Digitale Bibliotheek
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                             28 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Can MOOCs be interesting to students? An experimental investigation from regulatory focus perspective Zhang, Jie
2016
95 C p. 340-351
12 p.
artikel
2 Computer use at schools and associations with social-emotional outcomes – A holistic approach. Findings from the longitudinal study of Australian Children Hatzigianni, Maria
2016
95 C p. 134-150
17 p.
artikel
3 Corrigendum to “Evaluation of learners' attitude toward learning in ARIES augmented reality environments, Computers & Education 68 (2013) 570–585” Wojciechowski, Rafał
2016
95 C p. 353-
1 p.
artikel
4 Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design Hong, Jon-Chao
2016
95 C p. 75-84
10 p.
artikel
5 Editorial Board/Publication information 2016
95 C p. IFC-
1 p.
artikel
6 Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types Maier, Uwe
2016
95 C p. 85-98
14 p.
artikel
7 Enhancing learning and engagement through embodied interaction within a mixed reality simulation Lindgren, Robb
2016
95 C p. 174-187
14 p.
artikel
8 Exploring students' computational practice, design and performance of problem-solving through a visual programming environment Chao, Po-Yao
2016
95 C p. 202-215
14 p.
artikel
9 Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education Manca, Stefania
2016
95 C p. 216-230
15 p.
artikel
10 How do online course design features influence student performance? Jaggars, Shanna Smith
2016
95 C p. 270-284
15 p.
artikel
11 Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments Passig, David
2016
95 C p. 296-308
13 p.
artikel
12 On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking de-Marcos, Luis
2016
95 C p. 99-113
15 p.
artikel
13 Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach Jen, Tsung-Hau
2016
95 C p. 45-62
18 p.
artikel
14 See feminine – Think incompetent? The effects of a feminine outfit on the evaluation of women's computer competence Fleischmann, Alexandra
2016
95 C p. 63-74
12 p.
artikel
15 Serious games for the job training of persons with developmental disabilities Kwon, Jungmin
2016
95 C p. 328-339
12 p.
artikel
16 Streamlined orchestration: An orchestration workbench framework for effective teaching Phiri, Lighton
2016
95 C p. 231-238
8 p.
artikel
17 Students’ patterns of engagement and course performance in a Massive Open Online Course Phan, Trang
2016
95 C p. 36-44
9 p.
artikel
18 Taking badges to school: A school-based badge system and its impact on participating teachers Wardrip, Peter Samuelson
2016
95 C p. 239-253
15 p.
artikel
19 The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique Sung, Yao-Ting
2016
95 C p. 1-18
18 p.
artikel
20 The effects of learner-generated videos for YouTube on learning outcomes and satisfaction Orús, Carlos
2016
95 C p. 254-269
16 p.
artikel
21 The effects of secondary teachers’ technostress on the intention to use technology in South Korea Joo, Young Ju
2016
95 C p. 114-122
9 p.
artikel
22 The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills – A research review Wollscheid, Sabine
2016
95 C p. 19-35
17 p.
artikel
23 The impact of reflective thinking activities in e-learning: A critical review of the empirical research Yilmaz, Fatma Gizem Karaoglan
2016
95 C p. 163-173
11 p.
artikel
24 The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game Peng, Wei
2016
95 C p. 285-295
11 p.
artikel
25 TPACKing: A constructivist framing of TPACK to analyze teachers' construction of knowledge Olofson, Mark W.
2016
95 C p. 188-201
14 p.
artikel
26 Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills Hsiao, Hsien-Sheng
2016
95 C p. 151-162
12 p.
artikel
27 Virtual laboratories for education in science, technology, and engineering: A review Potkonjak, Veljko
2016
95 C p. 309-327
19 p.
artikel
28 What are the determinants of rural-urban digital inequality among schoolchildren in Taiwan? Insights from Blinder-Oaxaca decomposition Liao, Pei-An
2016
95 C p. 123-133
11 p.
artikel
                             28 gevonden resultaten
 
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