nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A perspective on multi-user interaction design based on an understanding of domestic lighting conflicts
|
Niemantsverdriet, Karin |
|
2017 |
21 |
2 |
p. 371-389 |
artikel |
2 |
Blended context-aware ubiquitous learning in museums: environment, navigation support and system development
|
Chiu, Chuang-Kai |
|
2016 |
21 |
2 |
p. 355-369 |
artikel |
3 |
Confucius computer: a philosophical digital agent for intergenerational philosophical play
|
Cheok, Adrian David |
|
2016 |
21 |
2 |
p. 327-343 |
artikel |
4 |
Context-based infomobility system for cultural heritage recommendation: Tourist Assistant—TAIS
|
Smirnov, Alexander V. |
|
2016 |
21 |
2 |
p. 297-311 |
artikel |
5 |
Cross-device media: a review of second screening and multi-device television
|
Neate, Timothy |
|
2017 |
21 |
2 |
p. 391-405 |
artikel |
6 |
Cultural heritage and new technologies: trends and challenges
|
Piccialli, Francesco |
|
2016 |
21 |
2 |
p. 187-189 |
artikel |
7 |
Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
|
Brancati, Nadia |
|
2016 |
21 |
2 |
p. 203-217 |
artikel |
8 |
Identifying and ranking cultural heritage resources on geotagged social media for smart cultural tourism services
|
Nguyen, Tuong Tri |
|
2016 |
21 |
2 |
p. 267-279 |
artikel |
9 |
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures
|
Cozzani, G. |
|
2016 |
21 |
2 |
p. 253-265 |
artikel |
10 |
Question matrix method according to divided dimensions of infographics evaluation
|
Siricharoen, Waralak V. |
|
2016 |
21 |
2 |
p. 219-233 |
artikel |
11 |
Semantic infrastructure of a smart museum: toward making cultural heritage knowledge usable and creatable by visitors and professionals
|
Korzun, Dmitry |
|
2016 |
21 |
2 |
p. 345-354 |
artikel |
12 |
Social recommendation service for cultural heritage
|
Hong, Minsung |
|
2016 |
21 |
2 |
p. 191-201 |
artikel |
13 |
Tangible data souvenirs as a bridge between a physical museum visit and online digital experience
|
Petrelli, Daniela |
|
2016 |
21 |
2 |
p. 281-295 |
artikel |
14 |
Using gamification to discover cultural heritage locations from geo-tagged photos
|
Bujari, Armir |
|
2016 |
21 |
2 |
p. 235-252 |
artikel |
15 |
Visualizing museum visitors’ behavior: Where do they go and what do they do there?
|
Lanir, Joel |
|
2016 |
21 |
2 |
p. 313-326 |
artikel |