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                                       Details for article 8 of 13 found articles
 
 
  Heuristic Programming in Spatial System Design
 
 
Title: Heuristic Programming in Spatial System Design
Author: Griffin, Marvin
Naddor, Eliezer
Appeared in: IIE transactions
Paging: Volume 1 (1969) nr. 4 pages 289-299
Year: 1969-12-01
Contents: A link is needed to transform and to demonstrate the methodology of heuristic programming to the environment of spatial systems design. A class of problems is proposed which appears to be particularly suitable for this purpose. These problems relate to complex decisions in which the allocation and use of space is a critical dimension. This paper describes a game which may be viewed as an abstraction of real systems involving the packing of smaller items into a larger space; i.e., problems somewhat similar to the knapsack problem. The game has been invented as a means of focusing the attention of student designers on “real” games as opposed to parlor games. A computer implementation of a space game is described which provides for the addition and testing of subroutines incorporating heuristics for making decisions in design problems related to space.
Publisher: Taylor & Francis
Source file: Elektronische Wetenschappelijke Tijdschriften
 
 

                             Details for article 8 of 13 found articles
 
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