nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Can MOOCs be interesting to students? An experimental investigation from regulatory focus perspective
|
Zhang, Jie |
|
2016 |
95 |
C |
p. 340-351 12 p. |
artikel |
2 |
Computer use at schools and associations with social-emotional outcomes – A holistic approach. Findings from the longitudinal study of Australian Children
|
Hatzigianni, Maria |
|
2016 |
95 |
C |
p. 134-150 17 p. |
artikel |
3 |
Corrigendum to “Evaluation of learners' attitude toward learning in ARIES augmented reality environments, Computers & Education 68 (2013) 570–585”
|
Wojciechowski, Rafał |
|
2016 |
95 |
C |
p. 353- 1 p. |
artikel |
4 |
Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design
|
Hong, Jon-Chao |
|
2016 |
95 |
C |
p. 75-84 10 p. |
artikel |
5 |
Editorial Board/Publication information
|
|
|
2016 |
95 |
C |
p. IFC- 1 p. |
artikel |
6 |
Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types
|
Maier, Uwe |
|
2016 |
95 |
C |
p. 85-98 14 p. |
artikel |
7 |
Enhancing learning and engagement through embodied interaction within a mixed reality simulation
|
Lindgren, Robb |
|
2016 |
95 |
C |
p. 174-187 14 p. |
artikel |
8 |
Exploring students' computational practice, design and performance of problem-solving through a visual programming environment
|
Chao, Po-Yao |
|
2016 |
95 |
C |
p. 202-215 14 p. |
artikel |
9 |
Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education
|
Manca, Stefania |
|
2016 |
95 |
C |
p. 216-230 15 p. |
artikel |
10 |
How do online course design features influence student performance?
|
Jaggars, Shanna Smith |
|
2016 |
95 |
C |
p. 270-284 15 p. |
artikel |
11 |
Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments
|
Passig, David |
|
2016 |
95 |
C |
p. 296-308 13 p. |
artikel |
12 |
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
|
de-Marcos, Luis |
|
2016 |
95 |
C |
p. 99-113 15 p. |
artikel |
13 |
Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach
|
Jen, Tsung-Hau |
|
2016 |
95 |
C |
p. 45-62 18 p. |
artikel |
14 |
See feminine – Think incompetent? The effects of a feminine outfit on the evaluation of women's computer competence
|
Fleischmann, Alexandra |
|
2016 |
95 |
C |
p. 63-74 12 p. |
artikel |
15 |
Serious games for the job training of persons with developmental disabilities
|
Kwon, Jungmin |
|
2016 |
95 |
C |
p. 328-339 12 p. |
artikel |
16 |
Streamlined orchestration: An orchestration workbench framework for effective teaching
|
Phiri, Lighton |
|
2016 |
95 |
C |
p. 231-238 8 p. |
artikel |
17 |
Students’ patterns of engagement and course performance in a Massive Open Online Course
|
Phan, Trang |
|
2016 |
95 |
C |
p. 36-44 9 p. |
artikel |
18 |
Taking badges to school: A school-based badge system and its impact on participating teachers
|
Wardrip, Peter Samuelson |
|
2016 |
95 |
C |
p. 239-253 15 p. |
artikel |
19 |
The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique
|
Sung, Yao-Ting |
|
2016 |
95 |
C |
p. 1-18 18 p. |
artikel |
20 |
The effects of learner-generated videos for YouTube on learning outcomes and satisfaction
|
Orús, Carlos |
|
2016 |
95 |
C |
p. 254-269 16 p. |
artikel |
21 |
The effects of secondary teachers’ technostress on the intention to use technology in South Korea
|
Joo, Young Ju |
|
2016 |
95 |
C |
p. 114-122 9 p. |
artikel |
22 |
The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills – A research review
|
Wollscheid, Sabine |
|
2016 |
95 |
C |
p. 19-35 17 p. |
artikel |
23 |
The impact of reflective thinking activities in e-learning: A critical review of the empirical research
|
Yilmaz, Fatma Gizem Karaoglan |
|
2016 |
95 |
C |
p. 163-173 11 p. |
artikel |
24 |
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game
|
Peng, Wei |
|
2016 |
95 |
C |
p. 285-295 11 p. |
artikel |
25 |
TPACKing: A constructivist framing of TPACK to analyze teachers' construction of knowledge
|
Olofson, Mark W. |
|
2016 |
95 |
C |
p. 188-201 14 p. |
artikel |
26 |
Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills
|
Hsiao, Hsien-Sheng |
|
2016 |
95 |
C |
p. 151-162 12 p. |
artikel |
27 |
Virtual laboratories for education in science, technology, and engineering: A review
|
Potkonjak, Veljko |
|
2016 |
95 |
C |
p. 309-327 19 p. |
artikel |
28 |
What are the determinants of rural-urban digital inequality among schoolchildren in Taiwan? Insights from Blinder-Oaxaca decomposition
|
Liao, Pei-An |
|
2016 |
95 |
C |
p. 123-133 11 p. |
artikel |