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                             20 results found
no title author magazine year volume issue page(s) type
1 Accessing online learning material: Quantitative behavior patterns and their effects on motivation and learning performance Li, Liang-Yi
2017
114 C p. 286-297
12 p.
article
2 An analysis of student collaborative problem solving activities mediated by collaborative simulations Chang, Chia-Jung
2017
114 C p. 222-235
14 p.
article
3 An exploration of online behaviour engagement and achievement in flipped classroom supported by learning management system Wang, Feng Hsu
2017
114 C p. 79-91
13 p.
article
4 Assistive technology interventions for adolescents and adults with learning disabilities: An evidence-based systematic review and meta-analysis Perelmutter, Bogi
2017
114 C p. 139-163
25 p.
article
5 Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play Vasalou, Asimina
2017
114 C p. 175-192
18 p.
article
6 Editorial Board/Publication information 2017
114 C p. IFC-
1 p.
article
7 Enhancing nutrition-majored students’ reflective judgment through online collective reflection Lord, Asta Y.Z.
2017
114 C p. 298-308
11 p.
article
8 Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation Brom, Cyril
2017
114 C p. 236-254
19 p.
article
9 Improving student relatedness through an online discussion intervention: The application of self-determination theory in synchronous hybrid programs Butz, Nikolaus T.
2017
114 C p. 117-138
22 p.
article
10 Learner profiles of attitudinal learning in a MOOC: An explanatory sequential mixed methods study Watson, Sunnie Lee
2017
114 C p. 274-285
12 p.
article
11 Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game All, Anissa
2017
114 C p. 24-37
14 p.
article
12 RDU Model dedicated to evaluate needed counsels for Serious Game projects Alvarez, Julian
2017
114 C p. 38-56
19 p.
article
13 Reconsidering the voice effect when learning from a virtual human Craig, Scotty D.
2017
114 C p. 193-205
13 p.
article
14 Reviews in instructional video van der Meij, Hans
2017
114 C p. 164-174
11 p.
article
15 Tablet-based cross-curricular maths vs. traditional maths classroom practice for higher-order learning outcomes Volk, Marina
2017
114 C p. 1-23
23 p.
article
16 Teachers in school-based technology innovations: A typology of their beliefs on teaching and technology Admiraal, Wilfried
2017
114 C p. 57-68
12 p.
article
17 Technology usage in mathematics education research – A systematic review of recent trends Bray, Aibhín
2017
114 C p. 255-273
19 p.
article
18 Thou shall not try to speak in the Facebook language: Students' perspectives regarding using Facebook for chemistry learning Rap, Shelley
2017
114 C p. 69-78
10 p.
article
19 Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development Asensio-Pérez, Juan I.
2017
114 C p. 92-116
25 p.
article
20 Training predictive L2 processing with a digital game: Prototype promotes acquisition of anticipatory use of tone-suffix associations Schremm, Andrea
2017
114 C p. 206-221
16 p.
article
                             20 results found
 
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