nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A constrained inverse kinematics technique for real-time motion capture animation
|
Tang, Wen |
|
1999 |
|
7-8 |
p. 413-425 |
artikel |
2 |
Analysis of numerical methods for the simulation of deformable models
|
Hauth, Michael |
|
2003 |
|
7-8 |
p. 581-600 |
artikel |
3 |
An approach to surface retouching and mesh smoothing
|
Kozhekin , Nikita |
|
2003 |
|
7-8 |
p. 549-564 |
artikel |
4 |
Automatic surface reconstruction with alpha-shape method
|
Xu , Xiaolong |
|
2003 |
|
7-8 |
p. 431-443 |
artikel |
5 |
Convex contouringof volumetric data
|
Ju, Tao |
|
2003 |
|
7-8 |
p. 513-525 |
artikel |
6 |
DeepMatrix – An open technology based virtual environment system
|
Reitmayr, Gerhard |
|
1999 |
|
7-8 |
p. 395-412 |
artikel |
7 |
Directed mean Hausdorff distance of parameterized freeform shapes in 3D: a case study
|
Vergeest, J.S.M. |
|
2003 |
|
7-8 |
p. 480-492 |
artikel |
8 |
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications
|
Glaeser, Georg |
|
1999 |
|
7-8 |
p. 365-376 |
artikel |
9 |
Hierarchical topology-preserving simplification of terrains
|
Lodha, Suresh K. |
|
2003 |
|
7-8 |
p. 493-504 |
artikel |
10 |
Implementing lattice Boltzmann computation on graphics hardware
|
Li, Wei |
|
2003 |
|
7-8 |
p. 444-456 |
artikel |
11 |
Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type
|
Liu, Yong-Jin |
|
2003 |
|
7-8 |
p. 565-580 |
artikel |
12 |
Modeling 3D scenes from video
|
Czernuszenko, Marek |
|
1999 |
|
7-8 |
p. 341-348 |
artikel |
13 |
Non-linear dynamical system approach to behavior modeling
|
Goldenstein, Siome |
|
1999 |
|
7-8 |
p. 349-364 |
artikel |
14 |
On the modified conjugate gradient method in cloth simulation
|
Ascher, Uri M. |
|
2003 |
|
7-8 |
p. 526-531 |
artikel |
15 |
Parallel Delaunay triangulation in E3: make it simple
|
Kohout, Josef |
|
2003 |
|
7-8 |
p. 532-548 |
artikel |
16 |
Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images
|
Yee , Yangli Hector |
|
2003 |
|
7-8 |
p. 457-466 |
artikel |
17 |
Special issue on Real-time Virtual Worlds
|
|
|
1999 |
|
7-8 |
p. 319 |
artikel |
18 |
Synthetic motion capture: Implementing an interactive virtual marine world
|
Yu, Qinxin |
|
1999 |
|
7-8 |
p. 377-394 |
artikel |
19 |
Tunnel-free voxelisation of rational Bézier surfaces
|
Zhongke, Wu |
|
2003 |
|
7-8 |
p. 505-512 |
artikel |
20 |
Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware
|
Chen, Cheng-Hsien |
|
2003 |
|
7-8 |
p. 467-479 |
artikel |
21 |
User evaluation: Synthetic talking faces for interactive services
|
Pandzic, Igor S. |
|
1999 |
|
7-8 |
p. 330-340 |
artikel |
22 |
VHD: a system for directing real-time virtual actors
|
Sannier, Gaël |
|
1999 |
|
7-8 |
p. 320-329 |
artikel |