nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
|
Lamb, Richard L. |
|
2018 |
80 |
C |
p. 158-167 |
artikel |
2 |
Being in the Social: A cross-cultural and cross-generational study on identity processes related to Facebook use
|
Manzi, Claudia |
|
2018 |
80 |
C |
p. 81-87 |
artikel |
3 |
Computational Thinking in pre-university Blended Learning classrooms
|
Basogain, Xabier |
|
2018 |
80 |
C |
p. 412-419 |
artikel |
4 |
Consumers' online information adoption behavior: Motives and antecedents of electronic word of mouth communications
|
Hussain, Safdar |
|
2018 |
80 |
C |
p. 22-32 |
artikel |
5 |
Corrigendum to “Big fish: Prestige and admiration in game studies scholarship” [Computers in Human Behavior 56 (2016) 330–336]
|
Ruggiero, Dana |
|
2018 |
80 |
C |
p. 481 |
artikel |
6 |
Corrigendum to “Problem solving through digital game design: A quantitative content analysis” [Computers in Human Behavior 73 (2017) 28–37]
|
Ruggiero, Dana |
|
2018 |
80 |
C |
p. 478-479 |
artikel |
7 |
Corrigendum to “The effect of a persuasive social impact game on affective learning and attitude” [Computers in Human Behavior 45 (2015) 213–221]
|
Ruggiero, Dana |
|
2018 |
80 |
C |
p. 480 |
artikel |
8 |
Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation
|
Shin, Youngsoo |
|
2018 |
80 |
C |
p. 168-178 |
artikel |
9 |
Distortions in time perceptions during task switching
|
Xu, Shan |
|
2018 |
80 |
C |
p. 362-369 |
artikel |
10 |
Do covered nude photographs in the internet induce sexual cognition – A study of event-related potential
|
Han, Lei |
|
2018 |
80 |
C |
p. 370-378 |
artikel |
11 |
Editorial Board
|
|
|
2018 |
80 |
C |
p. ii |
artikel |
12 |
Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives
|
Hasan, Md Rajibul |
|
2018 |
80 |
C |
p. 220-228 |
artikel |
13 |
Exploring the computational thinking effects in pre-university education
|
García-Peñalvo, Francisco José |
|
2018 |
80 |
C |
p. 407-411 |
artikel |
14 |
Extending the nomological network of computational thinking with non-cognitive factors
|
Román-González, Marcos |
|
2018 |
80 |
C |
p. 441-459 |
artikel |
15 |
How does adding versus self-generating a hierarchical outline while learning from a multimedia document influence students' performances?
|
Colliot, Tiphaine |
|
2018 |
80 |
C |
p. 354-361 |
artikel |
16 |
Information privacy, consumer alienation, and lurking behavior in social networking sites
|
Ortiz, Jaime |
|
2018 |
80 |
C |
p. 143-157 |
artikel |
17 |
Internet gaming disorder in adolescents is linked to delay discounting but not probability discounting
|
Tian, Moqian |
|
2018 |
80 |
C |
p. 59-66 |
artikel |
18 |
Intersections of gender and sexual minority status: Co-occurring bullying victimization among adolescents
|
Ash-Houchen, William |
|
2018 |
80 |
C |
p. 262-270 |
artikel |
19 |
Investigating relationships between video gaming, spectating esports, and gambling
|
Macey, Joseph |
|
2018 |
80 |
C |
p. 344-353 |
artikel |
20 |
Investigating the effects of smart technology on customer dynamics and customer experience
|
Foroudi, Pantea |
|
2018 |
80 |
C |
p. 271-282 |
artikel |
21 |
Learning Computational Thinking and scratch at distance
|
Marcelino, Maria José |
|
2018 |
80 |
C |
p. 470-477 |
artikel |
22 |
Leveraging your knowledge to my performance: The impact of transactive memory capability on job performance in a social media environment
|
Kwahk, Kee-Young |
|
2018 |
80 |
C |
p. 314-330 |
artikel |
23 |
May I teach you? Students' behavior when lectured by robotic vs. human teachers
|
Fernández-Llamas, Camino |
|
2018 |
80 |
C |
p. 460-469 |
artikel |
24 |
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents
|
Felnhofer, Anna |
|
2018 |
80 |
C |
p. 399-406 |
artikel |
25 |
Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses
|
Maldonado-Mahauad, Jorge |
|
2018 |
80 |
C |
p. 179-196 |
artikel |
26 |
Navigation in virtual environments using head-mounted displays: Allocentric vs. egocentric behaviors
|
Fabroyir, Hadziq |
|
2018 |
80 |
C |
p. 331-343 |
artikel |
27 |
Online social support for “Danqin Mama”: A case study of parenting discussion forum for unwed single mothers in China
|
Zhao, Xiaoman |
|
2018 |
80 |
C |
p. 12-21 |
artikel |
28 |
Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels
|
Ferchaud, Arienne |
|
2018 |
80 |
C |
p. 88-96 |
artikel |
29 |
Phogo: A low cost, free and “maker” revisit to Logo
|
Molins-Ruano, Pablo |
|
2018 |
80 |
C |
p. 428-440 |
artikel |
30 |
Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study
|
Peeters, Margot |
|
2018 |
80 |
C |
p. 255-261 |
artikel |
31 |
Psychological issues and problematic use of smartphone: ADHD's moderating role in the associations among loneliness, need for social assurance, need for immediate connection, and problematic use of smartphone
|
Kim, Jung-Hyun |
|
2018 |
80 |
C |
p. 390-398 |
artikel |
32 |
Punctuation in text messages may convey abruptness. Period
|
Houghton, Kenneth J. |
|
2018 |
80 |
C |
p. 112-121 |
artikel |
33 |
Reprint of ‘First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming’
|
Martín-Ramos, Pablo |
|
2018 |
80 |
C |
p. 420-427 |
artikel |
34 |
Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers’ use of social media for transactions
|
Hansen, Jared M. |
|
2018 |
80 |
C |
p. 197-206 |
artikel |
35 |
Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking
|
Kononova, Anastasia |
|
2018 |
80 |
C |
p. 1-11 |
artikel |
36 |
Self-concepts in cyber censorship awareness and privacy risk perceptions: What do cyber asylum-seekers have?
|
Jin, Chang-Hyun |
|
2018 |
80 |
C |
p. 379-389 |
artikel |
37 |
Self-presentation in LinkedIn portraits: Common features, gender, and occupational differences
|
Tifferet, Sigal |
|
2018 |
80 |
C |
p. 33-48 |
artikel |
38 |
Should we love robots? – The most liked qualities of companion dogs and how they can be implemented in social robots
|
Konok, Veronika |
|
2018 |
80 |
C |
p. 132-142 |
artikel |
39 |
Student attitudes to games-based skills development: Learning from video games in higher education
|
Barr, Matthew |
|
2018 |
80 |
C |
p. 283-294 |
artikel |
40 |
“Technoference” and implications for mothers' and fathers' couple and coparenting relationship quality
|
McDaniel, Brandon T. |
|
2018 |
80 |
C |
p. 303-313 |
artikel |
41 |
That tagging was annoying: An extension of expectancy violation theory to impression management on social network sites
|
Rui, Jian Raymond |
|
2018 |
80 |
C |
p. 49-58 |
artikel |
42 |
The importance of attitudes toward technology for pre-service teachers' technological, pedagogical, and content knowledge: Comparing structural equation modeling approaches
|
Scherer, Ronny |
|
2018 |
80 |
C |
p. 67-80 |
artikel |
43 |
The influence of eWOM communications: An application of online social network framework
|
Kim, Soyeon |
|
2018 |
80 |
C |
p. 243-254 |
artikel |
44 |
The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach
|
Dengah II, H.J. François |
|
2018 |
80 |
C |
p. 229-242 |
artikel |
45 |
The spreading impact of playing violent video games on aggression
|
Greitemeyer, Tobias |
|
2018 |
80 |
C |
p. 216-219 |
artikel |
46 |
Third person effects of fake news: Fake news regulation and media literacy interventions
|
Jang, S. Mo |
|
2018 |
80 |
C |
p. 295-302 |
artikel |
47 |
What it takes to get retweeted: An analysis of software vulnerability messages
|
Syed, Romilla |
|
2018 |
80 |
C |
p. 207-215 |
artikel |
48 |
What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score
|
Filieri, Raffaele |
|
2018 |
80 |
C |
p. 122-131 |
artikel |
49 |
What motivates people to continuously post selfies? The moderating role of perceived relative advantage
|
Huang, Rui-Ting |
|
2018 |
80 |
C |
p. 103-111 |
artikel |
50 |
Zero Likes – Symbolic interactions and need satisfaction online
|
Reich, Sabine |
|
2018 |
80 |
C |
p. 97-102 |
artikel |