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                             108 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A combustion-based technique for fire animation and visualization Min, Kyungha
2007
9-11 p. 679-687
artikel
2 Adaptive semantic attribute decoupling for precise face image editing Ju, Yixuan

9-11 p. 2907-2918
artikel
3 A fast rendering method for clouds illuminated by lightning taking into account multiple scattering Dobashi, Yoshinori
2007
9-11 p. 697-705
artikel
4 A flux-interpolated advection scheme for fluid simulation Hirasawa, Naoyuki

9-11 p. 2607-2618
artikel
5 A high-capacity steganographic approach for 3D polygonal meshes Cheng, Yu-Ming
2006
9-11 p. 845-855
artikel
6 An adaptive steganographic algorithm for 3D polygonal meshes Cheng, Yu-Ming
2007
9-11 p. 721-732
artikel
7 Analysis of charisma, comfort and realism in CG characters from a gender perspective Araujo, Victor

9-11 p. 2685-2698
artikel
8 A new vector field distance transform and its application to mesh processing from 3D scanned data Fournier, Marc
2007
9-11 p. 915-924
artikel
9 A novel robust zero-watermarking algorithm for medical images Hu, Kun

9-11 p. 2841-2853
artikel
10 Anti-aliased and real-time rendering of scenes with light scattering effects Imagire, Takashi
2007
9-11 p. 935-944
artikel
11 A practical and efficient model for intensity calibration of multi-light image collections Pintus, Ruggero

9-11 p. 2755-2767
artikel
12 A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields Tamura, Naoki
2006
9-11 p. 702-712
artikel
13 A simple footskate removal method for virtual reality applications Lyard, Etienne
2007
9-11 p. 689-695
artikel
14 A topological approach for surface reconstruction from sample points Bíscaro, Helton Hideraldo
2007
9-11 p. 793-801
artikel
15 A unified scheme for adaptive stroke-based rendering Kang, Hyung W.
2006
9-11 p. 814-824
artikel
16 Automatic embroidery texture synthesis for garment design and online display Guan, Xinyang

9-11 p. 2553-2565
artikel
17 Be water my friend: mesh assimilation Bukenberger, Dennis R.

9-11 p. 2725-2739
artikel
18 Binary space partitioning visibility tree for polygonal and environment light rendering Okuno, Hiroki

9-11 p. 2499-2511
artikel
19 Block-based image inpainting in the wavelet domain Ignácio, Ubiratã A.
2007
9-11 p. 733-741
artikel
20 Brush up your painting skills Van Laerhoven, Tom
2007
9-11 p. 763-771
artikel
21 Camera focal length from distances in a single image Xiong, Yunhui

9-11 p. 2869-2881
artikel
22 Completion-based texture design using deformation Shen, Jianbing
2006
9-11 p. 936-945
artikel
23 Conservative voxelization Zhang, Long
2007
9-11 p. 783-792
artikel
24 Contextual void patching for digital elevation models Wecker, Lakin
2007
9-11 p. 881-890
artikel
25 Correlated visibility sampling for direct illumination Ghosh, Abhijeet
2006
9-11 p. 693-701
artikel
26 Deformation-based interactive texture design using energy optimization Shen, Jianbing
2007
9-11 p. 631-639
artikel
27 Denoising Monte Carlo renderings via a multi-scale featured dual-residual GAN Lu, Yifan

9-11 p. 2513-2525
artikel
28 Denoising with discrete Morse theory Mukherjee, Soham

9-11 p. 2883-2894
artikel
29 3D hand reconstruction from a single image based on biomechanical constraints Li, Guiqing

9-11 p. 2699-2711
artikel
30 Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces Huang, Xin
2007
9-11 p. 861-872
artikel
31 3D reconstruction from 2D images with hierarchical continuous simplices Tan, Yunhao
2007
9-11 p. 905-914
artikel
32 2D shape deformation using nonlinear least squares optimization Weng, Yanlin
2006
9-11 p. 653-660
artikel
33 Dynamic stills and clip trailers Caspi, Yaron
2006
9-11 p. 642-652
artikel
34 Edge-based procedural textures Kim, Hansoo

9-11 p. 2595-2606
artikel
35 Editorial Magnenat-Thalmann, Nadia
2006
9-11 p. 591-592
artikel
36 Editorial Thalmann, Daniel
2007
9-11 p. 619
artikel
37 Efficient real-time dynamic diffuse global illumination using signed distance fields Hu, Jinkai

9-11 p. 2539-2551
artikel
38 Efficient wavelet construction with Catmull–Clark subdivision Wang, Huawei
2006
9-11 p. 874-884
artikel
39 Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions Batagelo, Harlen Costa
2007
9-11 p. 803-812
artikel
40 Estimation of missing markers in human motion capture Liu, Guodong
2006
9-11 p. 721-728
artikel
41 Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character Mousas, Christos

9-11 p. 2823-2839
artikel
42 Exact, robust and efficient full visibility computation in Plücker space Charneau, Sylvain
2007
9-11 p. 773-782
artikel
43 Fast example-based surface texture synthesis via discrete optimization Han, Jianwei
2006
9-11 p. 918-925
artikel
44 Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation Kim, Jinwook
2006
9-11 p. 856-864
artikel
45 Fast occlusion-based point cloud exploration Radwan, Mohamed

9-11 p. 2769-2781
artikel
46 From dust till drawn Van Haevre, William
2007
9-11 p. 925-934
artikel
47 Generative character inpainting guided by structural information Li, Haolong

9-11 p. 2895-2906
artikel
48 Geometrically based potential energy for simulating deformable objects Huang, Jin
2006
9-11 p. 740-748
artikel
49 GPSD: generative parking spot detection using multi-clue recovery model Chen, Zhihua

9-11 p. 2657-2669
artikel
50 GPU-based particle simulation with inter-collisions Venetillo, Jeronimo S.
2007
9-11 p. 851-860
artikel
51 Handling degenerate cases in exact geodesic computation on triangle meshes Liu, Yong-Jin
2007
9-11 p. 661-668
artikel
52 Handling gaps for vector graphics coloring Jiang, Jie

9-11 p. 2473-2484
artikel
53 Haptic feedback in mixed-reality environment Ott, Renaud
2007
9-11 p. 843-849
artikel
54 High dynamic range image tone mapping and retexturing using fast trilateral filtering Shen, Jianbing
2007
9-11 p. 641-650
artikel
55 Image completion based on views of large displacement Liu, Chunxiao
2007
9-11 p. 833-841
artikel
56 Improving the sketch-based interface Pusch, Richard
2007
9-11 p. 955-962
artikel
57 Interactive aesthetic curve segments Yoshida, Norimasa
2006
9-11 p. 896-905
artikel
58 Interactive continuous collision detection for non-convex polyhedra Zhang, Xinyu
2006
9-11 p. 749-760
artikel
59 Interactive 3D video editing Waschbüsch, Michael
2006
9-11 p. 631-641
artikel
60 Interactive image completion with perspective correction Pavić, Darko
2006
9-11 p. 671-681
artikel
61 Interactive multi-scale exploration for volume classification Lum, Eric B.
2006
9-11 p. 622-630
artikel
62 Interactive ray tracing of skinned animations Günther, Johannes
2006
9-11 p. 785-792
artikel
63 LetterVis: a letter-space view of clinic letters Wang, Qiru

9-11 p. 2643-2656
artikel
64 Motion learning-based framework for unarticulated shape animation Jin, Chao
2007
9-11 p. 753-761
artikel
65 Multi-domain collaborative feature representation for robust visual object tracking Zhang, Jiqing

9-11 p. 2671-2683
artikel
66 Normalpaint: an interactive tool for painting normal maps Bammann Gehling, Maurício
2007
9-11 p. 897-904
artikel
67 Object-based vectorization for interactive image editing Price, Brian
2006
9-11 p. 661-670
artikel
68 Paper craft models from meshes Shatz, Idan
2006
9-11 p. 825-834
artikel
69 Perceptually meaningful image editing Bailey, Reynold J.
2007
9-11 p. 813-821
artikel
70 Physically based modeling and rendering of avalanches Liu, Xincheng

9-11 p. 2619-2629
artikel
71 Preface the visual computer (vol 37 issues 09–11) Thalmann, Nadia Magnenat

9-11 p. 2443-2446
artikel
72 Probabilistic silhouette based importance toward line-art non-photorealistic rendering Elber, Gershon
2006
9-11 p. 793-804
artikel
73 Projective texture atlas construction for 3D photography Velho, Luiz
2007
9-11 p. 621-629
artikel
74 Quadratic approximation to plane parametric curves and its application in approximate implicitization Li, Ming
2006
9-11 p. 906-917
artikel
75 Real-time animation of spark discharge Matsuyama, Katsutsugu
2006
9-11 p. 761-771
artikel
76 Real-time simulation of accommodation and low-order aberrations of the human eye using light-gathering trees Lima, Alex R. Cunha

9-11 p. 2581-2593
artikel
77 Real-time simulation of violent boiling in concentrated sulfuric acid dilution Chen, Wentao

9-11 p. 2631-2642
artikel
78 Real-time structured texture synthesis and editing using image-mesh analogies Dischler, Jean-Michel
2006
9-11 p. 926-935
artikel
79 Real-time surface manipulation with C1 continuity through simple and efficient physics-based deformations Wang, Shuangbu

9-11 p. 2741-2753
artikel
80 Real-time triple product relighting using spherical local-frame parameterization Ma, Wan-Chun
2006
9-11 p. 682-692
artikel
81 Rendering stylized highlights using projective textures Choi, Jung-Ju
2006
9-11 p. 805-813
artikel
82 Residual connection-based graph convolutional neural networks for gait recognition Shopon, Md

9-11 p. 2713-2724
artikel
83 Reusing view-dependent animation Chaudhuri, Parag
2007
9-11 p. 707-719
artikel
84 Ribbons Runions, Adam
2007
9-11 p. 945-954
artikel
85 R-LODs: fast LOD-based ray tracing of massive models Yoon, Sung-Eui
2006
9-11 p. 772-784
artikel
86 Segmenting a deforming mesh into near-rigid components Lee, Tong-Yee
2006
9-11 p. 729-739
artikel
87 Selection of the most efficient tile size in tile-based cylinder panoramic video coding and transmission Dai, Feng
2007
9-11 p. 891-896
artikel
88 Self-supervised monocular depth estimation based on image texture detail enhancement Li, Yuanzhen

9-11 p. 2567-2580
artikel
89 Sensory state machines for physically-based animation Nunes, Rubens Fernandes
2007
9-11 p. 823-832
artikel
90 Similarity based interpolation using Catmull–Clark subdivision surfaces Lai, Shuhua
2006
9-11 p. 865-873
artikel
91 SnapPaste: an interactive technique for easy mesh composition Sharf, Andrei
2006
9-11 p. 835-844
artikel
92 Spherical harmonics scaling Wang, Jiaping
2006
9-11 p. 713-720
artikel
93 Spherical panorama compositing through depth estimation Saura-Herreros, Miguel

9-11 p. 2809-2821
artikel
94 Stop-and-go cloth draping Volino, Pascal
2007
9-11 p. 669-677
artikel
95 Stripped halfedge data structure for parallel computation of arrangements of segments Damiand, Guillaume

9-11 p. 2461-2472
artikel
96 Surface mosaics Lai, Yu-Kun
2006
9-11 p. 604-611
artikel
97 Surface reconstruction by layer peeling Lim, Chi-Wan
2006
9-11 p. 593-603
artikel
98 Surface remeshing in arbitrary codimensions Cañas, Guillermo D.
2006
9-11 p. 885-895
artikel
99 Tetrahedra of varying density and their applications Bukenberger, Dennis R.

9-11 p. 2447-2460
artikel
100 The progressive mesh compression based on meaningful segmentation Cheng, Zhi-Quan
2007
9-11 p. 651-660
artikel
101 Three-dimensional oil painting reconstruction with stroke based rendering Lee, Kyong Joon
2007
9-11 p. 873-880
artikel
102 Towards Stereoscopic On-vehicle AR-HUD Deng, Nianchen

9-11 p. 2527-2538
artikel
103 Toward virtual stair walking Seo, MinYeong

9-11 p. 2783-2795
artikel
104 Underwater sound propagation for virtual environments Ding, Rui

9-11 p. 2797-2807
artikel
105 Unsupervised face super-resolution via gradient enhancement and semantic guidance Li, Luying

9-11 p. 2855-2867
artikel
106 Variational progressive-iterative approximation for RBF-based surface reconstruction Liu, Shengjun

9-11 p. 2485-2497
artikel
107 Variational sphere set approximation for solid objects Wang, Rui
2006
9-11 p. 612-621
artikel
108 Visualizing shape transformation between chimpanzee and human braincases Specht, Matthias
2007
9-11 p. 743-751
artikel
                             108 gevonden resultaten
 
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