no |
title |
author |
magazine |
year |
volume |
issue |
page(s) |
type |
1 |
A Failure of Convivencia: Democracy and Discourse Conflicts in a Virtual Government
|
McKnight, John Carter |
|
2012 |
32 |
5 |
p. 361-374 |
article |
2 |
Avatar Gender and Ethical Choices in Fable III
|
Schrier, Karen |
|
2012 |
32 |
5 |
p. 375-383 |
article |
3 |
Creative Design of Digital Cognitive Games: Application of Cognitive Toys and Isomorphism
|
Sedig, Kamran |
|
2012 |
32 |
5 |
p. 413-426 |
article |
4 |
Game On: The Challenges and Benefits of Video Games
|
Martin, Jennifer |
|
2012 |
32 |
5 |
p. 343-344 |
article |
5 |
Mass Effect 2: A Case Study in the Design of Game Narrative
|
Bizzocchi, Jim |
|
2012 |
32 |
5 |
p. 393-404 |
article |
6 |
Sex, Lies, and Video Games: Moral Panics or Uses and Gratifications
|
Puri, Kunal |
|
2012 |
32 |
5 |
p. 345-352 |
article |
7 |
“Sure, I Would Like to Continue”: A Method for Mapping the Experience of Engagement in Video Games
|
Schønau-Fog, Henrik |
|
2012 |
32 |
5 |
p. 405-412 |
article |
8 |
The Governmentality of Battlefield Space: Efficiency, Proficiency, and Masculine Performativity
|
Kontour, Kyle |
|
2012 |
32 |
5 |
p. 353-360 |
article |
9 |
Video Games, Identity, and the Constellation of Information
|
Martin, Crystle |
|
2012 |
32 |
5 |
p. 384-392 |
article |