nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Antecedents and consequences of perceived knowledge update in the context of an ERP simulation game: A multi-level perspective
|
Darban, Mehdi |
|
2016 |
103 |
C |
p. 87-98 12 p. |
artikel |
2 |
“A real double-edged sword:” Undergraduate perceptions of social media in their learning
|
Smith, Erika E. |
|
2016 |
103 |
C |
p. 44-58 15 p. |
artikel |
3 |
Beyond identifying privacy issues in e-learning settings – Implications for instructional designers
|
Chou, Hui-Lien |
|
2016 |
103 |
C |
p. 124-133 10 p. |
artikel |
4 |
Collaborative science learning in an immersive flight simulation
|
Ke, Fengfeng |
|
2016 |
103 |
C |
p. 114-123 10 p. |
artikel |
5 |
Do clickers enhance learning? A control-value theory approach
|
Buil, Isabel |
|
2016 |
103 |
C |
p. 170-182 13 p. |
artikel |
6 |
Editorial Board/Publication information
|
|
|
2016 |
103 |
C |
p. IFC- 1 p. |
artikel |
7 |
Effects of B-learning and F2F learning environments on students' achievement in QBASIC programming
|
Olelewe, Chijioke Jonathan |
|
2016 |
103 |
C |
p. 76-86 11 p. |
artikel |
8 |
Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity
|
Chen, Cheng-Huan |
|
2016 |
103 |
C |
p. 99-113 15 p. |
artikel |
9 |
Evaluation of affective embodied agents in an information literacy game
|
Guo, Yan Ru |
|
2016 |
103 |
C |
p. 59-75 17 p. |
artikel |
10 |
Models for early prediction of at-risk students in a course using standards-based grading
|
Marbouti, Farshid |
|
2016 |
103 |
C |
p. 1-15 15 p. |
artikel |
11 |
Promoting science learning in game-based learning with question prompts and feedback
|
Law, Victor |
|
2016 |
103 |
C |
p. 134-143 10 p. |
artikel |
12 |
Rotate it! – Effects of touch-based gestures on elementary school students' solving of mental rotation tasks
|
Zander, Steffi |
|
2016 |
103 |
C |
p. 158-169 12 p. |
artikel |
13 |
Self-explanation and digital games: Adaptively increasing abstraction
|
Clark, Douglas B. |
|
2016 |
103 |
C |
p. 28-43 16 p. |
artikel |
14 |
The effectiveness of brain-compatible blended learning material in the teaching of programming logic
|
van Niekerk, Johan |
|
2016 |
103 |
C |
p. 16-27 12 p. |
artikel |
15 |
The effect of using humor and concept cartoons in high school ICT lesson on students’ achievement, retention, attitude and anxiety
|
Çelik, Berkay |
|
2016 |
103 |
C |
p. 144-157 14 p. |
artikel |