Games: A New Art Form: Gee, James Paul
2006
1 p. 58-61
artikel
79 Why Study New Games? Turner, Fred
2006
1 p. 107-110
artikel
80 World of Whyville Kafai, Yasmin B.
2010
1 p. 3-22
artikel
81 Your Second Selves Kafai, Yasmin B.
2010
1 p. 23-42
artikel
                             81 gevonden resultaten
 
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