Digital Library
Close Browse articles from a journal
     Journal description
       All volumes of the corresponding journal
         All issues of the corresponding volume
                                       All articles of the corresponding issues
 
                             49 results found
no title author magazine year volume issue page(s) type
1 Adolescent digital profiles: A process-based typology of highly engaged internet users Tzavela, Eleni C.
2017
69 C p. 246-255
article
2 A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale Hughes, Chelsea M.
2017
69 C p. 386-395
article
3 An application of brand personality to advergames: The effect of company attributes on advergame personality Lee, Heejun
2017
69 C p. 235-245
article
4 An investigation of the relationship between Facebook usage, Big Five, self-esteem and narcissism Eşkisu, Mustafa
2017
69 C p. 294-301
article
5 Avatar face recognition and self-presence Seo, Youngnam
2017
69 C p. 120-127
article
6 “Being sexy” and the labor market: Self-objectification in job search related social networks Nistor, Nicolae
2017
69 C p. 43-53
article
7 Beyond self-disclosure: Disclosure of information about others in social network sites Koohikamali, Mehrdad
2017
69 C p. 29-42
article
8 Central or peripheral? Information elaboration cues on childhood vaccination in an online parenting forum Goh, Debbie
2017
69 C p. 181-188
article
9 Cyberbullying and self-esteem: An Italian study Palermiti, Anna Lisa
2017
69 C p. 136-141
article
10 Cyberbullying in higher education: A literature review Watts, Lynette K.
2017
69 C p. 268-274
article
11 Did I do that? The association between action video gaming experience and feedback processing in a gambling task Bailey, Kira
2017
69 C p. 226-234
article
12 “Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefing Zarouali, Brahim
2017
69 C p. 157-165
article
13 Driving is not a game: Video game experience is associated with risk-taking behaviours in the driving simulator Stinchcombe, Arne
2017
69 C p. 415-420
article
14 Editorial Board / Publication information 2017
69 C p. IFC
article
15 Examining the validity and reliability of the cyber-aggression and cyber-victimization scale Shapka, Jennifer D.
2017
69 C p. 10-17
article
16 Exploring how individual traits influence enjoyment in a mobile learning game Baek, Youngkyun
2017
69 C p. 347-357
article
17 Exploring the effects of online customer reviews, regulatory focus, and product type on purchase intention: Perceived justice as a moderator Hsu, Chia-Lin
2017
69 C p. 335-346
article
18 Exploring the relationship between perceived pace of technology change and adoption resistance to convergence products Park, Kyungja
2017
69 C p. 142-150
article
19 Fishing for phishers. Improving Internet users' sensitivity to visual deception cues to prevent electronic fraud Moreno-Fernández, María M.
2017
69 C p. 421-436
article
20 Gamifying an ICT course: Influences on engagement and academic performance Çakıroğlu, Ünal
2017
69 C p. 98-107
article
21 Gender difference and employees' cybersecurity behaviors Anwar, Mohd
2017
69 C p. 437-443
article
22 Gender related correlations of computer science students Putnik, Zoran
2017
69 C p. 91-97
article
23 Generating consumer resonance for purchase intention on social network sites Shang, Shari S.C.
2017
69 C p. 18-28
article
24 Health experience model of personal informatics: The case of a quantified self Shin, Dong-Hee
2017
69 C p. 62-74
article
25 How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction Sailer, Michael
2017
69 C p. 371-380
article
26 How WeChat can retain users: Roles of network externalities, social interaction ties, and perceived values in building continuance intention Zhang, Chu-Bing
2017
69 C p. 284-293
article
27 Individual differences and Information Security Awareness McCormac, Agata
2017
69 C p. 151-156
article
28 Instance-based ontology matching for e-learning material using an associative pattern classifier Cerón-Figueroa, Sergio
2017
69 C p. 218-225
article
29 Non-social features of smartphone use are most related to depression, anxiety and problematic smartphone use Elhai, Jon D.
2017
69 C p. 75-82
article
30 Not so fast: A reply to Benedetto et al. (2015) Ricciardi, Orlando
2017
69 C p. 381-385
article
31 Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players Mancini, Tiziana
2017
69 C p. 275-283
article
32 Playfulness in mobile instant messaging: Examining the influence of emoticons and text messaging on social interaction Hsieh, Sara H.
2017
69 C p. 405-414
article
33 Privacy concerns on social networking sites: Interplay among posting types, content, and audiences Jeong, Yongick
2017
69 C p. 302-310
article
34 Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderly Lee, Ah Ram
2017
69 C p. 311-323
article
35 Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capital Yoo, Ji Hye
2017
69 C p. 108-119
article
36 Quantifying health literacy and eHealth literacy using existing instruments and browser-based software for tracking online health information seeking behavior Quinn, Susan
2017
69 C p. 256-267
article
37 Reducing the transience effect of animations does not (always) lead to better performance in children learning a complex hand procedure Boucheix, Jean-Michel
2017
69 C p. 358-370
article
38 Retweeting #WorldEnvironmentDay: A study of content features and visual rhetoric in an environmental movement Pang, Natalie
2017
69 C p. 54-61
article
39 Students' expectation, satisfaction, and continuance intention to use digital textbooks Joo, Young Ju
2017
69 C p. 83-90
article
40 Technology-driven gratifications sought through text-messaging among college students in the U.S. and Japan Ishii, Kumi
2017
69 C p. 396-404
article
41 The dark side of working online: Towards a definition and an Emotion Reaction model of workplace cyberbullying Vranjes, Ivana
2017
69 C p. 324-334
article
42 The impact of creativity and community facilitation on music streaming adoption and digital piracy Hampton-Sosa, William
2017
69 C p. 444-453
article
43 The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomes Gaudioso, Fulvio
2017
69 C p. 189-196
article
44 The tweet goes on: Interconnection of Twitter opinion leadership, network size, and civic engagement Park, Chang Sup
2017
69 C p. 174-180
article
45 “Those sweet, sweet likes”: Sharing physical activity over social network sites Pinkerton, Sean
2017
69 C p. 128-135
article
46 Untagging on social media: Who untags, what do they untag, and why? Birnholtz, Jeremy
2017
69 C p. 166-173
article
47 Use of multiple social media platforms and symptoms of depression and anxiety: A nationally-representative study among U.S. young adults Primack, Brian A.
2017
69 C p. 1-9
article
48 User trust in social networking services: A comparison of Facebook and LinkedIn Chang, Shuchih Ernest
2017
69 C p. 207-217
article
49 Wag the dog – The nature and foundations of preschool educators' positive ICT pedagogical beliefs Mertala, Pekka
2017
69 C p. 197-206
article
                             49 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands