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                             23 results found
no title author magazine year volume issue page(s) type
1 A meta-analysis of Social Network Site use and social support Liu, Dong

127 C p. 201-213
article
2 App clusters: Exploring patterns of multiple app use in primary learning contexts Howard, Sarah K.

127 C p. 154-164
article
3 A study of primary school students' interest, collaboration attitude, and programming empowerment in computational thinking education Kong, Siu-Cheung

127 C p. 178-189
article
4 A systematic review of design and technology components of educational digital resources Xie, Kui

127 C p. 90-106
article
5 A systematic review on teaching and learning robotics content knowledge in K-12 Xia, Liying

127 C p. 267-282
article
6 Blood from a stone: Where teachers report finding time for computer-based instruction Kunze, Andrea

127 C p. 165-177
article
7 Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension Chang, You-Hsuan

127 C p. 113-129
article
8 Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161 Hanus, Michael D.

127 C p. 298
article
9 Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial Gauthier, Andrea

127 C p. 66-89
article
10 Differences in serious game-aided and traditional English vocabulary acquisition Zhonggen, Yu

127 C p. 214-232
article
11 Editorial Board
127 C p. ii
article
12 E-learning critical success factors: Comparing perspectives from academic staff and students Alhabeeb, Abdullah

127 C p. 1-12
article
13 Immersive virtual reality serious games for evacuation training and research: A systematic literature review Feng, Zhenan

127 C p. 252-266
article
14 Investigating the effect of learning method and motivation on learning performance in a business simulation system context: An experimental study Lin, Hsin-Hui

127 C p. 30-40
article
15 Learning analytics to support self-regulated learning in asynchronous online courses: A case study at a women's university in South Korea Kim, Dongho

127 C p. 233-251
article
16 Listen to the models: Sonified learning models for people who are blind Lahav, Orly

127 C p. 141-153
article
17 Need-supporting gamification in education: An assessment of motivational effects over time van Roy, Rob

127 C p. 283-297
article
18 Networked learning with professionals boosts students' self-efficacy for social networking and professional development Anders, Abram D.

127 C p. 13-29
article
19 Optimum input mode in the modality and redundancy principles for university ESL students' multimedia learning Liu, Yinan

127 C p. 190-200
article
20 Retraction notice to "Project-based learning in a virtual internship programme: A study of the interrelated roles between intern, mentor and client" [10.1016/j.compedu.2017.03.011] Ruggiero, Dana

127 C p. 299
article
21 The different relationships between engagement and outcomes across participant subgroups in Massive Open Online Courses Li, Qiujie

127 C p. 41-65
article
22 The effects of an ARCS based e-book on student's achievement, motivation and anxiety Turel, Yalin Kilic

127 C p. 130-140
article
23 The effects of mobile phone use on academic performance: A meta-analysis Kates, Aaron W.

127 C p. 107-112
article
                             23 results found
 
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