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                             51 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A phenomenographic approach on teacher conceptions of teaching Artificial Intelligence (AI) in K-12 schools Yau, King Woon

28 1 p. 1041-1064
artikel
2 Artificial intelligence inspired multilanguage framework for note-taking and qualitative content-based analysis of lectures Saini, Munish

28 1 p. 1141-1163
artikel
3 A systematic review of automated writing evaluation systems Huawei, Shi

28 1 p. 771-795
artikel
4 Author Correction: Does a flipped classroom model work in mathematics education? A meta-analysis Güler, Mustafa

28 1 p. 1211
artikel
5 Automatic scoring of student feedback for teaching evaluation based on aspect-level sentiment analysis Ren, Ping

28 1 p. 797-814
artikel
6 College education: Problem-solving creativity in an interactive learning environment Gao, Tingting

28 1 p. 217-236
artikel
7 Computer games and the study of terminology: An application to national accounts Melchor-Ferrer, Elias

28 1 p. 135-153
artikel
8 Conversational agent-based guidance: examining the effect of chatbot usage frequency and satisfaction on visual design self-efficacy, engagement, satisfaction, and learner autonomy YILDIZ DURAK, Hatice

28 1 p. 471-488
artikel
9 Correction to: University-level EFL students’ views on learning English online: a qualitative study Okyar, Hatice

28 1 p. 1215
artikel
10 Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online Madsen, Siri Sollied

28 1 p. 1213
artikel
11 Data-driven decision-making in emergency remote teaching Botvin, Maya

28 1 p. 489-506
artikel
12 Designing learning technology collaboratively: Analysis of a chatbot co-design Durall Gazulla, Eva

28 1 p. 109-134
artikel
13 Digital technologies: students’ expectations and experiences during their transition from high school to university Keane, Therese

28 1 p. 857-877
artikel
14 Does a flipped classroom model work in mathematics education? A meta-analysis Güler, Mustafa

28 1 p. 57-79
artikel
15 Early warning mechanism of interactive learning process based on temporal memory enhancement model Xia, Xiaona

28 1 p. 1019-1040
artikel
16 Editorial for EAIT issue 1, 2023 Tatnall, Arthur

28 1 p. 1-12
artikel
17 Educational data mining to predict students' academic performance: A survey study Batool, Saba

28 1 p. 905-971
artikel
18 Educational Technology Adoption in Instructional Delivery in the New Global reality Ogwu, Edna Nwanyiuzor

28 1 p. 1065-1080
artikel
19 Evaluating students’ experiences in self-regulated smart learning environment Gambo, Yusufu

28 1 p. 547-580
artikel
20 Examining factors that influence teachers to adopt information and Communication Technology in rural secondary schools: an empirical study Zenda, Rekai

28 1 p. 815-832
artikel
21 Explainable AI and machine learning: performance evaluation and explainability of classifiers on educational data mining inspired career counseling Guleria, Pratiyush

28 1 p. 1081-1116
artikel
22 Exploring the viability of augmented reality game- enhanced education in WhatsApp flipped and blended classes versus the face-to-face classes Khodabandeh, Farzaneh

28 1 p. 617-646
artikel
23 Framework for the adaptation of an autonomous academic recommendation system as a service-oriented architecture Monsalve-Pulido, Julian

28 1 p. 321-341
artikel
24 Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming Djelil, Fahima

28 1 p. 283-302
artikel
25 Graph path fusion and reinforcement reasoning for recommendation in MOOCs Liang, Zibo

28 1 p. 525-545
artikel
26 Indian government initiatives on cyberbullying: A case study on cyberbullying in Indian higher education institutions Kaur, Manpreet

28 1 p. 581-615
artikel
27 Interacting with educational chatbots: A systematic review Kuhail, Mohammad Amin

28 1 p. 973-1018
artikel
28 Investigating the Experiences of Online Instructors while engaging and empowering non-traditional learners in eCampus Ren, Xinyue

28 1 p. 237-253
artikel
29 Leadership role and professional development of technology Uzorka, Afam

28 1 p. 713-723
artikel
30 Learner readiness for MOOCs in Omani higher education institutions: disparities between projections and reality Al-Harthi, Aisha Salim Ali

28 1 p. 303-319
artikel
31 Measuring the effect of social media on student academic performance using a social media influence factor model Nurudeen, Mohammed

28 1 p. 1165-1188
artikel
32 Negotiating scientific knowledge in the development of an eHealth MOOC Gilstad, Heidi

28 1 p. 13-36
artikel
33 Neural machine translation in foreign language teaching and learning: a systematic review Klimova, Blanka

28 1 p. 663-682
artikel
34 Online education via media platforms and applications as an innovative teaching method Sofi-Karim, Mahdi

28 1 p. 507-523
artikel
35 Organization of Student-Centered learning within the Professional Training of a future teacher in a Digital Environment Abdigapbarova, Ulzharkyn

28 1 p. 647-661
artikel
36 Personality and satisfaction with online courses: The relation between the Big Five personality traits and satisfaction with online learning activities Baruth, Orit

28 1 p. 879-904
artikel
37 Playing coding games to learn computational thinking: What motivates students to use this tool at home? Zhang, Shuhan

28 1 p. 193-216
artikel
38 Project-first approach to programming in K–12: Tracking the development of novice programmers in technology-deprived environments Ezeamuzie, Ndudi O.

28 1 p. 407-437
artikel
39 Significant and hierarchy of variables affecting online knowledge-sharing using an integrated logit-ISM analysis Chen, Jihe

28 1 p. 741-769
artikel
40 Student Performance Prediction with Eye-Gaze Data in Embodied Educational Context Chettaoui, Neila

28 1 p. 833-855
artikel
41 Systematic literature review and bibliometric analysis on virtual reality and education Rojas-Sánchez, Mario A.

28 1 p. 155-192
artikel
42 Tailored gamification in education: A literature review and future agenda Oliveira, Wilk

28 1 p. 373-406
artikel
43 The effect of the tracking technology on students’ perceptions of their continuing intention to use a learning management system Al-Shaikhli, Dhuha

28 1 p. 343-371
artikel
44 The effect of using a game-based translation learning app on enhancing college EFL learners’ motivation and learning experience Chen, Yulin

28 1 p. 255-282
artikel
45 The Effects of Mobile Technology on Learning Performance and Motivation in Mathematics Education Poçan, Serdal

28 1 p. 683-712
artikel
46 The influence of social education level on cybersecurity awareness and behaviour: a comparative study of university students and working graduates Hong, Wilson Cheong Hin

28 1 p. 439-470
artikel
47 The prediction of programming performance using student profiles Shen, Guohua

28 1 p. 725-740
artikel
48 The usability evaluation on mobile learning apps with gamification for middle-aged women Mohtar, Syahida

28 1 p. 1189-1210
artikel
49 University-level EFL students’ views on learning English online: a qualitative study Okyar, Hatice

28 1 p. 81-107
artikel
50 Using Institutional data and messages on Social Media to Predict the Career decisions of University Students - A Data-Driven Approach Yang, Tzu-Chi

28 1 p. 1117-1139
artikel
51 Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online Madsen, Siri Sollied

28 1 p. 37-55
artikel
                             51 gevonden resultaten
 
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