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                             31 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A hierarchical method for real-time distance computation among moving convex bodies Guibas, Leonidas J.
2000
70-71 1-3 p. 51-68
18 p.
artikel
2 Algebraic methods and arithmetic filtering for exact predicates on circle arcs Devillers, Olivier
2002
70-71 1-3 p. 119-142
24 p.
artikel
3 Author index of Volume 22 (2002) 2002
70-71 1-3 p. 223-
1 p.
artikel
4 Delaunay refinement algorithms for triangular mesh generation Shewchuk, Jonathan Richard
2002
70-71 1-3 p. 21-74
54 p.
artikel
5 Densest translational lattice packing of non-convex polygons Milenkovic, Victor J.
2002
70-71 1-3 p. 205-222
18 p.
artikel
6 Editorial Fortune, Steven
2002
70-71 1-3 p. 1-3
3 p.
artikel
7 Editorial 2000
70-71 1-3 p. 1-2
2 p.
artikel
8 Efficient compression of non-manifold polygonal meshes Guéziec, André
1999
70-71 1-3 p. 137-166
30 p.
artikel
9 Enumerating a subset of the integer points inside a Minkowski sum Emiris, Ioannis Z.
2002
70-71 1-3 p. 143-166
24 p.
artikel
10 Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device Gregory, A.
2000
70-71 1-3 p. 69-89
21 p.
artikel
11 From virtual to physical reality with paper folding Bangay, Shaun
2000
70-71 1-3 p. 161-174
14 p.
artikel
12 Improving continuity of Voronoi-based interpolation over Delaunay spheres Hiyoshi, Hisamoto
2002
70-71 1-3 p. 167-183
17 p.
artikel
13 Integrating volume morphing and visualization Srinivasan, Rajagopalan
2000
70-71 1-3 p. 149-159
11 p.
artikel
14 Interactive texture mapping for polygonal models Sun, Hanqiu
2000
70-71 1-3 p. 41-49
9 p.
artikel
15 LOOK: A Lazy Object-Oriented Kernel design for geometric computation Funke, Stefan
2002
70-71 1-3 p. 99-118
20 p.
artikel
16 Multiresolution hierarchies on unstructured triangle meshes Kobbelt, Leif
1999
70-71 1-3 p. 5-24
20 p.
artikel
17 Multi-Resolution Modeling and 3D Geometry Compression Guéziec, André
1999
70-71 1-3 p. 1-3
3 p.
artikel
18 New eyes for building models from video Fermüller, Cornelia
2000
70-71 1-3 p. 3-23
21 p.
artikel
19 Optimal bit allocation in compressed 3D models King, Davis
1999
70-71 1-3 p. 91-118
28 p.
artikel
20 Optimal triangulation and quadric-based surface simplification Heckbert, Paul S.
1999
70-71 1-3 p. 49-65
17 p.
artikel
21 Path finding for human motion in virtual environments Bandi, Srikanth
2000
70-71 1-3 p. 103-127
25 p.
artikel
22 Progressive transmission of subdivision surfaces Labsik, U.
2000
70-71 1-3 p. 25-39
15 p.
artikel
23 Quadrilateral surface meshes without self-intersecting dual cycles for hexahedral mesh generation Müller-Hannemann, Matthias
2002
70-71 1-3 p. 75-97
23 p.
artikel
24 Reducing the number of wavelet coefficients by geometric partitioning Gioia, P.
1999
70-71 1-3 p. 25-48
24 p.
artikel
25 Self-customized BSP trees for collision detection Ar, Sigal
2000
70-71 1-3 p. 91-102
12 p.
artikel
26 Simplifying spline models Gopi, M.
1999
70-71 1-3 p. 67-90
24 p.
artikel
27 Single resolution compression of arbitrary triangular meshes with properties 1 This research is supported in part by grants from NSF-CCR-9732306, NSF-KDI-DMS-9873326, DOE-ASCI-BD-485, and NASA-NCC 2-5276. 1 Bajaj, Chandrajit L.
1999
70-71 1-3 p. 167-186
20 p.
artikel
28 Skeleton-based three-dimensional geometric morphing Blanding, Robert L.
2000
70-71 1-3 p. 129-148
20 p.
artikel
29 Smooth surface reconstruction via natural neighbour interpolation of distance functions Boissonnat, Jean-Daniel
2002
70-71 1-3 p. 185-203
19 p.
artikel
30 Triangulations in CGAL Boissonnat, Jean-Daniel
2002
70-71 1-3 p. 5-19
15 p.
artikel
31 Wrap&Zip decompression of the connectivity of triangle meshes compressed with Edgebreaker Rossignac, Jarek
1999
70-71 1-3 p. 119-135
17 p.
artikel
                             31 gevonden resultaten
 
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