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                             34 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A critique to Akdemir and Oguz (2008): Methodological and statistical issues to consider when conducting educational experiments Albers, Casper J.
2015
87 C p. 238-242
5 p.
artikel
2 An activity theory-based model for serious games analysis and conceptual design Carvalho, Maira B.
2015
87 C p. 166-181
16 p.
artikel
3 A systematic literature review on serious games evaluation: An application to software project management Calderón, Alejandro
2015
87 C p. 396-422
27 p.
artikel
4 Can educational video games increase high school students' interest in theatre? Manero, Borja
2015
87 C p. 182-191
10 p.
artikel
5 Complexities of digital technology use and the teaching and learning of function Brown, Jill P.
2015
87 C p. 112-122
11 p.
artikel
6 Drawn to distraction: A qualitative study of off-task use of educational technology Aagaard, Jesper
2015
87 C p. 90-97
8 p.
artikel
7 Editorial Board/Publication information 2015
87 C p. IFC-
1 p.
artikel
8 Effect of metacognitive strategies and verbal-imagery cognitive style on biology-based video search and learning performance Lei, Pei-Lan
2015
87 C p. 326-339
14 p.
artikel
9 Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid Gauthier, Andrea
2015
87 C p. 24-34
11 p.
artikel
10 Gravitating towards mobile phone (GoToMP) during lecture periods by students: Why are they using it? and how can it be measured? Olufadi, Yunusa
2015
87 C p. 423-436
14 p.
artikel
11 How automated feedback through text mining changes plagiaristic behavior in online assignments Akçapınar, Gökhan
2015
87 C p. 123-130
8 p.
artikel
12 How do young children engage with mobile apps? Cognitive, psychomotor, and affective perspective Noorhidawati, A.
2015
87 C p. 385-395
11 p.
artikel
13 Influence of group configuration on online discourse reading Qiu, Mingzhu
2015
87 C p. 151-165
15 p.
artikel
14 Interventions for increasing male and female undergraduate interest in information technology Machina, Kenton
2015
87 C p. 277-284
8 p.
artikel
15 Learning at distance: Effects of interaction traces on academic achievement Joksimović, Srećko
2015
87 C p. 204-217
14 p.
artikel
16 Learning outcome achievement in non-traditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research Brinson, James R.
2015
87 C p. 218-237
20 p.
artikel
17 Lessons learned from the design of situated learning environments to support collaborative knowledge construction Pérez-Sanagustín, Mar
2015
87 C p. 70-82
13 p.
artikel
18 On the use of a multimedia platform for music education with handicapped children: A case study Cano, Maria-Dolores
2015
87 C p. 254-276
23 p.
artikel
19 Promoting academically productive talk with conversational agent interventions in collaborative learning settings Tegos, Stergios
2015
87 C p. 309-325
17 p.
artikel
20 Social media-based learning in the design studio: A comparative study Güler, Kutay
2015
87 C p. 192-203
12 p.
artikel
21 The benefits and challenges of large-scale deployment of electronic voting systems: University student views from across different subject groups Cubric, Marija
2015
87 C p. 98-111
14 p.
artikel
22 The contribution of pupil, classroom and school level characteristics to primary school pupils' ICT competences: A performance-based approach Aesaert, Koen
2015
87 C p. 55-69
15 p.
artikel
23 The effectiveness and acceptance of an affective information literacy tutorial Guo, Yan Ru
2015
87 C p. 368-384
17 p.
artikel
24 The effectiveness of the meaningful learning-based evaluation for different achieving students in a ubiquitous learning context Huang, Yueh-Min
2015
87 C p. 243-253
11 p.
artikel
25 The effect of blended learning on course persistence and performance of adult learners: A difference-in-differences analysis Deschacht, Nick
2015
87 C p. 83-89
7 p.
artikel
26 The effect of competition on learning in games Cagiltay, Nergiz Ercil
2015
87 C p. 35-41
7 p.
artikel
27 The effect of computer science on physics learning in a computational science environment Taub, Rivka
2015
87 C p. 10-23
14 p.
artikel
28 The effect of regulation feedback in a computer-based formative assessment on information problem solving Timmers, Caroline F.
2015
87 C p. 1-9
9 p.
artikel
29 The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods Martín-SanJosé, Juan-Fernando
2015
87 C p. 42-54
13 p.
artikel
30 The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment Kim, Yoon Jeon
2015
87 C p. 340-356
17 p.
artikel
31 The role of iPads in pre-school children's mark making development Price, Sara
2015
87 C p. 131-141
11 p.
artikel
32 Understanding mobile technology-fit behaviors outside the classroom Reychav, Iris
2015
87 C p. 142-150
9 p.
artikel
33 Which STEM majors enroll in online courses, and why should we care? The impact of ethnicity, gender, and non-traditional student characteristics Wladis, Claire
2015
87 C p. 285-308
24 p.
artikel
34 Why do they become potential cyber-plagiarizers? Exploring the alternative thinking of copy-and-paste youth in Taiwan Chang, Chih-Ming
2015
87 C p. 357-367
11 p.
artikel
                             34 gevonden resultaten
 
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