Digitale Bibliotheek
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                             15 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Antecedents and consequences of perceived knowledge update in the context of an ERP simulation game: A multi-level perspective Darban, Mehdi
2016
103 C p. 87-98
12 p.
artikel
2 “A real double-edged sword:” Undergraduate perceptions of social media in their learning Smith, Erika E.
2016
103 C p. 44-58
15 p.
artikel
3 Beyond identifying privacy issues in e-learning settings – Implications for instructional designers Chou, Hui-Lien
2016
103 C p. 124-133
10 p.
artikel
4 Collaborative science learning in an immersive flight simulation Ke, Fengfeng
2016
103 C p. 114-123
10 p.
artikel
5 Do clickers enhance learning? A control-value theory approach Buil, Isabel
2016
103 C p. 170-182
13 p.
artikel
6 Editorial Board/Publication information 2016
103 C p. IFC-
1 p.
artikel
7 Effects of B-learning and F2F learning environments on students' achievement in QBASIC programming Olelewe, Chijioke Jonathan
2016
103 C p. 76-86
11 p.
artikel
8 Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity Chen, Cheng-Huan
2016
103 C p. 99-113
15 p.
artikel
9 Evaluation of affective embodied agents in an information literacy game Guo, Yan Ru
2016
103 C p. 59-75
17 p.
artikel
10 Models for early prediction of at-risk students in a course using standards-based grading Marbouti, Farshid
2016
103 C p. 1-15
15 p.
artikel
11 Promoting science learning in game-based learning with question prompts and feedback Law, Victor
2016
103 C p. 134-143
10 p.
artikel
12 Rotate it! – Effects of touch-based gestures on elementary school students' solving of mental rotation tasks Zander, Steffi
2016
103 C p. 158-169
12 p.
artikel
13 Self-explanation and digital games: Adaptively increasing abstraction Clark, Douglas B.
2016
103 C p. 28-43
16 p.
artikel
14 The effectiveness of brain-compatible blended learning material in the teaching of programming logic van Niekerk, Johan
2016
103 C p. 16-27
12 p.
artikel
15 The effect of using humor and concept cartoons in high school ICT lesson on students’ achievement, retention, attitude and anxiety Çelik, Berkay
2016
103 C p. 144-157
14 p.
artikel
                             15 gevonden resultaten
 
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