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                             26 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A feel for the game: Exploring gaming ‘experience’ through the case of sports-themed video games Crawford, Garry
2019
5-6 p. 937-952
artikel
2 Book Review: Actionable Media: Digital Communication Beyond the Desktop Barker, Cory
2019
5-6 p. 1188-1190
artikel
3 Book Review: Custodians of the Internet: Platforms, Content Moderation, and the Hidden Decisions That Shape Social Media Seering, Joseph
2019
5-6 p. 1185-1186
artikel
4 Book Review: Programmed Inequality: How Britain Discarded Women Technologists and Lost its Edge in Computing Klein, Ofra
2019
5-6 p. 1186-1188
artikel
5 Bullies and blackouts: Examining the participatory culture of online book reviewing Moody, Stephanie
2019
5-6 p. 1063-1076
artikel
6 Celebrity enactments of addiction on Twitter Dwyer, Robyn
2019
5-6 p. 1044-1062
artikel
7 Empathy at play: Embodying posthuman subjectivities in gaming Wilde, Poppy
2019
5-6 p. 791-806
artikel
8 Flânerie in the dark woods: Shattering innocence and queering time in The Path Pelurson, Gaspard
2019
5-6 p. 918-936
artikel
9 ‘Friendship isn’t an emotion fucknuts’: Manipulating affective materiality to shape the experience of Homestuck’s story Veale, Kevin
2019
5-6 p. 1027-1043
artikel
10 Gaming-value and culture-value: Understanding how players account for video game purchases Johnson, Mark R
2019
5-6 p. 868-883
artikel
11 Hacking events: Project development practices and technology use at hackathons Richterich, Annika
2019
5-6 p. 1000-1026
artikel
12 Instantaneously punctuated picture-music: Re-evaluating videogame expression through Pilgrim in the Microworld Keogh, Brendan
2019
5-6 p. 970-984
artikel
13 Live-streaming, games and politics of gender performance: The case of Nüzhubo in China Zhang, Ge
2019
5-6 p. 807-825
artikel
14 Make, share, review, remix: Unpacking the impact of the internet on contemporary creativity Literat, Ioana
2019
5-6 p. 1168-1184
artikel
15 Mobile games on the basis of uses and gratifications approach: A comparison of the mobile game habits of university and high school students Bulduklu, Yasin
2019
5-6 p. 901-917
artikel
16 Player power: Networked careers in esports and high-performance game livestreaming practices Witkowski, Emma
2019
5-6 p. 953-969
artikel
17 Playing the post 9/11 on game service platforms: Premediation in The Division via Twitch.tv and Steam Gandolfi, Enrico
2019
5-6 p. 826-847
artikel
18 Production perspectives on audience participation in television: On, beyond and behind the screen te Walvaart, Marleen
2019
5-6 p. 1140-1154
artikel
19 Recessionary games: Video games and the social imaginary of the Great Recession (2009–2015) Pérez-Latorre, Óliver
2019
5-6 p. 884-900
artikel
20 ‘Relive the passion, find your affair’: Revising the infidelity script online Harrison, Katherine
2019
5-6 p. 1077-1095
artikel
21 Skiing all the way to the polls: Exploring the popularity of personalized posts on political Instagram accounts Larsson, Anders Olof
2019
5-6 p. 1096-1110
artikel
22 ‘The fate of Shenmue is in your hands now!’: Kickstarter, video games and the financialization of crowdfunding Lolli, Dario
2019
5-6 p. 985-999
artikel
23 The real terror of Instagram: Death and disindividuation in the social media scopic field Crano, Rd
2019
5-6 p. 1123-1139
artikel
24 The struggles of everyday life: How children view and engage with advertising in mobile games Martínez, Carolina
2019
5-6 p. 848-867
artikel
25 The vernacular of photobombing: The aesthetics of transgression Ibrahim, Yasmin
2019
5-6 p. 1111-1122
artikel
26 YouTube, ageing and PJ Harvey: An ‘everyday’ story of the erasure of age Gardner, Abigail Sara
2019
5-6 p. 1155-1167
artikel
                             26 gevonden resultaten
 
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