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                             50 results found
no title author magazine year volume issue page(s) type
1 A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations Lamb, Richard L.
2018
80 C p. 158-167
article
2 Being in the Social: A cross-cultural and cross-generational study on identity processes related to Facebook use Manzi, Claudia
2018
80 C p. 81-87
article
3 Computational Thinking in pre-university Blended Learning classrooms Basogain, Xabier
2018
80 C p. 412-419
article
4 Consumers' online information adoption behavior: Motives and antecedents of electronic word of mouth communications Hussain, Safdar
2018
80 C p. 22-32
article
5 Corrigendum to “Big fish: Prestige and admiration in game studies scholarship” [Computers in Human Behavior 56 (2016) 330–336] Ruggiero, Dana
2018
80 C p. 481
article
6 Corrigendum to “Problem solving through digital game design: A quantitative content analysis” [Computers in Human Behavior 73 (2017) 28–37] Ruggiero, Dana
2018
80 C p. 478-479
article
7 Corrigendum to “The effect of a persuasive social impact game on affective learning and attitude” [Computers in Human Behavior 45 (2015) 213–221] Ruggiero, Dana
2018
80 C p. 480
article
8 Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation Shin, Youngsoo
2018
80 C p. 168-178
article
9 Distortions in time perceptions during task switching Xu, Shan
2018
80 C p. 362-369
article
10 Do covered nude photographs in the internet induce sexual cognition – A study of event-related potential Han, Lei
2018
80 C p. 370-378
article
11 Editorial Board 2018
80 C p. ii
article
12 Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives Hasan, Md Rajibul
2018
80 C p. 220-228
article
13 Exploring the computational thinking effects in pre-university education García-Peñalvo, Francisco José
2018
80 C p. 407-411
article
14 Extending the nomological network of computational thinking with non-cognitive factors Román-González, Marcos
2018
80 C p. 441-459
article
15 How does adding versus self-generating a hierarchical outline while learning from a multimedia document influence students' performances? Colliot, Tiphaine
2018
80 C p. 354-361
article
16 Information privacy, consumer alienation, and lurking behavior in social networking sites Ortiz, Jaime
2018
80 C p. 143-157
article
17 Internet gaming disorder in adolescents is linked to delay discounting but not probability discounting Tian, Moqian
2018
80 C p. 59-66
article
18 Intersections of gender and sexual minority status: Co-occurring bullying victimization among adolescents Ash-Houchen, William
2018
80 C p. 262-270
article
19 Investigating relationships between video gaming, spectating esports, and gambling Macey, Joseph
2018
80 C p. 344-353
article
20 Investigating the effects of smart technology on customer dynamics and customer experience Foroudi, Pantea
2018
80 C p. 271-282
article
21 Learning Computational Thinking and scratch at distance Marcelino, Maria José
2018
80 C p. 470-477
article
22 Leveraging your knowledge to my performance: The impact of transactive memory capability on job performance in a social media environment Kwahk, Kee-Young
2018
80 C p. 314-330
article
23 May I teach you? Students' behavior when lectured by robotic vs. human teachers Fernández-Llamas, Camino
2018
80 C p. 460-469
article
24 Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents Felnhofer, Anna
2018
80 C p. 399-406
article
25 Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses Maldonado-Mahauad, Jorge
2018
80 C p. 179-196
article
26 Navigation in virtual environments using head-mounted displays: Allocentric vs. egocentric behaviors Fabroyir, Hadziq
2018
80 C p. 331-343
article
27 Online social support for “Danqin Mama”: A case study of parenting discussion forum for unwed single mothers in China Zhao, Xiaoman
2018
80 C p. 12-21
article
28 Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels Ferchaud, Arienne
2018
80 C p. 88-96
article
29 Phogo: A low cost, free and “maker” revisit to Logo Molins-Ruano, Pablo
2018
80 C p. 428-440
article
30 Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study Peeters, Margot
2018
80 C p. 255-261
article
31 Psychological issues and problematic use of smartphone: ADHD's moderating role in the associations among loneliness, need for social assurance, need for immediate connection, and problematic use of smartphone Kim, Jung-Hyun
2018
80 C p. 390-398
article
32 Punctuation in text messages may convey abruptness. Period Houghton, Kenneth J.
2018
80 C p. 112-121
article
33 Reprint of ‘First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming’ Martín-Ramos, Pablo
2018
80 C p. 420-427
article
34 Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers’ use of social media for transactions Hansen, Jared M.
2018
80 C p. 197-206
article
35 Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking Kononova, Anastasia
2018
80 C p. 1-11
article
36 Self-concepts in cyber censorship awareness and privacy risk perceptions: What do cyber asylum-seekers have? Jin, Chang-Hyun
2018
80 C p. 379-389
article
37 Self-presentation in LinkedIn portraits: Common features, gender, and occupational differences Tifferet, Sigal
2018
80 C p. 33-48
article
38 Should we love robots? – The most liked qualities of companion dogs and how they can be implemented in social robots Konok, Veronika
2018
80 C p. 132-142
article
39 Student attitudes to games-based skills development: Learning from video games in higher education Barr, Matthew
2018
80 C p. 283-294
article
40 “Technoference” and implications for mothers' and fathers' couple and coparenting relationship quality McDaniel, Brandon T.
2018
80 C p. 303-313
article
41 That tagging was annoying: An extension of expectancy violation theory to impression management on social network sites Rui, Jian Raymond
2018
80 C p. 49-58
article
42 The importance of attitudes toward technology for pre-service teachers' technological, pedagogical, and content knowledge: Comparing structural equation modeling approaches Scherer, Ronny
2018
80 C p. 67-80
article
43 The influence of eWOM communications: An application of online social network framework Kim, Soyeon
2018
80 C p. 243-254
article
44 The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach Dengah II, H.J. François
2018
80 C p. 229-242
article
45 The spreading impact of playing violent video games on aggression Greitemeyer, Tobias
2018
80 C p. 216-219
article
46 Third person effects of fake news: Fake news regulation and media literacy interventions Jang, S. Mo
2018
80 C p. 295-302
article
47 What it takes to get retweeted: An analysis of software vulnerability messages Syed, Romilla
2018
80 C p. 207-215
article
48 What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score Filieri, Raffaele
2018
80 C p. 122-131
article
49 What motivates people to continuously post selfies? The moderating role of perceived relative advantage Huang, Rui-Ting
2018
80 C p. 103-111
article
50 Zero Likes – Symbolic interactions and need satisfaction online Reich, Sabine
2018
80 C p. 97-102
article
                             50 results found
 
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