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                             73 results found
no title author magazine year volume issue page(s) type
1 A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use Kardefelt-Winther, Daniel

31 C p. 351-354
article
2 Adolescent simulated gambling via digital and social media: An emerging problem King, Daniel L.

31 C p. 305-313
article
3 A methodology and an authoring tool for creating Complex Learning Objects to support interactive storytelling Gaeta, Matteo

31 C p. 620-637
article
4 Analyzing the students’ behavior and relevant topics in virtual learning communities Tobarra, Llanos

31 C p. 659-669
article
5 An empirical examination of factors affecting college students’ proactive stickiness with a web-based English learning environment Chen, Yi-Cheng

31 C p. 159-171
article
6 An epidemiological assessment of online groups and a test of a typology: What are the (dis)similarities of the online group types? Howard, Matt C.

31 C p. 123-133
article
7 An evaluation of students’ motivation in computer-supported collaborative learning of programming concepts Serrano-Cámara, Luis Miguel

31 C p. 499-508
article
8 An integrated approach to untangling mediated connectedness with online and mobile media Lai, Chih-Hui

31 C p. 20-26
article
9 An investigation of information sharing and seeking behaviors in online investment communities Park, Jae Hong

31 C p. 1-12
article
10 An investigation of teachers’ beliefs and their use of technology-based assessments Chien, Sung-Pei

31 C p. 198-210
article
11 Artificial vs. enhanced intelligence: Computer or human behavior? Guitton, Matthieu J.

31 C p. 332-333
article
12 Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception Molina, Ana I.

31 C p. 475-490
article
13 Can we predict success from log data in VLEs? Classification of interactions for learning analytics and their relation with performance in VLE-supported F2F and online learning Agudo-Peregrina, Ángel F.

31 C p. 542-550
article
14 Content or context: Which matters more in information processing on microblogging sites Zhang, Lun

31 C p. 242-249
article
15 Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method Zhang, Xi

31 C p. 491-498
article
16 Cyberbullying on social network sites. An experimental study into bystanders’ behavioural intentions to help the victim or reinforce the bully Bastiaensens, Sara

31 C p. 259-271
article
17 Death of a salesman: Webpage-based manipulations of mortality salience Chopik, William J.

31 C p. 94-99
article
18 Design and analysis of collaborative interactions in social educational videogames González-González, Carina

31 C p. 602-611
article
19 Designing videogames to improve students' motivation Molins-Ruano, P.

31 C p. 571-579
article
20 Determining consumers’ most preferred eWOM platform for movie reviews: A fuzzy analytic hierarchy process approach Yeap, Jasmine A.L.

31 C p. 250-258
article
21 Does the offline bully-victimization influence cyberbullying behavior among youths? Application of General Strain Theory Jang, Hyunseok

31 C p. 85-93
article
22 Do pokers players know how good they are? Accuracy of poker skill estimation in online and offline players MacKay, T.L.

31 C p. 419-424
article
23 Editorial Board / Publication information
31 C p. IFC
article
24 Effectiveness of clickers: Effect of feedback and the timing of questions on learning Lantz, Michael E.

31 C p. 280-286
article
25 Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence Pozzi, Francesca

31 C p. 425-431
article
26 Enhancing neuroanatomy education using computer-based instructional material Ruisoto Palomera, Pablo

31 C p. 446-452
article
27 Expressing the “True Self” on Facebook Seidman, Gwendolyn

31 C p. 367-372
article
28 Extending multimedia research: How do prerequisite knowledge and reading comprehension affect learning from text and pictures Scheiter, Katharina

31 C p. 73-84
article
29 Family factors in Internet addiction among Chinese youth: A review of English- and Chinese-language studies Li, Wen

31 C p. 393-411
article
30 How does interactivity in videos affect task performance? Merkt, Martin

31 C p. 172-181
article
31 Human behaviors in computer-based education systems Garćia-Peñalvo, Francisco J.

31 C p. 432-433
article
32 Initial interactions online-text, online-audio, online-video, or face-to-face: Effects of modality on liking, closeness, and other interpersonal outcomes Sprecher, Susan

31 C p. 190-197
article
33 Integration of peer support and computer-based CBT for veterans with depression Nelson, C. Beau

31 C p. 57-64
article
34 Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates Peña, Jorge

31 C p. 143-150
article
35 Learning management systems and cloud file hosting services: A study on students’ acceptance Stantchev, Vladimir

31 C p. 612-619
article
36 Master in Teacher Training: A real implementation of Active Learning Canaleta, Xavi

31 C p. 651-658
article
37 Modeling storytelling to be used in educational video games Padilla-Zea, Natalia

31 C p. 461-474
article
38 My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world Lomanowska, Anna M.

31 C p. 322-331
article
39 My privacy is okay, but theirs is endangered: Why comparative optimism matters in online privacy concerns Baek, Young Min

31 C p. 48-56
article
40 New media and the changing face of information technology use: The importance of task pursuit, social influence, and experience Workman, Michael

31 C p. 111-117
article
41 Perceived openness of Learning Management Systems by students and teachers in education and technology courses Conde, Miguel A.

31 C p. 517-526
article
42 Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy Felnhofer, Anna

31 C p. 272-279
article
43 Picture perfect: Girls’ and boys’ preferences towards visual complexity in children’s websites Hsiu-Feng, Wang

31 C p. 551-557
article
44 Prevalence and determinants of Internet addiction among adolescents Adiele, Ikenna

31 C p. 100-110
article
45 Problematic online experiences among Spanish college students: Associations with Internet use characteristics and clinical symptoms González, Eva

31 C p. 151-158
article
46 Problematizing excessive online gaming and its psychological predictors Kardefelt-Winther, Daniel

31 C p. 118-122
article
47 Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models Fonseca, David

31 C p. 434-445
article
48 Relationships among personality traits, Facebook usages, and leisure activities – A case of Taiwanese college students Kuo, Tingya

31 C p. 13-19
article
49 Scalability of assessments of wiki-based learning experiences in higher education Palomo-Duarte, Manuel

31 C p. 638-650
article
50 Sentiment analysis in Facebook and its application to e-learning Ortigosa, Alvaro

31 C p. 527-541
article
51 Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses Rodríguez-Cerezo, Daniel

31 C p. 558-570
article
52 Sexting among undergraduate students Samimi, Pouria

31 C p. 230-241
article
53 SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user Kwak, Kyu Tae

31 C p. 294-304
article
54 Social media, social causes, giving behavior and money contributions Mano, Rita S.

31 C p. 287-293
article
55 Student-generated online videos to develop cross-curricular and curricular competencies in Nursing Studies Pereira, Juanan

31 C p. 580-590
article
56 Student perception and usage of an automated programming assessment tool Rubio-Sánchez, Manuel

31 C p. 453-460
article
57 Teachers’ attitude regarding the use of ICT. A factor reliability and validity study Hernández-Ramos, J. Pablo

31 C p. 509-516
article
58 Technical proficiency for IS Success Weigel, Fred K.

31 C p. 27-36
article
59 Texting everywhere for everything: Gender and age differences in cell phone etiquette and use Forgays, Deborah Kirby

31 C p. 314-321
article
60 The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress Lee, Yu-Kang

31 C p. 373-383
article
61 The effect of variations in banner ad, type of product, website context, and language of advertising on Internet users’ attitudes Flores, William

31 C p. 37-47
article
62 The importance of studying the dark side of social networks Guitton, Matthieu J.

31 C p. 355
article
63 The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion Pessoa, Tamires Marinho

31 C p. 384-392
article
64 The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students Lepp, Andrew

31 C p. 343-350
article
65 Time, place, technology: Twitter as an information source in the Wisconsin labor protests Veenstra, Aaron S.

31 C p. 65-72
article
66 Understanding of computers and procrastination: A philosophical approach Breems, Nick

31 C p. 211-223
article
67 Unwanted but consensual sexting among young adults: Relations with attachment and sexual motivations Drouin, Michelle

31 C p. 412-418
article
68 Using brain signals patterns for biometric identity verification systems Al-Hudhud, Ghada

31 C p. 224-229
article
69 Using social media for work: Losing your time or improving your work? Leftheriotis, Ioannis

31 C p. 134-142
article
70 Using the Internet to recruit employees: Comparing the effects of usability expectations and objective technological characteristics on Internet recruitment outcomes Howardson, Garett N.

31 C p. 334-342
article
71 Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust – A theoretical analysis See-To, Eric W.K.

31 C p. 182-189
article
72 When do consumers buy online product reviews? Effects of review quality, product type, and reviewer’s photo Lee, Eun-Ju

31 C p. 356-366
article
73 Whiteboard: Synchronism, accessibility, protagonism and collective authorship for human diversity on Web 2.0 Santarosa, Lucila

31 C p. 591-601
article
                             73 results found
 
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