nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Adaptive smoothing length method based on weighted average of neighboring particle density for SPH fluid simulation
|
Zeng, Rongda |
|
|
|
2 |
p. 129-141 |
artikel |
2 |
Adaptive spatio-temporal attention neural network for cross-database micro-expression recognition
|
Ran, Yuhan |
|
|
|
2 |
p. 142-156 |
artikel |
3 |
Affine particle-in-cell method for two-phase liquid simulation
|
Lyu, Luan |
|
|
|
2 |
p. 105-117 |
artikel |
4 |
A homogenization method for nonlinear inhomogeneous elastic materials
|
Zhao, Jing |
|
|
|
2 |
p. 156-170 |
artikel |
5 |
Compression of surface texture acceleration signal based on spectrum characteristics
|
Nie, Dongyan |
|
|
|
2 |
p. 110-123 |
artikel |
6 |
COMTIS: Customizable touchless interaction system for large screen visualization
|
Liu, Jiaxin |
|
|
|
2 |
p. 162-174 |
artikel |
7 |
Cumulus cloud modeling from images based on VAE-GAN
|
Zhang, Zili |
|
|
|
2 |
p. 171-181 |
artikel |
8 |
Data-driven simulation in fluids animation: A survey
|
Chen, Qian |
|
|
|
2 |
p. 87-104 |
artikel |
9 |
Design and evaluation of window management operations in AR headset+smartphone interface
|
Ren, Jie |
|
|
|
2 |
p. 115-131 |
artikel |
10 |
Designing generation Y interactions: The case of YPhone
|
Liu, Wei |
|
|
|
2 |
p. 132-152 |
artikel |
11 |
Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface
|
Liu, Wei |
|
|
|
2 |
p. 157-170 |
artikel |
12 |
EasyGaze: Hybrid eye tracking approach for handheld mobile devices
|
Cheng, Shiwei |
|
|
|
2 |
p. 173-188 |
artikel |
13 |
End-to-End Spatial Transform Face Detection and Recognition
|
Zhang, Hongxin |
|
|
|
2 |
p. 119-131 |
artikel |
14 |
Eye-around vibration haptics on VR immersion improvement
|
ZENG, Tao |
|
|
|
2 |
p. 176-184 |
artikel |
15 |
Haptic display for virtual reality: progress and challenges
|
WANG, Dangxiao |
|
|
|
2 |
p. 136-162 |
artikel |
16 |
Haptic feedback for virtual reality
|
Wang, Dangxiao |
|
|
|
2 |
p. I-II |
artikel |
17 |
Haptic interface using tendon electrical stimulation with consideration of multimodal presentation
|
TAKAHASHI, Akifumi |
|
|
|
2 |
p. 163-175 |
artikel |
18 |
Helmholtz decomposition-based SPH
|
Yang, Zhongyao |
|
|
|
2 |
p. 118-128 |
artikel |
19 |
Intelligent fire information system based on 3D GIS
|
Hu, Jinxing |
|
|
|
2 |
p. 93-109 |
artikel |
20 |
Intelligent interaction in mixed reality
|
SHI, Yuanchun |
|
|
|
2 |
p. ii-iii |
artikel |
21 |
Laser Scanned Real Environment for Intelligent Virtualization of Crane Lifting
|
Huang, Lihui |
|
|
|
2 |
p. 87-103 |
artikel |
22 |
Motivation effect of animated pedagogical agent's personality and feedback strategy types on learning in virtual training environment
|
Bian, Yulong |
|
|
|
2 |
p. 153-172 |
artikel |
23 |
MSSTNet: Multi-scale facial videos pulse extraction network based on separable spatiotemporal convolution and dimension separable attention
|
Zhao, Changchen |
|
|
|
2 |
p. 124-141 |
artikel |
24 |
Multi-dimensional force sensor for haptic interaction: a review
|
SONG, Aiguo |
|
|
|
2 |
p. 121-135 |
artikel |
25 |
Navigation in virtual and real environment using brain computer interface: a progress report
|
Hu, Haochen |
|
|
|
2 |
p. 89-114 |
artikel |
26 |
On attaining user-friendly hand gesture interfaces to control existing GUIs
|
Ertugrul, Egemen |
|
|
|
2 |
p. 153-161 |
artikel |
27 |
Outliers rejection in similar image matching
|
Chen, Qingqing |
|
|
|
2 |
p. 171-187 |
artikel |
28 |
Personalized cardiovascular intervention simulation system
|
Hao, Aimin |
|
|
|
2 |
p. 104-118 |
artikel |
29 |
Psychophysics of wearable haptic/tactile perception in a multisensory context
|
LEI, Xiao |
|
|
|
2 |
p. 185-200 |
artikel |
30 |
Simulation and interaction of fluid and solid dynamics
|
WU, Enhua |
|
|
|
2 |
p. ii-iii |
artikel |
31 |
Stains on imperfect textile
|
Zheng, Yi |
|
|
|
2 |
p. 142-155 |
artikel |
32 |
Temporal continuity of visual attention for future gaze prediction in immersive virtual reality
|
Hu, Zhiming |
|
|
|
2 |
p. 142-152 |
artikel |
33 |
Two-phase real-time rendering method for realistic water refraction
|
Liu, Hongli |
|
|
|
2 |
p. 132-141 |
artikel |
34 |
Web-based mixed reality video fusion with remote rendering
|
Zhou, Qiang |
|
|
|
2 |
p. 188-199 |
artikel |