nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A Pedagogy of Play: Integrating Computer Games into the Writing Classroom
|
Shultz Colby, Rebekah |
|
2008 |
25 |
3 |
p. 300-312 13 p. |
artikel |
2 |
Bringing Commercial Games into the Classroom
|
Lacasa, Pilar |
|
2008 |
25 |
3 |
p. 341-358 18 p. |
artikel |
3 |
Composition, Computer Games, and the Absence of Writing
|
Moberly, Kevin |
|
2008 |
25 |
3 |
p. 284-299 16 p. |
artikel |
4 |
Contents
|
|
|
2008 |
25 |
3 |
p. i- 1 p. |
artikel |
5 |
Editor Advisory Board
|
|
|
2008 |
25 |
3 |
p. iv- 1 p. |
artikel |
6 |
Just For Fun: Writing and Literacy Learning as Forms of Play
|
Sheridan, David Michael |
|
2008 |
25 |
3 |
p. 323-340 18 p. |
artikel |
7 |
Letter from the Guest Editors
|
Johnson, Matthew S.S. |
|
2008 |
25 |
3 |
p. 255-257 3 p. |
artikel |
8 |
New Dimensions in Computers and Composition Book Series
|
|
|
2008 |
25 |
3 |
p. 371- 1 p. |
artikel |
9 |
Press Enter to “Say”: Using Second Life to Teach Critical Media Literacy
|
deWinter, Jennifer |
|
2008 |
25 |
3 |
p. 313-322 10 p. |
artikel |
10 |
Public Writing in Gaming Spaces
|
Johnson, Matthew S.S. |
|
2008 |
25 |
3 |
p. 270-283 14 p. |
artikel |
11 |
The Design is the Game: Writing Games, Teaching Writing
|
Robison, Alice J. |
|
2008 |
25 |
3 |
p. 359-370 12 p. |
artikel |
12 |
The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy
|
Alberti, John |
|
2008 |
25 |
3 |
p. 258-269 12 p. |
artikel |