nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Accidentally Attentive:Comparing visual, close-ended, and open-ended measures of attention on social media
|
Vraga, Emily K. |
|
|
99 |
C |
p. 235-244 |
artikel |
2 |
Advice reification, learning, and emergent collective intelligence in online health support communities
|
Introne, Joshua |
|
|
99 |
C |
p. 205-218 |
artikel |
3 |
A latent profile analysis of adult students’ online self-regulation in blended learning environments
|
Vanslambrouck, Silke |
|
|
99 |
C |
p. 126-136 |
artikel |
4 |
A quantitative analysis of factors related to Taiwan teenagers’ smartphone addiction tendency using a random sample of parent-child dyads
|
Chou, Hui-Lien |
|
|
99 |
C |
p. 335-344 |
artikel |
5 |
Are males more likely to be addicted to the internet than females? A meta-analysis involving 34 global jurisdictions
|
Su, Wenliang |
|
|
99 |
C |
p. 86-100 |
artikel |
6 |
Battling gender stereotypes: A user study of a code-learning game, “Code Combat,” with middle school children
|
Yücel, Yeliz |
|
|
99 |
C |
p. 352-365 |
artikel |
7 |
Commerce and crossover of resources in Facebook Groups – A qualitative study
|
Braasch, Martina |
|
|
99 |
C |
p. 101-108 |
artikel |
8 |
Comparing and modeling via social media: The social influences of fitspiration on male instagram users’ work out intention
|
Peng, Cheng-Ting |
|
|
99 |
C |
p. 156-167 |
artikel |
9 |
Conversational engagement and mobile technology use
|
Binder, Jens F. |
|
|
99 |
C |
p. 66-75 |
artikel |
10 |
Corrigendum to “Open source software: The effects of training on acceptance” [Computers in Human Behavior 49 (2015) 390–399]
|
Gallego, M. Dolores |
|
|
99 |
C |
p. 55 |
artikel |
11 |
Daily technology interruptions and emotional and relational well-being
|
McDaniel, Brandon T. |
|
|
99 |
C |
p. 1-8 |
artikel |
12 |
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies
|
Burbach, Laura |
|
|
99 |
C |
p. 9-21 |
artikel |
13 |
Determining the effect of stress on analytical skills performance in digital decision games towards an unobtrusive measure of experienced stress in gameplay scenarios
|
Steinrücke, Johannes |
|
|
99 |
C |
p. 144-155 |
artikel |
14 |
Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
|
Iriondo, Ignasi |
|
|
99 |
C |
p. 381-395 |
artikel |
15 |
Editorial Board
|
|
|
|
99 |
C |
p. ii |
artikel |
16 |
Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials
|
Ng, Yu-Leung |
|
|
99 |
C |
p. 278-291 |
artikel |
17 |
Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments
|
İli̇c, Ulaş |
|
|
99 |
C |
p. 310-321 |
artikel |
18 |
Emerging Technologies for Artifact Construction in Learning
|
Parmaxi, Antigoni |
|
|
99 |
C |
p. 366-367 |
artikel |
19 |
Exploring children's learning experience in constructionism-based coding activities through design-based research
|
Papavlasopoulou, Sofia |
|
|
99 |
C |
p. 415-427 |
artikel |
20 |
Habit and addiction in the use of social networking sites: Their nature, antecedents, and consequences
|
Seo, DongBack |
|
|
99 |
C |
p. 109-125 |
artikel |
21 |
Hey Alexa … examine the variables influencing the use of artificial intelligent in-home voice assistants
|
McLean, Graeme |
|
|
99 |
C |
p. 28-37 |
artikel |
22 |
How prior knowledge affects problem-solving performance in a medical simulation game: Using game-logs and eye-tracking
|
Lee, Joy Yeonjoo |
|
|
99 |
C |
p. 268-277 |
artikel |
23 |
Identifying Indicators of Smartphone Addiction Through User-App Interaction
|
Noë, Beryl |
|
|
99 |
C |
p. 56-65 |
artikel |
24 |
Incivility on Facebook and political polarization: The mediating role of seeking further comments and negative emotion
|
Kim, Yonghwan |
|
|
99 |
C |
p. 219-227 |
artikel |
25 |
Is cyberbullying a group process? Online and offline bystanders of cyberbullying act as defenders, reinforcers and outsiders
|
Sarmiento, Alejandra |
|
|
99 |
C |
p. 328-334 |
artikel |
26 |
Lessons learned applying learning analytics to assess serious games
|
Alonso-Fernández, Cristina |
|
|
99 |
C |
p. 301-309 |
artikel |
27 |
Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes
|
Huizenga, Jantina |
|
|
99 |
C |
p. 137-143 |
artikel |
28 |
Perceived responsiveness in text messaging: The role of emoji use
|
Coyle, Maureen A. |
|
|
99 |
C |
p. 181-189 |
artikel |
29 |
Psychopathic traits and social anxiety in cyber-space: A context-dependent theoretical framework explaining online disinhibition
|
Antoniadou, Nafsika |
|
|
99 |
C |
p. 228-234 |
artikel |
30 |
Receptive versus interactive video screens: A role for the brain's default mode network in learning from media
|
Anderson, Daniel R. |
|
|
99 |
C |
p. 168-180 |
artikel |
31 |
Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career
|
Keune, Anna |
|
|
99 |
C |
p. 368-380 |
artikel |
32 |
Smartwatch games: Encouraging privacy-protective behaviour in a longitudinal study
|
Williams, Meredydd |
|
|
99 |
C |
p. 38-54 |
artikel |
33 |
The effect of ad integration and interactivity on young teenagers’ memory, brand attitude and personal data sharing
|
Daems, Kristien |
|
|
99 |
C |
p. 245-259 |
artikel |
34 |
The effect of violence and competition within video games on aggression
|
Dowsett, Andre |
|
|
99 |
C |
p. 22-27 |
artikel |
35 |
The prevalence and impact of online trolling of UK members of parliament
|
Akhtar, Shazia |
|
|
99 |
C |
p. 322-327 |
artikel |
36 |
The relations between YouTube addiction, social anxiety and parasocial relationships with YouTubers: A moderated-mediation model based on a cognitive-behavioral framework
|
de Bérail, Pierre |
|
|
99 |
C |
p. 190-204 |
artikel |
37 |
“THE RUSSIANS ARE HACKING MY BRAIN!” investigating Russia's internet research agency twitter tactics during the 2016 United States presidential campaign
|
Linvill, Darren L. |
|
|
99 |
C |
p. 292-300 |
artikel |
38 |
Use of a non-human robot audience to induce stress reactivity in human participants
|
Turner-Cobb, Julie M. |
|
|
99 |
C |
p. 76-85 |
artikel |
39 |
Virtual worlds: A new environment for constructionist learning
|
Girvan, Carina |
|
|
99 |
C |
p. 396-414 |
artikel |
40 |
When audiences become advocates: Self-induced behavior change through health message posting in social media
|
Nabi, Robin L. |
|
|
99 |
C |
p. 260-267 |
artikel |
41 |
Which EEG feedback works better for creativity performance in immersive virtual reality: The reminder or encouraging feedback?
|
Yang, Xiaozhe |
|
|
99 |
C |
p. 345-351 |
artikel |