nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A meta-analysis of Social Network Site use and social support
|
Liu, Dong |
|
|
127 |
C |
p. 201-213 |
artikel |
2 |
App clusters: Exploring patterns of multiple app use in primary learning contexts
|
Howard, Sarah K. |
|
|
127 |
C |
p. 154-164 |
artikel |
3 |
A study of primary school students' interest, collaboration attitude, and programming empowerment in computational thinking education
|
Kong, Siu-Cheung |
|
|
127 |
C |
p. 178-189 |
artikel |
4 |
A systematic review of design and technology components of educational digital resources
|
Xie, Kui |
|
|
127 |
C |
p. 90-106 |
artikel |
5 |
A systematic review on teaching and learning robotics content knowledge in K-12
|
Xia, Liying |
|
|
127 |
C |
p. 267-282 |
artikel |
6 |
Blood from a stone: Where teachers report finding time for computer-based instruction
|
Kunze, Andrea |
|
|
127 |
C |
p. 165-177 |
artikel |
7 |
Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension
|
Chang, You-Hsuan |
|
|
127 |
C |
p. 113-129 |
artikel |
8 |
Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161
|
Hanus, Michael D. |
|
|
127 |
C |
p. 298 |
artikel |
9 |
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial
|
Gauthier, Andrea |
|
|
127 |
C |
p. 66-89 |
artikel |
10 |
Differences in serious game-aided and traditional English vocabulary acquisition
|
Zhonggen, Yu |
|
|
127 |
C |
p. 214-232 |
artikel |
11 |
Editorial Board
|
|
|
|
127 |
C |
p. ii |
artikel |
12 |
E-learning critical success factors: Comparing perspectives from academic staff and students
|
Alhabeeb, Abdullah |
|
|
127 |
C |
p. 1-12 |
artikel |
13 |
Immersive virtual reality serious games for evacuation training and research: A systematic literature review
|
Feng, Zhenan |
|
|
127 |
C |
p. 252-266 |
artikel |
14 |
Investigating the effect of learning method and motivation on learning performance in a business simulation system context: An experimental study
|
Lin, Hsin-Hui |
|
|
127 |
C |
p. 30-40 |
artikel |
15 |
Learning analytics to support self-regulated learning in asynchronous online courses: A case study at a women's university in South Korea
|
Kim, Dongho |
|
|
127 |
C |
p. 233-251 |
artikel |
16 |
Listen to the models: Sonified learning models for people who are blind
|
Lahav, Orly |
|
|
127 |
C |
p. 141-153 |
artikel |
17 |
Need-supporting gamification in education: An assessment of motivational effects over time
|
van Roy, Rob |
|
|
127 |
C |
p. 283-297 |
artikel |
18 |
Networked learning with professionals boosts students' self-efficacy for social networking and professional development
|
Anders, Abram D. |
|
|
127 |
C |
p. 13-29 |
artikel |
19 |
Optimum input mode in the modality and redundancy principles for university ESL students' multimedia learning
|
Liu, Yinan |
|
|
127 |
C |
p. 190-200 |
artikel |
20 |
Retraction notice to "Project-based learning in a virtual internship programme: A study of the interrelated roles between intern, mentor and client" [10.1016/j.compedu.2017.03.011]
|
Ruggiero, Dana |
|
|
127 |
C |
p. 299 |
artikel |
21 |
The different relationships between engagement and outcomes across participant subgroups in Massive Open Online Courses
|
Li, Qiujie |
|
|
127 |
C |
p. 41-65 |
artikel |
22 |
The effects of an ARCS based e-book on student's achievement, motivation and anxiety
|
Turel, Yalin Kilic |
|
|
127 |
C |
p. 130-140 |
artikel |
23 |
The effects of mobile phone use on academic performance: A meta-analysis
|
Kates, Aaron W. |
|
|
127 |
C |
p. 107-112 |
artikel |