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                             62 results found
no title author magazine year volume issue page(s) type
1 Acceptable IS Use: Conceptualization and measurement Goel, Lakshmi
2016
55 PA p. 322-328
7 p.
article
2 A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescents Müller, K.W.
2016
55 PA p. 172-177
6 p.
article
3 A multi-analytical approach to predict the Facebook usage in higher education Sharma, Sujeet Kumar
2016
55 PA p. 340-353
14 p.
article
4 An examination of the WHOQOL-BREF using four popular data collection methods Shawver, Zared
2016
55 PA p. 446-454
9 p.
article
5 An experiment testing six formats of 101-point rating scales Liu, Mingnan
2016
55 PA p. 364-371
8 p.
article
6 Attitudes of active older Internet users towards online social networking Vošner, Helena Blažun
2016
55 PA p. 230-241
12 p.
article
7 Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions Chen, Chien-Hsu
2016
55 PA p. 477-485
9 p.
article
8 Comparative evaluation of the reliability and validity of three data extraction programs: UnGraph, GraphClick, and DigitizeIt Rakap, Salih
2016
55 PA p. 159-166
8 p.
article
9 Computer anxiety and attitudes towards the computer and the internet with Romanian high-school and university students Cazan, Ana-Maria
2016
55 PA p. 258-267
10 p.
article
10 Computer game misuse and addiction of adolescents in a clinically referred study sample Frölich, Jan
2016
55 PA p. 9-15
7 p.
article
11 Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction Test Lemos, Igor Lins
2016
55 PA p. 207-213
7 p.
article
12 Cross-cultural narcissism on Facebook: Relationship between self-presentation, social interaction and the open and covert narcissism on a social networking site in Germany and Russia Brailovskaia, Julia
2016
55 PA p. 251-257
7 p.
article
13 Design based on fuzzy signal detection theory for a semi-autonomous assisting robot in children autism therapy Ponce, Pedro
2016
55 PA p. 28-42
15 p.
article
14 Digital media use in the 2 h before bedtime is associated with sleep variables in university students Orzech, Kathryn M.
2016
55 PA p. 43-50
8 p.
article
15 Early exposure to digital simulated gambling: A review and conceptual model King, Daniel L.
2016
55 PA p. 198-206
9 p.
article
16 Editorial Board / Publication information 2016
55 PA p. IFC-
1 p.
article
17 Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital text Hahnel, Carolin
2016
55 PA p. 486-500
15 p.
article
18 Eliciting teamwork with game attributes: A systematic review and research agenda Marlow, Shannon L.
2016
55 PA p. 413-423
11 p.
article
19 Evaluating peers in cyberspace: The impact of anonymity Christie, Charlene
2016
55 PA p. 292-299
8 p.
article
20 Evaluating the legibility of decorative arabic scripts for Sultan Alauddin mosque using an enhanced soft-computing hybrid algorithm Saberi, Ahmadreza
2016
55 PA p. 127-144
18 p.
article
21 Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study Wang, Xianhui
2016
55 PA p. 310-321
12 p.
article
22 Exploring flow experiences in cooperative digital gaming contexts Kaye, Linda K.
2016
55 PA p. 286-291
6 p.
article
23 Exploring hope and expectations in the youth mental health online counselling environment Dowling, Mitchell
2016
55 PA p. 62-68
7 p.
article
24 Exploring the role of social networking sites within adolescent romantic relationships and dating experiences Van Ouytsel, Joris
2016
55 PA p. 76-86
11 p.
article
25 Facebook friends, subjective well-being, social support, and personality Lönnqvist, Jan-Erik
2016
55 PA p. 113-120
8 p.
article
26 Follow me and like my beautiful selfies: Singapore teenage girls’ engagement in self-presentation and peer comparison on social media Chua, Trudy Hui Hui
2016
55 PA p. 190-197
8 p.
article
27 From duels to classroom competition: Social competition and learning in educational videogames within different group sizes Nebel, Steve
2016
55 PA p. 384-398
15 p.
article
28 Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practice Lakhmani, Shan
2016
55 PA p. 455-467
13 p.
article
29 How children navigate a multiperspective hypermedia environment: The role of spatial working memory capacity Kornmann, Jessica
2016
55 PA p. 145-158
14 p.
article
30 How employees use Twitter to talk about work: A typology of work-related tweets van Zoonen, Ward
2016
55 PA p. 329-339
11 p.
article
31 How gamification motivates visits and engagement for online academic dissemination – An empirical study Kuo, Ming-Shiou
2016
55 PA p. 16-27
12 p.
article
32 Hybrid learning style identification and developing adaptive problem-solving learning activities Hung, Yu Hsin
2016
55 PA p. 552-561
10 p.
article
33 Improving low-income preschoolers mathematics achievement with Math Shelf, a preschool tablet computer curriculum Schacter, John
2016
55 PA p. 223-229
7 p.
article
34 Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals Fonseca, David
2016
55 PA p. 504-518
15 p.
article
35 Informal learning recognition and management Griffiths, David
2016
55 PA p. 501-503
3 p.
article
36 Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachers Sánchez-Prieto, José Carlos
2016
55 PA p. 519-528
10 p.
article
37 Information and communication technology overload and social networking service fatigue: A stress perspective Lee, Ae Ri
2016
55 PA p. 51-61
11 p.
article
38 Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning Hong, Jon-Chao
2016
55 PA p. 214-222
9 p.
article
39 Investigation of the relationship between cyberbullying, cybervictimization, alexithymia and anger expression styles among adolescents Aricak, Osman Tolga
2016
55 PA p. 278-285
8 p.
article
40 Learning from others' experiences: How patterns foster interpersonal transfer of knowledge-in-use Moskaliuk, Johannes
2016
55 PA p. 69-75
7 p.
article
41 Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities González, Carina S.
2016
55 PA p. 529-551
23 p.
article
42 Media multitasking and well-being of university students Xu, Shan
2016
55 PA p. 242-250
9 p.
article
43 Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres Braun, Beate
2016
55 PA p. 406-412
7 p.
article
44 Personalized feedback for self assessment in lifelong learning environments based on semantic web Cheniti Belcadhi, Lilia
2016
55 PA p. 562-570
9 p.
article
45 Psychological factors behind the lack of participation in online discussions Amichai-Hamburger, Yair
2016
55 PA p. 268-277
10 p.
article
46 Reheating breakfast: Age and multitasking on a computer-based and a non-computer-based task Feinkohl, Insa
2016
55 PA p. 432-438
7 p.
article
47 Social recognition provision patterns in professional Q&A forums in Healthcare and Construction Pata, Kai
2016
55 PA p. 571-583
13 p.
article
48 Supporting, evaluating and validating informal learning. A social approach Galanis, Nikolas
2016
55 PA p. 596-603
8 p.
article
49 Teasing apart the effect of visibility and physical co-presence to examine the effect of CMC on interpersonal attraction Croes, Emmelyn A.J.
2016
55 PA p. 468-476
9 p.
article
50 The association between the use of social network sites, sleep quality and cognitive function during the day Xanidis, Nikos
2016
55 PA p. 121-126
6 p.
article
51 The effects of anonymity on computer-mediated communication: The case of independent versus interdependent self-construal influence Bae, Mikyeung
2016
55 PA p. 300-309
10 p.
article
52 The effects of attacker identity and individual user characteristics on the value of information privacy Nguyen, Kenneth D.
2016
55 PA p. 372-383
12 p.
article
53 The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in computer-based learning environments McLaren, Bruce M.
2016
55 PA p. 87-99
13 p.
article
54 The impact of cell phone texting on the amount of time spent exercising at different intensities Rebold, Michael J.
2016
55 PA p. 167-171
5 p.
article
55 The impact of Facebook and smart phone usage on the leisure activities and college adjustment of students in Serbia Janković, Branka
2016
55 PA p. 354-363
10 p.
article
56 The impact of head movements on user involvement in mediated interaction Bamoallem, Banan S.
2016
55 PA p. 424-431
8 p.
article
57 The interplay of technology and context in Syrian university students' electronic literacy practices Hallajow, Naseem
2016
55 PA p. 178-189
12 p.
article
58 The measurement of maladaptive cognitions underlying problematic video-game playing among adults Forrest, Cameron J.
2016
55 PA p. 399-405
7 p.
article
59 The relationship between social media co-worker connections and work-related attitudes Schmidt, Gordon B.
2016
55 PA p. 439-445
7 p.
article
60 Towards a quality model of technical aspects for mobile learning services: An empirical investigation Sarrab, Mohamed
2016
55 PA p. 100-112
13 p.
article
61 Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial Serrano, Berenice
2016
55 PA p. 1-8
8 p.
article
62 Visualizing informal learning behavior from conference participants' Twitter data with the Ostinato Model Aramo-Immonen, Heli
2016
55 PA p. 584-595
12 p.
article
                             62 results found
 
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